Editing Mario (PM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Mario
|name         = Mario
|image = {{tabber|title1=Mario (PM)|content1=[[File:Mario SSBB.jpg|250px]]|title2=Mario (P+)|content2=[[File:PPlus Mario.png|250x250px]]|title3=Dr. Mario (PM)|content3=[[File:PMMarioAlt.png|250px]]|title4=Dr. Mario (P+)|content4=[[File:PPlus Dr. Mario.png|250px]]|title5=Builder Mario (P+)|content5=[[File:PPlus Builder Mario.png|250px]]|title6=Beach Mario (P+) |content6=[[File:BeachMarioPM.webp|250px]]}}
|image       = [[Image:Mario SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|altcostume = [[Dr. Mario]], [[supermariowiki:Builder Mario|Builder Mario]] (''[[Project+]]'')
|altcostume   = [[Dr. Mario]]
|moveset1 = Mario (SSBM)
|moveset1     = Mario (SSBM)
|moveset2 = Dr. Mario (SSBM)
|moveset2     = Dr. Mario (SSBM)
|tier        = Top
|ranking      = 10
}}
}}
'''Mario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He is designed to be a mix of the best attributes of both his ''Melee'' version and {{SSBM|Dr. Mario}}. He is currently considered a mid tier character, being ranked 20th in the latest [[Project M#Tier list|official]] [[tier list]] and in the middle of the B tier. This is a great improvement over his ''Brawl'' placement of 31st out of 38, and a slight improvement from his ''Melee'' placement, where Mario ranked 15th out of 26. In ''Project+'', Mario is ranked 16th on the official {{h2|Project+|tier list}} in the A tier, a further improvement over his ''Project M'' placement.
'''Mario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He is designed to be a mix of the best attributes of both his ''Melee'' version and {{SSBM|Dr. Mario}}. <!--tier position paragraph goes here-->
 
==Attributes==
==Attributes==
Mario is average in most respects and very well rounded. He has a straightforward [[combo]] game that can transition well from the ground to the air, many options out of his [[throw]]s, reliable [[approach]] options, and a solid ranged games with his [[fireball]]s and [[cape]]. While Mario is not the master of any one field, he is capable in all of them. Other characters may outclass him in speed or power, but Mario's overall well rounded set of attributes grants him versatility and the ability to take on most opponents.  
Mario is average in most respects and very well rounded. He has a straightforward [[combo]] game that can transition well from the ground to the air, many options out of his [[throw]]s, reliable [[approach]] options, and a solid ranged games with his [[fireball]]s and [[cape]]. While Mario is not the master of any one field, he is capable in all of them. Other characters may outclass him in speed or power, but Mario's overall well rounded set of attributes grants him versatility and the ability to take on most opponents.  
Line 19: Line 20:


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Mario was overall buffed from ''Melee'' to Project M, while still possessing balanced stats and average power attacks. Mario himself is now a slight mix between himself and {{SSBM|Dr. Mario}}, with increased air speed, and moves like forward aerial and up smash acting like Dr. Mario's.  
[[Image:PMMarioAlt.png|thumb|Mario's alternate costume.]]
Mario was overall buffed from ''Melee'' to Project M, while still possessing balanced stats and average power attacks. Mario himself is now a slight mix between him and {{SSBM|Dr. Mario}}, with increased air speed, and moves like forward aerial and up smash acting like Dr. Mario's.  


