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{{ | {{disambig2|Mario's appearance in ''Super Smash Bros.''|the [[clone]] of Mario, see [[Luigi (SSB)]]; and for the character in other contexts|Mario}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Mario | |name = Mario | ||
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|tierJP = ? | |tierJP = ? | ||
|ranking = 7 | |ranking = 7 | ||
|rankingJP = | |rankingJP = 5 | ||
}} | }} | ||
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') appears as a [[starter character]] in ''[[Super Smash Bros.]]'' He is considered an "all-around" [[ | {{cquote|''The internationally-famous, mustachioed superstar. Mario's jumping ability is the key to his success.''|cite=''Super Smash Bros.''{{'}}s instruction manual}} | ||
'''Mario''' ({{ja|マリオ|Mario}}, ''Mario'') appears as a [[starter character]] in ''[[Super Smash Bros.]]'' He is considered an "all-around" [[character]] (like in most games) due to none of his attributes being higher than the other, a trait that has carried on with him in subsequent games. | |||
Mario is voiced by {{s|mariowiki|Charles Martinet}}, | Like in his appearances before the game, Mario is voiced by {{s|mariowiki|Charles Martinet}}, albeit via recycled voice clips from ''Super Mario 64''. | ||
Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario generally has a great balance of offensive and defensive capabilities. He has a strong [[combo]] game, including a versatile {{mvsub|Mario|SSB|down aerial}} (that can easily lead into an up aerial to continue the combo, an {{mvsub|Mario|SSB|up smash}} as a finisher, or itself offstage to drag opponents down) and his {{mvsub|Mario|SSB|up tilt}} (which can chain into itself at moderately low to moderate percentages), as well as among the best [[edgeguarding]] abilities, with powerful forward and back aerials that can also [[space]] against opponents easily, down aerial [[meteor smash]] with extremely low [[set knockback]], and a powerful {{mvsub|Mario|SSB|down smash}} that can easily cover [[edge]] options and [[roll]]s. To further compliment his offstage game, he also has one of the few good [[recover]]ies in the game; despite a moderate [[falling speed]] and low [[air speed]], his [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional option in his [[Mario Tornado]], which can even meteor smash a careless edgeguarder on the last hit. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful. | Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario generally has a great balance of offensive and defensive capabilities. He has a strong [[combo]] game, including a versatile {{mvsub|Mario|SSB|down aerial}} (that can easily lead into an up aerial to continue the combo, an {{mvsub|Mario|SSB|up smash}} as a finisher, or itself offstage to drag opponents down) and his {{mvsub|Mario|SSB|up tilt}} (which can chain into itself at moderately low to moderate percentages), as well as among the best [[edgeguarding]] abilities, with powerful forward and back aerials that can also [[space]] against opponents easily, down aerial [[meteor smash]] with extremely low [[set knockback]], and a powerful {{mvsub|Mario|SSB|down smash}} that can easily cover [[edge]] options and [[roll]]s. To further compliment his offstage game, he also has one of the few good [[recover]]ies in the game; despite a moderate [[falling speed]] and low [[air speed]], his [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional option in his [[Mario Tornado]], which can even meteor smash a careless edgeguarder on the last hit. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful. | ||
Mario, however, has limited [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]] and [[dashing]] speeds, and a low air speed, also slightly limiting his combo ability. In addition to this, his [[recovery]], despite being good, is on the more predictable side against most characters, with his Super Jump Punch and Mario Tornado traveling in a linear way that isn't too difficult to attack out of. | Mario, however, has limited [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]] and [[dashing]] speeds, and a low air speed, also slightly limiting his combo ability. In addition to this, his [[recovery]], despite being good, is on the more predictable side against most characters, with his Super Jump Punch and Mario Tornado traveling in a linear way that isn't too difficult to attack out of. Overall, however, Mario has the tools to take on any character. He is also considered to be slightly better in the Japanese version due to the changes to [[SDI]]. | ||
