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| {{ArticleIcons|ssb4=y}} | | The first hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a simple punch from Mario's arm further from the camera. It does 2.5% [[Damage|damage]] and very little knockback. |
| [[File:MarioJab1.gif|270px|thumb|Hitbox visualization of Mario's first jab.]] | |
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| ==Overview== | | ==Frame Data== |
| The first hit of {{SSB4|Mario}}'s [[Neutral attack|neutral attack]] is a simple punch from Mario's arm further from the camera. It does 2.5% [[Damage|damage]] and very little knockback. Jab 1’s entire hitbox, excluding the fist, can lock and force a pratfall at any percent. Due to its speed, it can interrupt approaches. If the attack button is held, the first jab will continuously repeat until a character comes into range. The player can cause jab 2 and 3 to happen early by hitting the attack button. Using this, one can trick the opponent into approaching in attempt to punish jab 1, only to be hit by the larger range of the later jabs. Another situational use is holding jab 1 at the ledge. If you manage to land only jab 1 against a recovering character, they will be unable to grab the edge of the stage for one second. Characters with quick up specials such as Marth and Luigi may overshoot the ledge in a panic, leaving themselves open to a hard punish.
| | All measurements are in [[Frame|frames]]. |
| | | {| class="wikitable" |
| ==Hitboxes==
| | |- |
| {{SSB4HitboxTableHeader}}
| | ! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag |
| {{SSB4HitboxTableRow
| | |- |
| |id=0 | | | 0-2 || 2 || 2 || 6 |
| |damage=2.5% | |
| |angle=361
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| |bk=0
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| |ks=100 | |
| |fkv=15 | |
| |r=3.0
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| |bn=15
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| |xpos=1.2
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| |trip=0
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| |type=Hand
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| |effect=Normal
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| |rebound=t
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| |slvl=S
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| |sfx=Punch | |
| }}
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| {{SSB4HitboxTableRow
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| |id=1 | |
| |damage=2.5%
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| |angle=361
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| |bk=0
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| |ks=100
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| |fkv=10
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| |r=1.5
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| |bn=13
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| |trip=0
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| |type=Hand
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| |effect=Normal
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| |rebound=t
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| |slvl=S
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| |sfx=Punch
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| }}
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| {{SSB4HitboxTableRow
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| |id=2 | |
| |damage=2.5% | |
| |angle=80
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| |bk=0
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| |ks=80
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| |fkv=15
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| |r=4
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| |bn=16
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| |trip=0
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| |type=Hand
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| |effect=Normal
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| |rebound=t | |
| |slvl=S | |
| |sfx=Punch
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| }}
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| |} | | |} |
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| ==Timing== | | ==Hitbox Properties== |
| {|class="wikitable" | | {| class="wikitable sortable" |
| !Hitbox | | |- |
| |2-3 | | ! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]] |
| |- | | |- |
| !Earliest continuable frame
| | | 0 || Hand || 2.5% || [[Sakurai angle]] || 100 || 15 || 0 || 3 || 1.2 || 0 || 0 || [[Normal]] || 0% || 1 || 1 || 0 |
| |7 | |
| |- | | |- |
| !Interruptible
| | | 1 || Unknown || 2.5% || Sakurai angle || 100 || 10 || 0 || 1.5 || 0 || 0 || 0 || Normal || 0% || 1 || 1 || 0 |
| |20 | |
| |- | | |- |
| !Animation length
| | | 2 || Arm || 2.5% || 80° || 100 || 15 || 0 || 4 || 3.3 || 0 || 0 || Normal || 0% || 1 || 1 || 0 |
| |23 | |
| |} | | |} |
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
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| ==References== | | ==References== |
| [http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] | | [http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] |
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| [http://kuroganehammer.com/Smash4/Mario Kurogane Hammer]
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| {{MvSubNavMario|g=SSB4}} | | {{MvSubNavMario|g=SSB4}} |
| [[Category:Mario (SSB4)]]
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| [[Category:Neutral attacks (SSB4)]]
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