===Aesthetics===
===Aesthetics===
*{{buff|New down [[taunt]] acts like Dr. Mario's from ''Melee'' and also has a damaging hitbox that deals 3%.}}
*{{change|New down [[taunt]] acts like Dr. Mario's from ''Melee'' and also has a damaging hitbox that deals 3%.}}


===Ground attacks===
===Ground attacks===
*{{buff|[[Dash attack]]'s hitbox has been moved to Mario's leg, improving it's range.}}
*{{buff|If [[up smash]] hits late (via in front of Mario as opposed to behind or above), it becomes more powerful and [[spike]]s grounded foes (also akin to Dr. Mario's), comboing better into aerial attacks. Also, it deals more damage than the doctor's version.}}
*{{buff|[[Down tilt]] has less ending lag (IASA 35 → 29) and has increased base knockback (10 → 30), improving it combo ability and safety.}}
*{{buff|If [[up smash]] hits late (via in front of Mario as opposed to behind or above), it becomes more powerful and [[spike]]s grounded foes (also akin to Dr. Mario's), comboing better into aerial attacks. It also deals more damage than the doctor's version.}}
*{{buff|Down smash's second hit has a longer duration (1 frame → 2).}}


===Aerial attacks===  
===Aerial attacks===  
*{{buff|Beginning of [[forward aerial]] acts like Dr. Mario's, dealing higher damage with strong knockback and a more favorable angle for KOs (60°), while the late hit acts like the original meteor smash hitbox, greatly strengthening its use for [[approach]]ing and making it more reliable as a forward air. It also has much less ending lag (IASA 60 → 45).}}
*{{buff|Beginning of [[forward aerial]] acts like Dr. Mario's, dealing higher damage with strong knockback and a standardized angle for KOs <!--please verify if this is the Sakurai angle-->, while the late hit acts like the original meteor smash hitbox, greatly strengthening its use for [[approach]]ing and making it more reliable as a forward air.}}
*{{buff|[[Back aerial]] still possesses its former power, but it now has a [[semi-spike]] angle like Dr. Mario's, being more useful at [[gimp]]ing recoveries.}}
*{{buff|[[Back aerial]] still possesses its former power, but it now has a [[semi-spike]] angle like Dr. Mario's, being more useful at [[gimp]]ing recoveries.}}
*{{change|Up aerial now has a late hit that starts on frame 6, the hitbox behaves identically to Dr. Mario's Up-Air in ''Melee''.}}
*{{buff|[[Down aerial]] inflicts higher damage for more consistent use. Its landing hitbox has also been shrunk, making less likely for opponents to be launched away by the move out of the range of Mario's attacks, and the first hit has higher base knockback so that it will almost always cause [[tumbling]] if the rest of the move whiffs.}}
*{{buff|Up aerial has less ending lag (IASA 30 → 28) and autocancels sooner (frame 16 → 15).}}
*{{buff|[[Down aerial]] inflicts higher damage for more consistent use, and now antocancels on short hop. Its landing hitbox has also been shrunk, making less likely for opponents to be launched away by the move out of the range of Mario's attacks, and the first hit has higher base knockback so that it will almost always cause [[tumbling]] if the rest of the move whiffs.}}


===Grabs and throws===
===Grabs and throws===
*{{buff|[[Back throw]] retains its power from Dr. Mario's back throw.}}
*{{buff|[[Back throw]] retains its power from Dr. Mario's back throw.}}
*{{change|[[Down throw]] has higher knockback growth (30 → 50), this hinders it's chaingrabbing ability, but makes it slightly easier to follow up into other attacks against fast-fallers.}}