Overall, Mario has the tools to take on any character. He is also considered to be slightly better in the Japanese version due to the changes to [[SDI]]. | |||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Mario.png|thumb|230px|Mario's | [[File:SSB64 Congratulations Mario.png|thumb|230px|Mario's ending picture in Super Smash Bros.]] | ||
Mario is considered to be the balanced character. His stats are overall average to slightly subpar, with average [[weight]], size, falling speed, and traction and below average walking, dashing, and air speeds as well as a subpar jump. He overall has a good combination of low power and high power attacks, giving him a pretty strong combo ability with many options, yet a variety of KO moves and options. He also has a projectile in his Fireball, that is a decent way to prevent opponent [[approach]]es due to falling downward while moving forward if used in the air. On the ground, it travels too slowly (along with the move's [[ending lag]]) to be effective however. | Mario is considered to be the balanced character. His stats are overall average to slightly subpar, with average [[weight]], size, falling speed, and traction and below average walking, dashing, and air speeds as well as a subpar jump. He overall has a good combination of low power and high power attacks, giving him a pretty strong combo ability with many options, yet a variety of KO moves and options. He also has a projectile in his Fireball, that is a decent way to prevent opponent [[approach]]es due to falling downward while moving forward if used in the air. On the ground, it travels too slowly (along with the move's [[ending lag]]) to be effective however. | ||
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Despite his advantages which compensate for his disadvantages, Mario still has some weaknesses that prevent him from being in the higher tiers. His attacks generally have short [[range]], allowing many characters to outspace and out[[camp]] him easily, particularly ones with some [[disjointed]] moves (most notably {{SSB|Kirby}}, Pikachu, and maybe {{SSB|Fox}}). He also lacks a reliable way to deal with projectiles, which combined with his poor mobility, gives him difficulty approaching characters such as Fox. Mario's attacks also aren't very fast, with his best finisher (up smash) having major ending lag, and only very few of his moves (such as up aerial) having notably fast [[startup]]. Mario also isn't too good at dealing with [[pressure]] due to his poor mobility, though he has good [[OoS]] options. | Despite his advantages which compensate for his disadvantages, Mario still has some weaknesses that prevent him from being in the higher tiers. His attacks generally have short [[range]], allowing many characters to outspace and out[[camp]] him easily, particularly ones with some [[disjointed]] moves (most notably {{SSB|Kirby}}, Pikachu, and maybe {{SSB|Fox}}). He also lacks a reliable way to deal with projectiles, which combined with his poor mobility, gives him difficulty approaching characters such as Fox. Mario's attacks also aren't very fast, with his best finisher (up smash) having major ending lag, and only very few of his moves (such as up aerial) having notably fast [[startup]]. Mario also isn't too good at dealing with [[pressure]] due to his poor mobility, though he has good [[OoS]] options. | ||
Mario, overall, has above average [[matchup]]s. His only disadvantageous matchup is Pikachu on Dream Land, with a handful of his matchups being even. | |||
==Differences between game versions== | ==Differences between game versions== | ||
In his transition to the NTSC | In his transition to the NTSC version, Mario got a mix of buffs and nerfs, but was slightly nerfed overall due to the higher [[SDI]] presence. However, he is still considered to be somewhat viable in competitive play. | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{nerf|Mario is very slightly bigger (1.0x → 1.12x).}} | ||
*{{buff|Mario's head | *{{buff|Mario's head hurtbox dimensions are very slightly smaller ({148,160,138} → {148,140,138}).}} | ||
*{{buff|Rolls travel farther | *{{buff|Rolls travel farther.}} | ||
===Special attacks=== | ===Special attacks=== | ||
*{{buff|Fireballs do more damage (6% → 7%).}} | *{{buff|Fireballs do more damage (6% → 7%).}} | ||
*{{nerf|Fireballs have lower knockback (22 base/50 scaling → 10/25) and travel a shorter distance.}} | |||
*{{nerf|Fireballs have | *{{buff|Super Jump Punch covers more distance.}} | ||
*{{buff|Super Jump Punch covers more distance | |||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Mario.gif|right]] | [[File:SSB64 Mario.gif|right]] | ||
[[File:Mario air attacks ssb.gif|thumb|Mario's aerial attacks.]] | [[File:Mario air attacks ssb.gif|thumb|Mario's aerial attacks.]] | ||
