Editing Magnifying-Glass Damage

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[[File:MagnifyingGlassUltimate.gif|thumb|200px|{{SSBU|Terry}} in the magnifying glass in ''Ultimate'', on [[Temple]].]]
[[File:LuigiHoopDamage.jpg|thumb|250px|right|Wolf takes damage, because he is out of view.]] '''Hoop damage''' is the [[damage]] that a [[character]] receives when they are out of the camera's boundaries but not at the [[blast line]]. The character is still shown, but only inside a small "hoop" at the edge of the camera boundary. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, hoop damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was mentioned on the [[Smash Bros. DOJO!!]] on April 14, 2008. Hoop damage occurs in every [[mode]], except for [[Training Mode]].
'''Magnifying-Glass Damage''',<ref>{{forwiiu}} (North America) - [[List_of_tips_(SSB4-Wii_U)#Other|Tip]]: "''Magnifying-Glass Damage – When you move off-screen, you'll be shown in a little circle. You'll gradually take damage while off the screen, so don't linger!''"</ref> known as '''hoop damage''' in ''[[Super Smash Bros. Brawl]]'',<ref>{{cite web |url = http://www.smashbros.com/wii/en_us/gamemode/various/various38.html |title = Smash Trivia |accessdate = 4 June 2016 |date = 14 April 2008 |publisher = [[Smash Bros. DOJO!!]] |quote = When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage.}}</ref> is the [[damage]] that a [[fighter]] receives when they are out of the camera's boundaries but not past the [[blast line]]. It is present in all games except the original ''[[Super Smash Bros.]]'', though the magnifying glass does appear.


When a fighter is off-screen but not past the blast line, they are still shown inside a small hoop known as the '''magnifying glass'''<ref>[[Super Smash Bros. Melee]] - ''Lost in Space'' [[List of bonuses|bonus]]</ref> at the edge of the camera boundary. This hoop is accompanied by an arrow that signals the player to get back on-screen. Magnifying-Glass Damage is damage applied while the fighter is displayed this way, at a rate of 1% per second, but stops occurring when the fighter has accumulated 150% damage. In ''Ultimate'', the size of the magnifying glass is determined by how close a player is to a blast line: the closer to a blast line, the smaller the glass gets. The edges of the glass flash yellow when the player is dangerously close to the blast line.
In ''SSBM'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]].
 
Magnifying-Glass Damage does not occur in [[Training Mode]] nor in the [[All-Star Rest Area]] in ''Melee'' and ''Brawl''. In [[The Subspace Emissary]], if Player 2 is in a situation that would usually trigger the effect, they instead usually [[Space Jump]]. [[Charizard]], [[Meta Knight]], [[Kirby]], and to a lesser extent, [[King K. Rool]], all have [[up throw]]s that send them above the upper blast line with the accompanying magnifying glass, but they do not take damage as a result, as the time spent isn't enough for them to sustain damage. {{SSBU|Joker}}'s [[Rebellion Gauge]] does not fill when taking Magnifying-Glass Damage.
 
The damage sustained by Magnifying-Glass Damage is often inconsequential, having little impact on most games. Its main purpose is to serve as a minor deterrent to [[camp]]ing close to the blast zone with the aim of throwing an opponent for an early [[KO]]. It does have situational uses for a player, though, such as {{SSBU|Terry}} using the damage to get access to [[Super Special Move]]s if he's extremely close to the threshold without having to get hit, but this is niche and extremely punishable.
 
==Gallery==
<gallery>
MagnifyingGlass64.png|{{SSB|Mario}} in the magnifying glass in ''Smash 64'' on {{SSB|Mushroom Kingdom}}.
MagnifyingGlassMelee.png|{{SSBM|Donkey Kong}} in the magnifying glass in ''Melee'' on [[Onett]].
MagnifyingGlassBrawl.png|{{SSBB|Sonic}} in the magnifying glass in ''Brawl'' on [[Bridge of Eldin]].
MagnifyingGlassWiiU.png|{{SSB4|Bayonetta}} in the magnifying glass in ''Smash 4'' on {{SSBM|Yoshi's Island}}.
</gallery>


In the ''[[Subspace Emissary]]'', if Player 2 is in a situation that would usually trigger hoop damage, they will instead [[Space Jump]].
==Trivia==
==Trivia==
*Status effects such as being [[buried]] or [[frozen]] are not rendered in the magnifying glass.
*In ''Melee'', characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the [[Nintendo 64]]), which, when applied to certain characters such as [[Kirby (SSBM)|Kirby]] or [[Mario (SSBM)|Mario]], makes them look like they did in the [[Super Smash Bros.|first game]].
*In ''Melee'', fighters in the magnifying glass have a blockier, lower-resolution model compared to ordinary gameplay. These models cannot properly emulate some animations, such as blinking, and the use of some moves or attacks can result in unusual visual behaviour. These models are also used to simulate the reflections seen on [[Fountain of Dreams]].
*The English name of "hoop damage" that comes from the ''Brawl'' website is believed to be a mistranslation of [https://www.smashbros.com/wii/jp/gamemode/various/various38.html the original] {{ja|ルーペダメージ|rūpe damēji}}, or "{{iw|wikipedia|loupe}} damage". All other games (except for ''SSB64'', which provides none) use the translation "magnifying glass".
*Oddly, in ''Brawl'', CPUs on either the blue or green team use the less saturated red team color. This was fixed in the PAL release of the game.
*In ''Ultimate'', the "side arrows" of the magnifying glass for whenever a fighter is on the side of the screen reuse port colors of human players from ''Super Smash Bros. for Wii U''. As a result, ports such as Players 2 and 4 will have their arrows a darker color, while Players 7 and 8 will have purple and slate colors instead of pink and purple, respectively.
**Additionally, CPU players in Team Battles will have their arrows the same as their team colors, but with less saturation.
 
==References==
<references/>
 
[[Category:Damage]]
[[Category:Damage]]
[[Category:Game mechanics]]
[[Category:Terms]]
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