===Special Moves===
===Special attacks===
*{{buff|[[Fireball]]s have less [[ending lag]], so they can be acted out of sooner and are quicker for repeated use. They also act more like [[Megavitamin]]s, being stronger and having a bouncier trajectory.}}
*{{buff|[[Fireball]]s have less [[ending lag]], so they can be acted out of sooner and are quicker for repeated use. They also act more like [[Megavitamin]]s, being stronger and having a bouncier trajectory.}}
*{{change|Mario uses SFX from ''Melee'' for his [[Fireball]]s and retained down aerial.}}
*{{buff|[[Cape glide]] from ''Brawl'' has been retained giving [[Cape]] more utility.}}
*{{buff|[[Super Jump Punch]] [[Super Jump Punch wall jump|can be cancelled by a wall jump]] during the first 6 frames it is touching the wall, instead of just the first frame. It also hits less times while still dealing the same damage, making it easier to rack up damage with the move.}}
*{{buff|[[Super Jump Punch]] [[Super Jump Punch wall jump|can be cancelled by a wall jump]] during the first 6 frames it is touching the wall, instead of just the first frame. It also hits less times while still dealing the same damage, making it easier to rack up damage with the move.}}
*{{buff|[[Mario Tornado]] creates more vertical distance, aiding Mario's recovery.}}
**{{change|Before 3.5, Mario Tornado had star graphics, in a reference to the Star Spin from ''{{s|mariowiki|Super Mario Galaxy}}''.}}
*{{nerf|Super Jump Punch has less base knockback on the last hit, and can only be canceled once in its [[wall jump]] technique until landing.}}
*{{nerf|Super Jump Punch has less base knockback on the last hit, and can only be canceled once in its [[wall jump]] technique until landing.}}
*{{buff|[[Mario Tornado]] creates more vertical distance, aiding Mario's recovery.}}
*{{change|Mario uses SFX from ''Melee'' for his [[Fireball]]s and retained down aerial.}}
**{{change|Before 3.5, Mario Tornado had a wind vector with star graphics, in a reference to the Star Spin from ''{{s|mariowiki|Super Mario Galaxy}}''}}, which were later then removed when 3.5 was released, leaving Mario with only his wind vector.


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
===Aesthetics===
===Aesthetics===
*{{change|Mario now has a new alternate costume, Dr. Mario, who throws Megavitamins instead of fireballs and uses an electric effect for his forward smash instead of fire.}}
*{{change|Mario now has a new alternate costume, Dr. Mario, who throws Megavitamins instead of fireballs and uses a light effect for his forward smash instead of fire.}}
*{{change|Mario now says "hoh" when doing his first jump.}}
*{{change|Mario now says "hoh" when doing his first jump.}}
*{{buff|Mario's down taunt has been changed to act like that of Dr. Mario in ''Melee'', however it now has a damaging hitbox on the fireball/Megavitamin that does 3%.}}
*{{buff|Mario's down taunt has been changed to act like that of Dr. Mario in ''Melee'', however it now has a damaging hitbox on the fireball/Megavitamin that does 3%.}}
Line 71: Line 67:
===Special attacks===
===Special attacks===
*{{buff|Fireballs do 2% more damage.}}
*{{buff|Fireballs do 2% more damage.}}
**{{change|Mario's fireballs use their ''Melee'' sound effects.}}
**{{change|Mario's fireballs use their Melee sound effects.}}
*{{buff|Cape does 2% more damage.}}
*{{buff|Cape does 2% more damage.}}
**{{buff|Cape does not deal less damage when used in the air.}}
**{{buff|Cape does not deal less damage when used in the air.}}
Line 77: Line 73:
***{{buff|However, Project M's different ledge mechanics counter this, since Mario can turn opponents around from the ledge and stop them from grabbing it.}}
***{{buff|However, Project M's different ledge mechanics counter this, since Mario can turn opponents around from the ledge and stop them from grabbing it.}}
*{{buff|Mario can utilize the Super Jump Punch wall jump technique.}}
*{{buff|Mario can utilize the Super Jump Punch wall jump technique.}}
*{{buff|Mario Tornado replaces F.L.U.D.D as down special, which improves Mario's recovery potential.}}
*{{buff|The re-introduction of Mario Tornado improves Mario's recovery potential.}}
*{{nerf|Mario's edgeguarding abilities have been slightly degraded with the removal of F.L.U.D.D.}}
*{{nerf|Mario's edgeguarding abilities have been slightly degraded with the removal of F.L.U.D.D.}}
*{{nerf|Super Jump Punch only hits six times and does 1% less damage overall.}}
*{{nerf|Super Jump Punch only hits six times and does 1% less damage overall.}}