[[File:Ssb64mario.jpg|thumb|right|Mario in the ''Smash 64'' instruction booklet.]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc= | |neutraldesc=Two quick jabs followed by a kick. Leads to the easiest [[jab grab]] in the game in terms of how early it can be cancelled and how much range it has. This combo is taken directly from ''[[Super Mario 64]]''. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=14% | |ftiltupdmg=14% | ||
|ftiltsidedmg=13% | |ftiltsidedmg=13% | ||
|ftiltdowndmg=12% | |ftiltdowndmg=12% | ||
|ftiltdesc= | |ftiltdesc=Kick straight forward. Can be used for spacing but rarely used due to Mario having better options. Comes out fast with decent range. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc= | |utiltdesc=Spinning uppercut. Mario twirls and punches upwards. Above average knockback scaling for a tilt attack, can KO at extremely high percentages. It does have low base knockback, meaning it can easily chain into itself at around moderate percentages, though its ending lag is usually too much at base to low percentages for this to be performed efficiently. Can also combo into aerials. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc= | |dtiltdesc=Sweep kick forward. Not many uses in general outside of gimping recoveries in very specific situations. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 10% (late) | |dashdmg=12% (clean), 10% (late) | ||
|dashdesc=Does a sliding tackle, taken from ''Super Mario 64''. Above average ending lag and not many followup options | |dashdesc=Does a sliding tackle, taken from ''Super Mario 64''. Above average ending lag and not many followup options. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=18% | |fsmashupdmg=18% | ||
|fsmashsidedmg=17% | |fsmashsidedmg=17% | ||
|fsmashdowndmg=16% | |fsmashdowndmg=16% | ||
|fsmashdesc=Punches in front of him, his fist enlarging as he does so. Medium speed and | |fsmashdesc=Punches in front of him, his fist enlarging as he does so. Medium speed and good power, though inferior to his up and down smashes and back throw in terms of KO power. | ||
|usmashname=Lead Headbutt | |usmashname=Lead Headbutt | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc=Headbutts upwards. His whole head becomes | |usmashdesc=Headbutts upwards. His whole head becomes a very large disjointed hitbox, and it's a very powerful vertical finisher, being the strongest up smash in the game (tied with {{SSB|Luigi}}'s and {{SSB|Jigglypuff}}'s). Its ending lag and somewhat short range horizontally limits its effectiveness however. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc=Twirls around while breakdancing on both sides. A good KO/edgeguard move, also a decent way to space. Usually used to [[punish]] [[tech]]s/rolls. | |dsmashdesc=Twirls around while breakdancing on both sides. A good KO/edgeguard move, also a decent way to space. Usually used to [[punish]] [[tech]]s/rolls. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc= | |nairdesc=A [[sex kick]]. It gets weaker the longer it's out, though when it first comes out it's a good finisher (though inferior to back aerial). One of the better neutral aerials overall in the game. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc= | |fairdesc=Forwards spin kick. Last few hitboxes can [[semi-spike]], so it can be used for a gimp. Highly useful against the majority of recoveries in the game. Can combo easily at moderate percentages. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc= | |bairdesc=Backwards kick. Good for edgeguarding, and has good power. | ||
|uairname= | |uairname= | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc= | |uairdesc=Flip kick. Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | ||
|dairname= | |dairname= | ||
|dairdmg=3% | |dairdmg=3% per hit; 24% if all hits connect | ||
|dairdesc= | |dairdesc=Downward spin kick, 3%/hit, up to 8 hits. A useful [[meteor smash]]; Similar to {{mvsub|Kirby|SSB|down aerial|poss=y}}, it can be used multiple times to ensure that the foe is unable to recover. Can combo into itself and up aerial easily. Like other drills, it is heavily [[SDI]]able however. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc= | |fthrowdesc=Spin throw forward. He quickly swings the foe once and tosses them in front of him. A good throw in terms of power, though back throw is better for KOs. Can easily get opponents offstage. Also usable to [[chaingrab]] in the "tent" portion of Hyrule Castle. | ||
|bthrowname=Airplane Swing | |bthrowname=Airplane Swing | ||
|bthrowdmg=16% (throw), 10% (collateral) | |bthrowdmg=16% (throw), 10% (collateral) | ||
|bthrowdesc= | |bthrowdesc=''Super Mario 64'' throw; grabs opponent by the legs and swings them until release. One of the most powerful back throws in the game, a very reliable finisher. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
