Editing Male Wire Frame (SSBM)
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* {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | * {{nerf|Neutral aerial deals less damage (Hit 1: 7% → 5%, Hit 2: 6% → 5%).}} | ||
* {{nerf|Forward aerial deals much less damage and is far less powerful (Sweetspot: 18% → 9%, Sourspot: 6% → 5%).}} | * {{nerf|Forward aerial deals much less damage and is far less powerful (Sweetspot: 18% → 9%, Sourspot: 6% → 5%).}} | ||
* {{buff|Forward aerial is interruptible sooner (39 → 36).}} | |||
* {{change|Forward aerial autocancel lockout is a frame earlier, but also a frame later (7-34 → 6-35).}} | * {{change|Forward aerial autocancel lockout is a frame earlier, but also a frame later (7-34 → 6-35).}} | ||
* {{change|Back aerial deals less damage, but is technically more consistent thanks to not having a late hitbox (14%/8% → 10%).}} | * {{change|Back aerial deals less damage, but is technically more consistent thanks to not having a late hitbox (14%/8% → 10%).}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Due to Male Wire Frame only being playable via [[hacking]], he has been banned in competitive play since ''Melee's'' release. This is primarily due to accessibility issues; loading the game modded takes time, money, and logistics that tournament organisers have to work around. Furthermore, the win screen causes the game to [[crash]] without additional modifications, which would cause more time to be spent loading a match and delay events. | Due to Male Wire Frame only being playable via [[hacking]], he has been banned in competitive play since ''Melee's'' release. This is primarily due to accessibility issues; loading the game modded takes time, money, and logistics that tournament organisers have to work around. Furthermore, the win screen causes the game to [[crash]] without additional modifications, which would cause more time to be spent loading a match and delay events. However, Male Wire Frame has seen experimentation by a notable players in {{Sm|Abate}}, with a combo video<ref>[https://www.youtube.com/watch?v=Hl9tTN2c7tg&ab_channel=srabate Abate's Male Wire Frame combo video]</ref> and an exhibition match at {{Trn|The Shape of Melee to Come 5}} called "Abate's Wireframe Challenge"<ref>[https://www.youtube.com/watch?v=y1GTh-i7fK4&ab_channel=PGHSmash Abate's Wireframe Challenge]</ref>. Outside of Abate, videos attempting to build his metagame have amassed thousands of views on [[YouTube]]; notably, a video by Big Yellow earned over 200,000<ref>[https://www.youtube.com/watch?v=RrtelB8prlA&pp=ygUVYWJhdGUgbWFsZSB3aXJlIGZyYW1l Big Yellow video]</ref>. Despite this experimentation and advancements in modding, Male Wire Frame has not been made legal, possibly due to {{SSBM|Giga Bowser}}'s potentially metagame-warping nature should he be allowed alongside the other unplayable characters. Ergo, while Male Wire Frame's metagame impact would likely be minimal, he has not been legalised in tournament play, and has not seen even a single documented bracket match. | ||
However, Male Wire Frame has seen experimentation by a notable players in {{Sm|Abate}}, with a combo video<ref>[https://www.youtube.com/watch?v=Hl9tTN2c7tg&ab_channel=srabate Abate's Male Wire Frame combo video]</ref> and an exhibition match at {{Trn|The Shape of Melee to Come 5}} called "Abate's Wireframe Challenge"<ref>[https://www.youtube.com/watch?v=y1GTh-i7fK4&ab_channel=PGHSmash Abate's Wireframe Challenge]</ref>. Outside of Abate, videos attempting to build his metagame have amassed thousands of views on [[YouTube]]; notably, a video by Big Yellow earned over 200,000<ref>[ | |||
==In 1-P Mode== | ==In 1-P Mode== |