==Changes from PM to P+==
==Revisions==
===v2.0===
Ground attacks:
*{{change|The angle on down tilt's tip hitbox was raised slightly, from 80 to 85 degrees.}}
*{{buff|Forward smash's arm sour spot has more knockback.}}
*{{change|Dr. Mario's forward smash has electric gfx but has regular on-hit properties}}
*{{buff|Up smash now deals 1% more damage, from 15% → 16%.}}
 
Aerial attacks:
*{{buff|The strong hitbox on neutral aerial is slightly bigger.}}
*{{nerf|Forward aerial's strong hitbox has less knockback.}}
 
Special attacks:
*{{nerf|The reflect hitbox on Cape is active for three fewer frames.}}
*{{nerf|Up Special (Jump Punch) intangibility lasts for three fewer frames, now only lasting until frame 6.}}
*{{change|Up Special can no longer reverse hit.}}
*{{change|Mashing on Down Special (Tornado) made easier but maximum height reduced slightly}}


Grab and throws:
*{{buff|Back throw has stronger knockback.}}
===v2.1 - v2.4===
No changes.
===v2.4.1===
Ledge roll:
*{{change|Ledge roll occupancy matched to cast (40 > 45).}}
===v3.0===
Attributes:
*{{buff|Weight 100 > 95}}
*{{buff|Run Speed 1.5 > 1.55}}
Down Throw:
*{{buff|BKB 75 > 82}}
*{{nerf|KBG 50 > 41}}
Up Special (Super Jump Punch):
*{{nerf|Landing Lag 20 > 25}}
*{{nerf|Ledge Grab Box Height reduced}}
Down B (Tornado):
*{{change|Considered used on frame 9}}
*{{nerf|Maximum Horizontal distance Reduced by -0.3}}
*{{change|Animation adjusted to better match 64 / Melee Animation}}
===v3.0.1===
No changes
==Revisions==
===v2.1===
===v2.1===
*{{buff|Adjusted Mario's tornado mashing to gain more height.}}
*{{buff|Adjusted Mario's tornado mashing to gain more height.}}
Line 161: Line 109:
*{{buff|Cape damage increased|8|10}}
*{{buff|Cape damage increased|8|10}}
**{{nerf|However, it no longer damages shielding opponents.}}
**{{nerf|However, it no longer damages shielding opponents.}}
*{{nerf|Down Tilt no longer has lower leg invulnerability.}}
*{{nerf|Now checks on frame 1 for touching wall as required for Super Jump Punch wall jump. Touching wall was not required before.}}
*{{nerf|Now checks on frame 1 for touching wall as required for Super Jump Punch wall jump. Touching wall was not required before.}}
*{{nerf|Down smash deals less damage (Does 16% front and 12% back).}}
*{{nerf|Down smash deals less damage (Does 16% front and 12% back).}}
*{{nerf|Down air's hitbox sizes decreased.}}
*{{nerf|Down air's hitbox sizes decreased.}}
*{{nerf|Fireballs/Megavitamins's damage|8|7}}
*{{nerf|Fireballs/Megavitamins's damage|8|7}}
**{{nerf|Ending lag on Fireballs/Megavitamins has been increased (IASA 35 → 41).}}
**{{nerf|Landing lag on Fireballs/Megavitamins increased.}}
**{{change|Fireballs have a small fiery burst, while Megavitamins have a small smoke puff.}}
**{{change|Fireballs have a small fiery burst, while Megavitamins have a small smoke puff.}}
*{{change|Down Throw has more knockback growth|44|50.}}
*{{nerf|Dr. Mario's forward smash now uses Project M's new Light element, which is essentially an [[Effect|electric hitbox]], but with the same hitlag for both the attacker and the attacked character. This hurts the Doc variant; previously Doc had less hitlag than the attacked character and could possibly act out of the move before the attacked character could. Mario's variant is unaffected. This element is Effect 13 for moveset editing purposes. }}
*{{nerf|Dr. Mario's forward smash now uses Project M's new Light element, which is essentially an [[Effect|electric hitbox]], but with the same hitlag for both the attacker and the attacked character. This hurts the Doc variant; previously Doc had less hitlag than the attacked character and could possibly act out of the move before the attacked character could. Mario's variant is unaffected. This element is Effect 13 for moveset editing purposes. }}


