Editing Mario (SSB4)/Up smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MarioUpSmash.gif|270px|thumb|Hitbox visualization of Mario's up smash.]]
[[File:MarioUpSmash.gif|270px|right|thumbnail|Hitbox visualization of Mario's up smash.]]
==Overview==
==Overview==
{{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]].
{{SSB4|Mario}}'s up smash is a simple headbutt from back to front, that hits opponents upwards at a 83 degree angle. With very fast startup at 9 frames, notoriously low ending lag for a smash attack making it difficult to punish (though still high enough to be punished with fast enough reactions, at 27 frames), sufficiently high knockback, no [[sourspot]]s, intangibility on Mario's head and great coverage, it is considered his best KO move and one of the best up smashes in the game. With the aforementioned head intangibility, it can often trade with other attacks (especially [[aerial]]s) without Mario getting hit, and with its coverage and speed, can be used to easily punish opponents in various situations, such as [[roll]]s and landings. Since its starts from the back and reaches farther there, Mario players will often turn around before using the move, utilising jump-cancelled up smashes to do a reverse up smash out of a [[dash]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)