Editing Mario (PM)
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*{{buff|Cape damage increased|8|10}} | *{{buff|Cape damage increased|8|10}} | ||
**{{nerf|However, it no longer damages shielding opponents.}} | **{{nerf|However, it no longer damages shielding opponents.}} | ||
*{{nerf|Now checks on frame 1 for touching wall as required for Super Jump Punch wall jump. Touching wall was not required before.}} | *{{nerf|Now checks on frame 1 for touching wall as required for Super Jump Punch wall jump. Touching wall was not required before.}} | ||
*{{nerf|Down smash deals less damage (Does 16% front and 12% back).}} | *{{nerf|Down smash deals less damage (Does 16% front and 12% back).}} | ||
*{{nerf|Down air's hitbox sizes decreased.}} | *{{nerf|Down air's hitbox sizes decreased.}} | ||
*{{nerf|Fireballs/Megavitamins's damage|8|7}} | *{{nerf|Fireballs/Megavitamins's damage|8|7}} | ||
**{{nerf| | **{{nerf|Landing lag on Fireballs/Megavitamins increased.}} | ||
**{{change|Fireballs have a small fiery burst, while Megavitamins have a small smoke puff.}} | **{{change|Fireballs have a small fiery burst, while Megavitamins have a small smoke puff.}} | ||
*{{nerf|Dr. Mario's forward smash now uses Project M's new Light element, which is essentially an [[Effect|electric hitbox]], but with the same hitlag for both the attacker and the attacked character. This hurts the Doc variant; previously Doc had less hitlag than the attacked character and could possibly act out of the move before the attacked character could. Mario's variant is unaffected. This element is Effect 13 for moveset editing purposes. }} | *{{nerf|Dr. Mario's forward smash now uses Project M's new Light element, which is essentially an [[Effect|electric hitbox]], but with the same hitlag for both the attacker and the attacked character. This hurts the Doc variant; previously Doc had less hitlag than the attacked character and could possibly act out of the move before the attacked character could. Mario's variant is unaffected. This element is Effect 13 for moveset editing purposes. }} | ||