Editing Male Wire Frame (SSBM)
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===Ground attacks=== | ===Ground attacks=== | ||
* {{nerf|Male Wire Frame does not have a Jab 3 or Rapid Jab.}} | * {{nerf|Male Wire Frame does not have a Jab 3 or Rapid Jab.}} | ||
* {{nerf|Jab 1 deals less damage (2% → 1%).}} | |||
* {{nerf|Jab 2 deals less damage (3% → 2%).}} | * {{nerf|Jab 2 deals less damage (3% → 2%).}} | ||
* {{nerf|Forward tilt deals less damage (11% → 9%).}} | * {{nerf|Forward tilt deals less damage (11% → 9%).}} | ||
* {{nerf|Down tilt deals less damage (12% → 10%).}} | * {{nerf|Down tilt deals less damage (12% → 10%).}} | ||
* {{buff|Down tilt has much more active frames (10-15 → 10-19).}} | * {{buff|Down tilt has much more active frames (10-15 → 10-19).}} | ||
* {{nerf|Up tilt deals less damage (13% → 12%).}} | * {{nerf|Up tilt deals less damage (13% → 12%).}} | ||
* {{buff|Up tilt | * {{buff|Up tilt has a much bigger hitbox, making it hit players on platforms much more consistently.}} | ||
* {{buff|Up tilt is interruptible much sooner ( | * {{buff|Up tilt is interruptible much sooner (38 → 30).}} | ||
* {{nerf|Up tilt | * {{nerf|Up tilt loses a hitbox around the knee area.}} | ||
* {{nerf|Forward smash deals | * {{nerf|Forward smash deals less damage and doesn't have a sweetspot ({{ChargedSmashDmgSSBM|20}}/{{ChargedSmashDmgSSBM|19}} → 2%).}} | ||
* {{ | * {{buff|Forward smash has much faster start-up (18-21 → 15-19).}} | ||
* {{buff|Forward smash is interruptible much sooner, by | * {{buff|Forward smash is interruptible much sooner, by 21 frames (60 → 41).}} | ||
* {{nerf|Up smash deals | * {{nerf|Up smash deals less damage (Hit 1: {{ChargedSmashDmgSSBM|8}}/{{ChargedSmashDmgSSBM|14}} → 6%, Hit 2: {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|8}} → 8%).}} | ||
* {{buff|Up smash's first hit lasts a frame longer (21-22 → 21-23).}} | * {{buff|Up smash's first hit lasts a frame longer (21-22 → 21-23).}} | ||
* {{buff|Up smash's second hit starts a frame earlier and lasts a frame longer (27-28 → 26-29).}} | * {{buff|Up smash's second hit starts a frame earlier and lasts a frame longer (27-28 → 26-29).}} | ||
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* {{buff|Down smash starts a frame earlier (19 → 18).}} | * {{buff|Down smash starts a frame earlier (19 → 18).}} | ||
* {{buff|Down smash is interruptible much sooner (45 → 37).}} | * {{buff|Down smash is interruptible much sooner (45 → 37).}} | ||
* {{buff|Dash grab starts a frame earlier (10 → 9).}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
* {{nerf|Male Wire Frame's | * {{nerf|Male Wire Frame's native landing lag is much higher (4 → 15).}} | ||
* {{nerf|All of Male Wire Frame's aerials have 30 frames of landing lag (NAir: 15 → 30, FAir: 19 → 30, BAir: 18 → 30, UAir: 30 → 15, DAir: 24 → 30).}} | * {{nerf|All of Male Wire Frame's aerials have 30 frames of landing lag (NAir: 15 → 30, FAir: 19 → 30, BAir: 18 → 30, UAir: 30 → 15, DAir: 24 → 30).}} | ||
* {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | * {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | ||
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* {{change|Up aerial's clean hit deals less damage, but the late hit deals more (13%/6% → 10%/8%).}} | * {{change|Up aerial's clean hit deals less damage, but the late hit deals more (13%/6% → 10%/8%).}} | ||
* {{buff|Up aerial is interruptible sooner (33 → 30).}} | * {{buff|Up aerial is interruptible sooner (33 → 30).}} | ||
* {{nerf|Down aerial deals less damage (16% → 12%).}} | * {{nerf|Down aerial deals less damage (16% → 12%).}} | ||
* {{change|Down aerial's autocancel lockout window begins a frame earlier and ends a frame later (4-35 → 3-36).}} | * {{change|Down aerial's autocancel lockout window begins a frame earlier and ends a frame later (4-35 → 3-36).}} | ||
* {{buff|Down aerial's hitbox is much longer, reaching slightly beyond Male Wire Frame's feet.}} | |||
*{{buff|Down | |||
==Moveset== | ==Moveset== |