Line 176: Line 122:
**{{nerf|Down tilt IASA|frame 27|29}}
**{{nerf|Down tilt IASA|frame 27|29}}
*{{change|Dr. Mario's forward smash sound effect modified to be consistent with other attacks.}}<ref name="beta"></ref>
*{{change|Dr. Mario's forward smash sound effect modified to be consistent with other attacks.}}<ref name="beta"></ref>
**{{change|Dr. Mario's forward smash type accidentally reverted to electric effect from light effect, causing the hitlag of the move to be different for this skin}}
*{{buff|Forward air meteor hit (Mario) start|frame 20|18}}
*{{buff|Forward air meteor hit (Mario) start|frame 20|18}}
**{{nerf|Forward air outward strike (Dr. Mario) hitbox removal|frame 19|17}}
**{{nerf|Forward air outward strike (Dr. Mario) hitbox removal|frame 19|17}}
Line 213: Line 158:
|-
|-
! colspan="2" | Dash attack
! colspan="2" | Dash attack
| || 9% (clean), 8% (late) || Slides low on the ground forward with his left leg extended. Sends foes upwards. Originates from the Slide Kick in ''[[Super Mario 64]]''.
| || 9% (clean), 8% (late) || Slides low on the ground forward with his left leg extended. Sends foes upwards.
|-
|-
! rowspan="3" | Forward smash || ↗
! rowspan="3" | Forward smash || ↗
| rowspan="3" | || {{ChargedSmashDmgSSBM|20}} (fire), {{ChargedSmashDmgSSBM|15}} (left arm), {{ChargedSmashDmgSSBM|11}} (right arm) || rowspan="3" | Rears back with hands cupped together and then extends palm forward with a blast of fire (electricity in Dr. Mario's case) coming from his left hand. This move can be angled; being stronger if angled upwards.  
| rowspan="3" | || {{ChargedSmashDmgSSBM|20}} (fire), {{ChargedSmashDmgSSBM|15}} (left arm), {{ChargedSmashDmgSSBM|11}} (right arm) || rowspan="3" | Rears back with hands cupped together and then extends palm forward with a blast of fire (electricity in Dr. Mario's case) coming from his left hand. This move can be angled; being stronger if angled upwards. Mario's version has a bit more reach than Dr. Mario's, and for the former the sweetspot tends to be further away at the very fire blast, while the latter has it closer to the palm.
|-
|-
!→
!→
Line 228: Line 173:
|-
|-
! colspan="2" | Down smash
! colspan="2" | Down smash
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|12}} (back feet), {{ChargedSmashDmgSSBM|10}} (back legs) || Mario performs a break-dancing sweep kick that can hit on both sides. A decent knockback tool. Originates from the Sweep Kick in ''[[Super Mario 64]]''.
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|12}} (back feet), {{ChargedSmashDmgSSBM|10}} (back legs) || Mario performs a break-dancing sweep kick that can hit on both sides. A decent knockback tool.
|-
|-
! colspan="2" | Neutral aerial
! colspan="2" | Neutral aerial
Line 243: Line 188:
|-
|-
! colspan="2" | Down aerial
! colspan="2" | Down aerial
| || 3% (hits 1-3), 2% (hit 4-7 & landing) || Spins around via a drill kick aimed downward, hitting the opponent multiple times.
| || 3% (hits 1-3), 2% (hit 4-7 & landing) || Spins around via a [[Drill (archetype)|drill]] kick aimed downward, hitting the opponent multiple times.
<!--Grab aerial-->
<!--Grab aerial-->
<!--Glide attack-->
<!--Glide attack-->
Line 257: Line 202:
|-
|-
! colspan="2" | Back throw
! colspan="2" | Back throw
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby enemies with the grabbed target. This is similar to how Mario throws Bowser during the boss battles in ''[[Super Mario 64]]''.
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his more stronger throws and can hit nearby enemies with the grabbed target.
|-
|-
! colspan="2" | Up throw
! colspan="2" | Up throw
Line 293: Line 238:
|-
|-
! colspan="2" | Down special
! colspan="2" | Down special
| [[Mario Tornado|Mario]] / [[Dr. Tornado]] || 2% (hit 1), 1% (hits 2-7), 5% (hit 8) || Mario performs a multi-hit spinning attack with his fists outstretched that traps opponents before knocking them away. Mario can rise in the air with this move by [[Button mashing|mashing]] the special button, though this can only be used once before touching the ground. Originates from the Spin Jump in ''[[Super Mario World]]''.
| [[Mario Tornado|Mario]] / [[Dr. Tornado]] || 2% (hit 1), 1% (hits 2-7), 5% (hit 8) || Mario performs a multi-hit spinning attack with his fists outstretched that traps opponents before knocking them away. Mario can rise in the air with this move by [[Button mashing|mashing]] the special button, though this can only be used once before touching the ground.
|-
|-
! colspan="2" | Final Smash
! colspan="2" | Final Smash
Line 300: Line 245:


