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| {{ArticleIcons|ssb4=y}} | | {{SSB4|Mario}}'s [[forward tilt]] is a straight kick from Mario's outside leg. It deals 7% [[damage]] and knocks opponents back at the [[Sakurai angle]]. It can be angled in three directions. |
| {|class="wikitable" style="float:right; margin:4pt;"
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| !colspan=2|Mario forward tilt hitbox visualization
| | ==Frame Data== |
| |-
| | All measurements are in [[Frame|frames]]. |
| !↗
| | {| class="wikitable" |
| |[[File:MarioFTiltUp.gif|270px]]
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| |- | | |- |
| !→ | | ! [[Hitbox]] IDs !! Startup !! Hitbox lasts for !! Endlag |
| |[[File:MarioFTilt.gif|270px]]
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| |- | | |- |
| !↘
| | | 0-2 || 5 || 2 || 33 |
| |[[File:MarioFTiltDown.gif|270px]] | |
| |} | | |} |
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| ==Overview== | | ==Hitbox Properties== |
| {{SSB4|Mario}}'s [[forward tilt]] is a reverse roundhouse kick from his outside leg. Like all of Mario's tilts, it comes out relatively fast, on frame 5. It can be [[angle]]d up or down, though this merely affects the vertical positioning of its hitboxes. The move's combination of low base knockback and launching at the [[Sakurai angle]] also makes it useful for [[jab lock]]ing opponents, as it can deal 21% damage (without counting [[stale-move negation]]) if three are landed, and lock middleweights until around 45%.
| | Aside from positioning, the hitboxes have the same properties, even when the attack is angled. |
| | | {| class="wikitable sortable" |
| However, due to its low base knockback and rather high ending lag (24 frames) relative to the damage it deals, Mario's forward tilt is very easy to punish on [[shield]], as well as on hit at very low percentages. It also lacks any valuable KO power whatsoever, being unable to KO middleweights on edges under 200% without [[rage]]. His [[Mario (SSB4)/Down smash|down smash]] is often considered a better keep away option, due to coming out on the same frame while possessing better damage and knockback by comparison; as a result, aside from jab locking Mario's forward tilt is generally used only to hit opponents from positions that cannot be reached with his [[Mario (SSB4)/Neutral attack|neutral attack]] or down smash, and is rarely used overall.
| | |- |
| | | ! Hitbox ID !! Location !! Damage !! Angle !! [[Knockback]] Growth !! Weight-based Knockback !! Base Knockback !! Radius !! Z offset !! Y offset !! X offset !! [[Effect]] !! Odds of Causing [[Tripping]] !! Hitlag Multiplier !! [[Smash directional influence|SDI]] Multiplier !! [[Shield damage|Shield Damage]] |
| ==Hitboxes==
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| {{SSB4HitboxTableHeader}}
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| {{SSB4HitboxTableRow
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| |id=0
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| |damage=7%
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| |angle=361
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| |bk=8
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| |ks=100
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| |fkv=0
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| |r=3.8
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| |bn=9
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| |xpos=4.6
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| |zpos=0.3
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| |type=Foot
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| |effect=Normal
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| |rebound=t
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| |slvl=M
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| |sfx=Kick
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| }}
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| {{SSB4HitboxTableRow
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| |id=1
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| |damage=7%
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| |angle=361
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| |bk=8
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| |ks=100
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| |fkv=0
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| |r=3.0
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| |bn=8
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| |xpos=1.2
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| |type=Foot
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| |effect=Normal
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| |rebound=t
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| |slvl=M
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| |sfx=Kick
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| }}
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| {{SSB4HitboxTableRow
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| |id=2
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| |damage=7%
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| |angle=361
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| |bk=8
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| |ks=100
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| |fkv=0
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| |r=2.0
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| |bn=3
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| |xpos=1.1
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| |ypos=-2.0
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| |type=Foot
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| |effect=Normal
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| |rebound=t
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| |slvl=M
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| |sfx=Kick
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| }}
| |
| |}
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| ==Timing==
| |
| {|class="wikitable"
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| |- | | |- |
| !Hitbox
| | | 0 || Foot || 7% || Sakurai angle || 100 || 0 || 8 || 5 || 4.6 || 0 || 0.3 || [[Normal]] || 0% || 1 || 1 || 0 |
| |5-6 | |
| |- | | |- |
| !Interruptible
| | | 1 || Unknown || 7% || Sakurai angle || 100 || 0 || 8 || 3 || 1.2 || 0 || 0 || Normal || 0% || 1 || 1 || 0 |
| |31 | |
| |- | | |- |
| !Animation length
| | | 2 || Unknown || 7% || Sakurai angle || 100 || 0 || 8 || 2 || 1.1 || 0 || 0 || Normal || 0% || 1 || 1 || 0 |
| |40 | |
| |} | | |} |
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| {{FrameStripStart}}
| | ==References== |
| {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=10}}
| | [http://opensa.dantarion.com/s4/mastercore2/ Master Core Alpha] |
| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | | {{competitive expertise}} |
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| {{MvSubNavMario|g=SSB4}} | | {{MvSubNavMario|g=SSB4}} |
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| [[Category:Mario (SSB4)]]
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| [[Category:Forward tilts (SSB4)]]
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