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|nsname=Fire Ball | |nsname=Fire Ball | ||
|nspage=Fireball | |nspage=Fireball | ||
|nsdmg=7% | |nsdmg=7% | ||
|nsdesc=Throws a fireball, which travels forward and loses momentum with each bounce. Because of this, they are best used in the air, and at higher locations. They can be spammed, though with some difficulty (and at a slower rate of fire than {{SSB|Luigi}}'s), and are a decent approaching tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]]. | |nsdesc=Throws a fireball, which travels forward and loses momentum with each bounce. Because of this, they are best used in the air, and at higher locations. They can be spammed, though with some difficulty (and at a slower rate of fire than {{SSB|Luigi}}'s), and are a decent approaching tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]]. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=5% (hit 1), 1% (hits 2-8), 3% (hit 9) | |usdmg=5% (hit 1), 1% (hits 2-8), 3% (hit 9); 15% if all hits connect | ||
|usdesc=Does a jumping uppercut, which causes damage and makes coins fly out of the opponent. Can rack up damage. Mainly used for recovery, with great vertical range and decent horizontal range if aimed forward | |usdesc=Does a jumping uppercut, which causes damage and makes coins fly out of the opponent. Can rack up damage. Mainly used for recovery, with great vertical range and decent horizontal range if aimed forward. | ||
|dsname=Mario Tornado | |dsname=Mario Tornado | ||
|dsdmg=1% | |dsdmg=1% per hit, 14% if all hits connect | ||
|dsdesc=Does a spinning tornado attack, resembling the Spin Jump from [[Super Mario World]]. Has set knockback. If the lower segment of the final hitbox lands successfully, the move is a [[meteor smash]]. If the B button is pressed repeatedly in midair, Mario will rise upwards | |dsdesc=Does a spinning tornado attack, resembling the Spin Jump from [[Super Mario World]]. Has set knockback. If the lower segment of the final hitbox lands successfully, the move is a [[meteor smash]]. If the B button is pressed repeatedly in midair, Mario will rise upwards. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]=== | ===[[Taunt]]=== | ||
{{Taunt/SSB|char=Mario|desc=Puts his arms by his sides and grows, as if receiving a Super Mushroom. He shrinks shortly after. It is a rather long taunt | {{Taunt/SSB|char=Mario|desc=Puts his arms by his sides and grows, as if receiving a Super Mushroom. He shrinks shortly after. It is a rather long taunt, so it is often used sparingly. Mario's taunt can be immediately canceled when he starts to shrink by using the Z button.}} | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Mario | |||
|game=SSB | |||
|desc-us=Mar-io *claps three times* | |||
|desc-jp=*clap* Mari- *clap* -o | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|char=Mario}} | |char=Mario}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|mario=y}} | |||
Mario has one of the better matchup spreads in the game, being above average overall. His only disadvantageous matchup is {{SSB|Pikachu}}. Mario's up smash and aerial combos enable him to do well against {{SSB|Kirby}}, despite his short range. Mario also has an even matchup against {{SSB|Captain Falcon}}, largely due to his ability to edgeguard him. Mario's all-use combos and KO moves in general give him 60-40 matchups against all characters below him on the tier list. Mario's matchups are largely similar on Dream Land and Hyrule Castle, with the better stage of those two for him being debatable, though his matchup spread is a bit better on Dream Land due to his edgeguarding and gimping abilities. | |||
However, as of the current meta, it is unknown how well Mario does against the characters who are higher tiered then he is. In the years of the advancing meta, Mario has seen a decline of tournament representation and notable Mario player, Nintendude, has dropped him in favor of {{SSB|Fox}} while other notable Mario players either aren't placing well or just not showing up to tournaments. This results in Mario's current matchups in the meta currently unknown. | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|mario=y}} | |||
===Notable players=== | |||
*{{Sm|FAUST|Japan}} - | :''See also: [[:Category:Mario professionals (SSB)]]'' | ||
*{{Sm|Fireblaster|USA}} - | ''Numbers in brackets indicate position in [[64 League Rankings]] 2017'' | ||
*{{Sm|Fruity|Spain}} - | *{{Sm|Alvin|Peru}} (#2) - is a Pikachu main. | ||
*{{Sm|Hydra|USA}} - | *{{Sm|Czar|USA}} (#37) - placed 5th at [[Super Smash Con 2015]]. | ||
*{{Sm|Isai|USA}} - | *{{Sm|FAUST|Japan}} - Japan's best Mario, 4th at [[Kanto 2016]] and [[Kanto 2018]] | ||
*{{Sm| | *{{Sm|Fireblaster|USA}} - (#32) mainly plays Yoshi. | ||