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Ellis|USA}}
*{{Sm|Gallo|USA}}
*{{Sm|Popboy|USA}}
*{{Sm|Stoks|USA}}


''See also: [[:Category:Mario players (PM)]]''
===Inactive players===
*{{Sm|AssTAStic|USA}} - Placed 17th at {{Trn|Undertow}} with a win over {{Sm|Malachi}}. Primarily plays Ness currently.
*{{Sm|Boss|USA}}
*{{Sm|Gallo|USA}} - Formerly the best Mario player in the world from 2016-2017. Placed 1st at [[The True King]], 2nd at [[Do or DI]], and 3rd at [[Olympus]]. Formerly ranked 24th on the [[PMRank 2017]].
*{{Sm|CruzyCakes|USA}}
*{{Sm|LoyaL|USA}} - Honorable mention on [[PMRank 2022]] and formerly ranked 47th on the [[PMRank 2017]].
*{{Sm|Mew2King|USA}}
*{{Sm|Stoks|USA}} - New England Mario player, formerly ranked 1st on the [[Massachusetts Power Rankings]].
*{{Sm|Seibrik|USA}}
*{{Sm|The Doctor|USA}} - The best Mario player in the world. Placed 1st at {{Trn|Undertow}}, {{Trn|Jailbreak}}, and {{Trn|Blacklisted 7}}. Ranked 5th on the [[PMRank 2023]].


==Alternate costumes==
==Alternate costumes==
===Project M===
Dr. Mario appears as Mario's alternate costume. Players may switch between Mario and Dr. Mario costumes, similarly to Wario's alternate costume sets for his Wario Land and WarioWare appearances. This costume provides many aesthetic changes; Mario's Fireballs and their related sound effects in his neutral special and down taunt changed to that of the Megavitamins, his [[forward smash]] sports an electric effect and Dr. Mario's cape color matches the color used. No differences apply in regular gameplay from these aesthetic changes, but the changed elements will affect [[The Subspace Emissary]] and [[Boss Battles]] enemies.  
The Wario alt was cut in ''Project M'' due to costume slot limitations at the time, making space for Dr. Mario, appearing as Mario's alternate costume. Players may switch between Mario and Dr. Mario costumes, similarly to Wario's alternate costume sets for his ''Wario Land'' and ''WarioWare'' appearances. This costume provides many aesthetic changes; Mario's Fireballs and their related sound effects in his neutral special and down taunt changed to that of the Megavitamins, his [[forward smash]] sports an electric effect and Dr. Mario's cape color matches the color used. No differences apply in regular gameplay from these aesthetic changes, but the changed elements will affect [[The Subspace Emissary]] and [[Boss Battles]] enemies.  


