Editing Magic

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Fire, Thunder, and {{iw|khwiki|Blizzard}} are the three most basic offensive spells and appear in every ''Kingdom Hearts'' game, though their effects vary from series to series. In ''Super Smash Bros. Ultimate,'' the spells mostly seem to take after their iterations in the original ''Kingdom Hearts'' - however, in ''Smash,'' Firaga doesn't have a homing capability, simply flying straight ahead similarly to ''358/2 Days''{{'}}s Fira spell, and Thundaga launches multiple bolts in a straight line, like the same game's basic Thunder spell. Blizzaga is shown as a flurry of ice, rather than the icy projectiles often seen in the series, though its short-ranged spread shot acts similarly to the original ''Kingdom Hearts''{{'}}s iteration of the spell, and other ''Kingdom Hearts'' games have given Blizzard spells the ability to freeze their targets, as the spell can in ''Ultimate''.  
Fire, Thunder, and {{iw|khwiki|Blizzard}} are the three most basic offensive spells and appear in every ''Kingdom Hearts'' game, though their effects vary from series to series. In ''Super Smash Bros. Ultimate,'' the spells mostly seem to take after their iterations in the original ''Kingdom Hearts'' - however, in ''Smash,'' Firaga doesn't have a homing capability, simply flying straight ahead similarly to ''358/2 Days''{{'}}s Fira spell, and Thundaga launches multiple bolts in a straight line, like the same game's basic Thunder spell. Blizzaga is shown as a flurry of ice, rather than the icy projectiles often seen in the series, though its short-ranged spread shot acts similarly to the original ''Kingdom Hearts''{{'}}s iteration of the spell, and other ''Kingdom Hearts'' games have given Blizzard spells the ability to freeze their targets, as the spell can in ''Ultimate''.  


The spell cycle resembles the Command Deck, a gameplay mechanic introduced in ''Kingdom Hearts: Birth By Sleep'' where the player can customize the order of their abilities. Upon use in combat, that move will be under a cooldown, and will switch to the next command available.
The spell cycle resembles the Command System, a gameplay mechanic used in ''Kingdom Hearts: Birth By Sleep'' and ''Kingdom Hears 3D: Dream Drop Distance'' where the player can customize the order of their abilities. Upon use in combat, that move will be under a cooldown, and will switch to the next command available.


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==Trivia==
*During a Final Smash's startup or a Final Smash's cutscene, Sora's UI for the next neutral special will temporarily fade out.


{{Special Moves|char=Sora}}
{{Special Moves|char=Sora}}

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