Editing Mario (SSB4)/Neutral attack/Hit 3
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{{ | The third and final hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more [[Damage|damage]] and has base knockback, sending the opponent back even at low percentages. | ||
[[ | |||
== | ==Frame Data== | ||
All measurements are in [[Frame|frames]]. | |||
{| class="wikitable" | |||
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! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag | |||
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| 0-2 || 7 || 2 || 0 | |||
|} | |||
==Hitbox Properties== | ==Hitbox Properties== | ||
In general, aside from their positioning, the hitboxes are largely the same. | In general, aside from their positioning, the hitboxes are largely the same. | ||
{ | {| class="wikitable sortable" | ||
|- | |||
| | ! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]] | ||
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| | | 0 || Foot || 4% || [[Sakurai angle]] || 80 || 0 || 45 || 5 || 5.5 || 0 || 0 || [[Normal]] || 0% || 1 || 1 || 0 | ||
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| 1 || Foot || 4% || Sakurai angle || 80 || 0 || 45 || 2.5 || 1 || 0 || 0 || Normal || 0% || 1 || 1 || 0 | |||
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| 2 || Foot || 4% || Sakurai angle || 80 || 0 || 45 || 2.5 || 1.5 || 0 || 0 || Normal || 0% || 1 || 1 || 0 | |||
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|} | |} | ||
==References== | ==References== | ||
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{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} | ||