Editing Mario (SSB)/Up aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


==Overview==
==Overview==
Mario does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like {{mvsub|Captain Falcon|SSB|up aerial|poss=y}}, the angle it sends the opponent depends on what part of the attack hits, but compared to Falcon's up aerial, Mario's is overall less versatile and useful. Still, Mario's up aerial is a particularly useful [[combo]]ing and [[juggling]] move, and is considered Mario's primary aerial combo move. It has extremely fast [[startup]] lag coming out on frame 2. Along with {{mvsub|Luigi|SSB|up aerial|poss=y}}, it is the fastest aerial in the entire game in terms of startup. This allows it easily be used after a {{mvsub|Mario|SSB|down aerial}} at low percentages, where it can lead into another down aerial to continue the chain, and its low knockback allows it to chain into itself. The late hit is also useful at high percentages, being able to lead into other aerials, and even finishers such as {{mvsub|Mario|SSB|up smash}}, especially when [[platform]]s are involved in the combo. It does have some weaknesses, such as being difficult to time and use perfectly in combos, along with having moderately high [[landing lag]] if not [[Z-cancel]]led. Overall, a usable move in many situations, though when it is used often depends on the player's preference.
Mario does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like {{mvsub|Captain Falcon|SSB|up aerial|poss=y}}, the angle it sends the opponent depends on what part of the attack hits, but compared to Falcon's up aerial, Mario's has less versatility and overall usefulness. Still, Mario's up aerial is a particularly useful [[combo]]ing and [[juggling]] move, and is considered Mario's primary aerial combo move. Its very fast [[startup]] allows it easily be used after a {{mvsub|Mario|SSB|down aerial}} at low percentages, where it can lead into another down aerial to continue the chain, and its low knockback allows it to chain into itself. The late hit is also useful at high percentages, being able to lead into over aerials, and even finishers such as {{mvsub|Mario|SSB|up smash}}, especially when [[platform]]s are involved in the combo. It does have some weaknesses, such as being difficult to time and use perfectly in combos, along with having moderately high [[landing lag]] if not [[Z-cancel]]led. Overall, a usable move in many situations, though when it is used often depends on the player's preference.


==Hitboxes==
{{technical data}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean|24}}
{{SSB64HitboxTableRow
|id=0
|damage=12%
|angle=80
|bk=0
|ks=120
|fkv=0
|r=110
|bn=25
|type=Foot
|effect=Normal
|clang=t
|rebound=t
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=12%
|angle=80
|bk=0
|ks=120
|fkv=0
|r=125
|bn=27
|type=Foot
|effect=Normal
|clang=t
|rebound=t
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|24}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|angle=70
|bk=0
|ks=120
|fkv=0
|r=110
|bn=25
|type=Foot
|effect=Normal
|clang=t
|rebound=t
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|angle=70
|bk=0
|ks=120
|fkv=0
|r=125
|bn=27
|type=Foot
|effect=Normal
|clang=t
|rebound=t
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
!Initial auto-cancel
|1
|-
!Clean hit
|2-4
|-
!Late hit
|5-11
|-
!Ending auto-cancel
|12-
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Autocancel|c=28}}
{{FrameStripEnd}}
 
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|40
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=40}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=36}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


==Similar moves==
==Similar moves==
Line 122: Line 13:
[[Category:Mario (SSB)]]
[[Category:Mario (SSB)]]
[[Category:Up aerials (SSB)]]
[[Category:Up aerials (SSB)]]
[[Category:Aerial attacks (SSB)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)