Editing Male Wire Frame (SSBM)

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|nairname= 
|nairname= 
|nairdmg=5% (hit 1), 5% (hit 2)
|nairdmg=5% (hit 1), 5% (hit 2)
|nairdesc=Captain A clone of Captain Falcon's neutral aerial. While it still struggles to connect and has terrible landing lag, because of Male Wire Frame's floaty nature, it ends up being more consistent if used to [[juggle]] opponents in the air, rather than combo like Captain Falcon's. In this case, it can consistently connect into up aerial, allowing for some KO setups, especially on [[DI]] in.
|nairdesc=Captain A clone of Captain Falcon's neutral aerial. Suffers from struggling to connect, and lacks many of the combo potentials of Captain Falcon's owing to Male Wire Frame's jumpsquat and landing lag.
|fairname= 
|fairname= 
|fairdmg=9% (clean), 5% (late)
|fairdmg=9% (clean), 5% (late)
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|dairname= 
|dairname= 
|dairdmg=12%
|dairdmg=12%
|dairdesc=Male Wire Frame stomps below him for a solid [[meteor smash]] and brutally high hitstun. It has minor startup and ending lag, with similar landing lag, but also maintains Captain Falcon's infamous [[nipple spike]] and combo ability. Following up with neutral aerial into up aerial makes for a decent [[combo]] that deals over 40%. Uniquely compared to Captain Falcon, the move reaches far below platforms, giving some useful defence against sharking.
|dairdesc=Stomps below him for good downward knockback and high hitstun. Minor startup and ending lag. Reaches far below platforms, giving some useful defence against sharking.  
|grabname=
|grabname=
|grabdesc=Normal grab starts on frame 6, dash grab starts on frame 9. Notably, the dash grab begins a frame sooner than Captain Falcon's.
|grabdesc=Normal grab starts on frame 6, dash grab starts on frame 9. Notably, the dash grab begins a frame sooner than Captain Falcon's.

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