*{{Sm| | *{{Sm|Fruity|Spain}} - placed 7th at [[B.E.A.S.T 7]] | ||
*{{Sm|Hydra|USA}} (#59) - Kimimaru's twin brother and Doubles partner. | |||
*{{Sm|Isai|USA}} (#11) - placed 2nd at [[Apex 2013]] with Mario. | |||
*{{Sm|Kimimaru|USA}} (#41) | |||
*{{Sm|Noriaki|Japan}} - 7th at [[Kanto 2016]] | |||
*{{Sm|NTA|USA}} (#40 (2016)) - mainly plays Captain Falcon. | |||
===Inactive=== | |||
*{{Sm|Nintendude|USA}} (#37 (2016)) now mains Fox. | |||
*{{Sm|Red|Japan}} One of the best Japanese players in the early meta. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Mario was originally seen as a decent character in the early metagame, where he was ranked at 7th of middle tier on the first list. | Mario was originally seen as a decent character in the early metagame, where he was ranked at 7th of middle tier on the first list. However, as the metagame progressed, Mario's strengths and how well he was doing in matchups was called into question where he was seen to do well against higher tiered characters. He was seen as being able to go even with Kirby and Captain Falcon, two strong high tier characters who were used in tournaments frequently. He would rise up to 5th of A tier on the second tier list, where he was seen as a high tier character. On the third list, he would remain as 5th but would move to B tier along with Falcon. | ||
In the years since the third tier list, Mario's presence in tournaments would start to drop. This would be due to players either not showing up as much as in the case of Czar, use him as a secondary as in the case of Alvin and Fireblaster or drop him completely as in the case of Nintendude, who dropped him for Fox. This was not helped by the growing presence of Yoshi and Jigglypuff players who were showing how well their characters were against the higher tiered characters, even having better matchups against them then Mario. This would result in Mario dropping back down to 7th, a spot he has not been in since the first tier list, of B tier where he is seen as a mid tier again. Though Mario still has presence in tournaments so it not known how well he will do in the future. | |||
==Techniques== | ==Techniques== | ||
===Tornado recovery=== | ===Tornado recovery=== | ||
Mario can gain vertical distance during the Mario Tornado if the | Mario can gain vertical distance during the Mario Tornado if the B button is mashed often enough during the attack animation, similarly to the [[Luigi Cyclone]]. However, the button must be mashed much faster than with {{SSB|Luigi}} due to Mario's faster [[falling speed]] and slightly lower maximum height that can be reached from his Down B. | ||
===Mario Bros. "pseudo-spike"=== | ===Mario Bros. "pseudo-spike"=== | ||
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==In 1P Game== | ==In 1P Game== | ||
In the game's single-player mode, a player and a randomly chosen ally fight against Mario and {{SSB|Luigi}} in a team battle on [[Peach's Castle]]. | In the game's single-player mode, a player and a randomly chosen ally fight against Mario and {{SSB|Luigi}} in a team battle on [[Peach's Castle]]. Later on in the single-player mode, [[Metal Mario]], a metallic incarnation of Mario (introduced in ''Super Mario 64''), is featured as a "boss character" in [[Meta Crystal]]. He is not merely a heavier texture-swap of Mario; his weight is drastically higher than Mario's, and his attacks deal much more knockback as well. He can take many, many hits before being KO'd. | ||
Later on in the single-player mode, [[Metal Mario]], a metallic incarnation of Mario (introduced in ''Super Mario 64''), is featured as a "boss character" in [[Meta Crystal]]. He is not merely a heavier texture-swap of Mario, | |||
==Description== | ==Description== | ||
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==Trivia== | ==Trivia== | ||
*Mario's artwork pose has him holding up a {{s|wikipedia|V sign}}, as he did in several older games such as ''[[Super Mario World]]''; the pose | *Mario's artwork pose has him holding up a {{s|wikipedia|V sign}}, as he did in several older games such as ''[[Super Mario World]]''; the pose very nearly matches [[mariowiki:File:SMB2Art2.png|a piece of official artwork]] from ''[[Super Mario Bros. 2]]. | ||
*Mario's portrait on the [[character selection screen]] | *Mario's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:Mario64smile.jpg|an official artwork]] from ''{{s|mariowiki|Super Mario 64}}''. | ||
*Mario is the only character who speaks in one of his victory poses (the line being "Here we go!"). | *Mario is the only character who speaks in one of his victory poses (the line being "Here we go!"). | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Mario (SSB)| ]] | [[Category:Mario (SSB)| ]] | ||
[[es:Mario (SSB)]] | [[es:Mario (SSB)]] |