Editing Male Wire Frame (SSBM)
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* {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | * {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | ||
* {{nerf|Forward aerial deals much less damage and is far less powerful (Sweetspot: 18% → 9%, Sourspot: 6% → 5%).}} | * {{nerf|Forward aerial deals much less damage and is far less powerful (Sweetspot: 18% → 9%, Sourspot: 6% → 5%).}} | ||
* {{buff|Forward aerial is interruptible sooner (39 → 36).}} | |||
* {{change|Forward aerial autocancel lockout is a frame earlier, but also a frame later (7-34 → 6-35).}} | * {{change|Forward aerial autocancel lockout is a frame earlier, but also a frame later (7-34 → 6-35).}} | ||
* {{change|Back aerial deals less damage, but is technically more consistent thanks to not having a late hitbox (14%/8% → 10%).}} | * {{change|Back aerial deals less damage, but is technically more consistent thanks to not having a late hitbox (14%/8% → 10%).}} | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Male Wire Frame's hitboxes, see [[Male Wire Frame (SSBM)/Hitboxes|here]].'' | ''For a gallery of Male Wire Frame's hitboxes, see [[Male Wire Frame (SSBM)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
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|edgesdmg=8% | |edgesdmg=8% | ||
|edgesdesc=Slowly gets up and punches in front of him. | |edgesdesc=Slowly gets up and punches in front of him. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Due to Male Wire Frame only being playable via [[hacking]], he has been banned in competitive play since ''Melee's'' release. This is primarily due to accessibility issues; loading the game modded takes time, money, and logistics that tournament organisers have to work around. Furthermore, the win screen causes the game to [[crash]] without additional modifications, which would cause more time to be spent loading a match and delay events. | Due to Male Wire Frame only being playable via [[hacking]], he has been banned in competitive play since ''Melee's'' release. This is primarily due to accessibility issues; loading the game modded takes time, money, and logistics that tournament organisers have to work around. Furthermore, the win screen causes the game to [[crash]] without additional modifications, which would cause more time to be spent loading a match and delay events. However, Male Wire Frame has seen experimentation by a notable players in {{Sm|Abate}}, with a combo video<ref>[https://www.youtube.com/watch?v=Hl9tTN2c7tg&ab_channel=srabate Abate's Male Wire Frame combo video]</ref> and an exhibition match at {{Trn|The Shape of Melee to Come 5}} called "Abate's Wireframe Challenge"<ref>[https://www.youtube.com/watch?v=y1GTh-i7fK4&ab_channel=PGHSmash Abate's Wireframe Challenge]</ref>. Outside of Abate, videos attempting to build his metagame have amassed thousands of views on [[YouTube]]; notably, a video by Big Yellow earned over 200,000<ref>[https://www.youtube.com/watch?v=RrtelB8prlA&pp=ygUVYWJhdGUgbWFsZSB3aXJlIGZyYW1l Big Yellow video]</ref>. Despite this experimentation and advancements in modding, Male Wire Frame has not been made legal, possibly due to {{SSBM|Giga Bowser}}'s potentially metagame-warping nature should he be allowed alongside the other unplayable characters. Ergo, while Male Wire Frame's metagame impact would likely be minimal, he has not been legalised in tournament play, and has not seen even a single documented bracket match. | ||
However, Male Wire Frame has seen experimentation by a notable players in {{Sm|Abate}}, with a combo video<ref>[https://www.youtube.com/watch?v=Hl9tTN2c7tg&ab_channel=srabate Abate's Male Wire Frame combo video]</ref> and an exhibition match at {{Trn|The Shape of Melee to Come 5}} called "Abate's Wireframe Challenge"<ref>[https://www.youtube.com/watch?v=y1GTh-i7fK4&ab_channel=PGHSmash Abate's Wireframe Challenge]</ref>. Outside of Abate, videos attempting to build his metagame have amassed thousands of views on [[YouTube]]; notably, a video by Big Yellow earned over 200,000<ref>[ | |||
==In 1-P Mode== | ==In 1-P Mode== | ||
===In [[Multi-Man Melee]]=== | ===In [[Multi-Man Melee]]=== | ||
[[File:SSBM Multi Man.png|thumb|200px|Male Wire Frame in 100-Man Melee.]] | [[File:SSBM Multi Man.png|thumb|200px|Male Wire Frame in 100-Man Melee.]] | ||
Male Wire Frame, as part of the Fighting Wire Frame duo, is a central fixture in Multi-Man Melee, with them attacking the player in gangs. He appears in all modes, including [[Cruel Melee]], where they are extremely threatening. In these modes, Male Wire Frame usually has a handicap, changing his statistics dramatically. | Male Wire Frame, as part of the Fighting Wire Frame duo, is a central fixture in Multi-Man Melee, with them attacking the player in gangs. He appears in all modes, including [[Cruel Melee]], where they are extremely threatening. In these modes, Male Wire Frame usually has a handicap, changing his statistics dramatically. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|desc=Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar. | |desc=Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar. | ||
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}} | |gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}} | ||
}} | }} | ||
{{clrl}} | {{clrl}} | ||
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|desc=The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents. | |desc=The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents. | ||
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}} | |gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}} | ||
}} | }} | ||
{{clrl}} | {{clrl}} | ||
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==Trivia== | ==Trivia== | ||
[[File:Wireframenocontest.png|thumb|250px|Male and Female Wire Frame on the No Contest screen, labelled as {{SSBM|Sheik}}.]] | [[File:Wireframenocontest.png|thumb|250px|Male and Female Wire Frame on the No Contest screen, labelled as {{SSBM|Sheik}}.]] | ||
* While winning with Male Wire Frame causes the game to [[crash]] on the results screen, this does not occur if | * While winning with Male Wire Frame causes the game to [[crash]] on the results screen, this does not occur if quitting mid-game, where they are erroneously labelled as Sheik. | ||
==References== | ==References== | ||
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[[Category:Male Wire Frame (SSBM)]] | [[Category:Male Wire Frame (SSBM)]] | ||
[[Category:Fighting Wire Frames]] | [[Category:Fighting Wire Frames]] | ||
[[Category: | [[Category:Characters]] | ||
[[Category:Characters (SSBM)]] | |||
[[Category:Unplayable characters]] |