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
Line 318: Line 264:
|colspan=8|[[File:Mario Palette (PM).png|frame|center|Mario's alternate costumes in PM]]
|colspan=8|[[File:Mario Palette (PM).png|frame|center|Mario's alternate costumes in PM]]
|-
|-
|[[File:MarioHeadSSBB.png]]
|[[Image:MarioHeadSSBB.png]]
|[[File:MarioHeadWhiteSSBB.png]]
|[[Image:MarioHeadWhiteSSBB.png]]
|[[File:MarioHeadBlueSSBB.png]]
|[[Image:MarioHeadBlueSSBB.png]]
|[[File:MarioHeadGreenSSBB.png]]
|[[Image:MarioHeadGreenSSBB.png]]
|[[File:MarioHeadBlackSSBB.png]]
|[[Image:MarioHeadBlackSSBB.png]]
|-
|-
|[[File:DrMarioHeadPM.png]]
|[[Image:DrMarioHeadPM.png]]
|[[File:DrMarioHeadBlackPM.png]]
|[[Image:DrMarioHeadBlackPM.png]]
|[[File:DrMarioHeadRedPM.png]]
|[[Image:DrMarioHeadRedPM.png]]
|[[File:DrMarioHeadGreenPM.png]]
|[[Image:DrMarioHeadGreenPM.png]]
|[[File:DrMarioHeadBluePM.png]]
|[[Image:DrMarioHeadBluePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Mario's Wario-inspired color returns, and the Dr. Mario costume gets a new purple variant. Builder Mario from ''Super Mario Maker'' also appears as a third alternate costume, with two extra alternate colors.
[[File:Mario Palette (P+).png|800px|thumb|center|Mario's alternate costumes in P+]]
'''Z-Secret Costume:''' Cowboy Mario: Based on Mario's appearance in ''{{s|mariowiki|Mario Party 2}}'' when participating on the {{s|mariowiki|Western Land}} board.
[[File:CowboyMario.jpg|100px]]
'''R-Secret Costume:''' Beach Mario: Based on the sunglasses and {{s|mariowiki|Shine Sprite}}-patterned shirt Mario can wear in ''{{s|mariowiki|Super Mario Sunshine}}'', which only darkens the screen and does nothing else beyond that. The former can be obtained from the {{s|mariowiki|sunglasses vendor}} after 30 Shine Sprites have been obtained, and the latter can be obtained by the same yellow {{s|mariowiki|Pianta}} character after defeating Bowser, causing both to be equipped at the same time after speaking to him.
[[File:BeachMarioPM.webp|100px]]


==Trivia==
==Trivia==
*The "RSBE-01" written on the Megavitamins of the Dr. Mario render is a reference to ''Brawl''{{'}}s NTSC game identification code.
*The "RSBE-01" written on the Megavitamins of the Dr. Mario render is a reference to ''Brawl''{{'}}s NTSC game identification code.
*In ''Project M'', Mario's Wario-coloured costume was removed; likely because of its slight redundancy (due to Wario becoming playable in ''Brawl'' and having the same outfit selectable). This gave room for Dr. Mario to have his black color, making him one of only five characters from ''Brawl'' to lose a costume (the others being Marth's light blue costume, Ganondorf's brown costume, Snake's blue costume and all of Sonic's costumes sans default). This colour was brought back in ''Project+''.
*Mario's Wario-coloured costume was removed because it is somewhat redundant (Unlike ''Smash 64'' and ''Melee'', Wario is a playable character and even has his classic overall outfit) and this also gave Doctor Mario room for his black color, making him one of only four characters from ''Brawl'' to lose a costume (the others being Marth's light blue costume, Ganondorf's brown costume, and Snake's blue costume.).
**Interestingly, it makes Mario and Doctor Mario have the exact same amount of colors (five for each, similar to their costumes from ''Melee'').
 


==External links==
*[https://www.reddit.com/r/SSBPM/comments/9yn2dz/labbing_discord_results_mario_30_clips/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Mario]]
[[Category:Mario]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)