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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y}}
{{disambig2|Meta Knight's neutral special move|Luigi's custom down special|Mach Cyclone}}
{{disambig2|Meta Knight's neutral special move|Luigi's custom down special|Mach Cyclone}}
{{Infobox Special Move
{{Infobox Special Move
|name=Mach Tornado
|name=Mach Tornado
|image=[[File:Meta Knight Neutral B SSBU.gif|300px]]
|image=[[File:Mach_Tornado_SSB4_WiiU.jpeg|250px|Mach Tornado in {{forwiiu}}.]]
|caption= Mach Tornado in ''Ultimate''.
|caption= Mach Tornado in {{forwiiu}}.
|user=[[Meta Knight]]
|user=[[Meta Knight]]<br>[[Kirby]] ([[Inhale|Copy Ability]])
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|interwiki=wikirby
|interwikiname=WiKirby
|interwikipage=Mach Tornado
}}
}}
{{cquote|''Attack by turning into a tornado. Move left and right while spinning.''|cite=''Brawl'' manual description}}
{{cquote|''Spin and strike enemies. Press {{button|3DS|B}} repeatedly to spin longer.''|cite=Description from the {{for3ds}} Foldout}}
'''Mach Tornado''' ({{ja|マッハトルネイド|Mahha Toruneido}}, ''Mach Tornado'') is [[Meta Knight]]'s [[neutral special move]]. When activated, Meta Knight spins at high speed, causing a slight pull on nearby opponents. He slashes them multiple times and traps them. This makes escape via [[directional influence]] difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate [[knockback]], but can be very dangerous if used near the top of the screen as Meta Knight could [[self-destruct]] if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be [[punish]]ed. Mach Tornado can be controlled by pressing left or right to move in that direction, and going upwards is done by pressing the button for a special move rapidly, which also extends the amount of time Meta Knight spins.


'''Mach Tornado''' ({{ja|マッハトルネイド|Mahha Toruneido}}, ''Mach Tornado'') is [[Meta Knight]]'s [[neutral special move]]. It involves Meta Knight spinning in a controllable tornado, which traps opponents and [[slash]]es them for consistent [[damage]].
This move can be used for [[recovery]] as well. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado. Meta Knight receives 20% additional knockback if he is hit out of Mach Tornado.


==Overview==
Mach Tornado can also go through and cancel most [[projectile]]s it hits, save for projectiles with [[transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes).
===In ''[[Super Smash Bros. Brawl]]''===
:{{Main|Meta Knight (SSBB)/Neutral special}}
When activated, {{SSBB|Meta Knight}} spins at high speed and surrounds himself in a dense yellow tornado that covers a majority of him for a set period of time, which can be extended by mashing the special button; mashing also causes Meta Knight to rise up vertically. More vertical distance is gained if the player simultaneously jumps and performs the move. Mach Tornado can be controlled by pressing left or right to move in that direction. Once the move ends, Meta Knight falls [[helpless]].


The tornado causes a slight [[pull]] on nearby opponents. Enemies that touch the tornado are trapped, slashed multiple times, and then sent flying with a final hit that deals moderate [[knockback]]. The move is hard to escape via [[directional influence]], and the final hit deals moderate knockback, making it an effective [[KO]] finisher if enemies are near the top [[blast line]].
In ''Smash 4'', Mach Tornado is still a highly damaging move and difficult to escape from, but the move lasts considerably shorter unless the player button mashes. It has a more limited use as a recovery because of nerfs to its momentum, traveling a much shorter distance horizontally and gaining almost no vertical height.
 
''[[Brawl]]''{{'}}s version of Mach Tornado grants a significant amount of aerial mobility, making it one of the best [[recovery]] moves in the game; in addition to granting high horizontal distance, it travels a good distance vertically and can be made to change directions quickly. Furthermore, the move possesses near instantaneous start-up lag, and has multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes (including [[projectile]]s, so long as they deal 9% or less and/or do not possess [[transcendent priority]]). With all these considered, Mach Tornado is often considered an extremely safe and effective move when regarding its overall recovery and offensive potential.
 
The move is not completely infallible, however; Meta Knight will bounce off [[edge]]s rather than [[grab]] them during the move, and is additionally unable to grab edges during the first few [[frame]]s of his helpless animation. This can potentially cause a [[self-destruct]] if the move is mistimed. Additionally, missing and ending the move near the top of the screen is [[punish]]able, and Meta Knight receives an additional 20% knockback if he is hit out of Mach Tornado.
 
The mobility and damage potential granted by Mach Tornado makes it one of the staple finishing moves of the [[Rufio]] combo, especially against fastfallers.
 
===In ''[[Super Smash Bros. 4]]''===
:{{Main|Meta Knight (SSB4)/Neutral special}}
Mach Tornado returns as {{SSB4|Meta Knight}}'s neutral special move in ''Smash 4''. Unlike in ''Brawl'', Meta Knight simply cloaks himself in yellow winds instead of a solid tornado.
 
With the reduced effectiveness of Directional Influence on multi-hitting attacks, Mach Tornado retains its effectiveness at trapping opponents and dealing high damage (compared to the majority of Meta Knight's attacks), in addition to having higher base knockback on the final hit. However, the move's duration and mobility have been nerfed considerably; it lasts a much shorter amount of time unless the player button mashes, and its reduced horizontal and vertical mobility give it more limited use as a recovery (vertical movement is especially affected). This is further burdened by the move being unable to edge sweetspot for its duration until Meta Knight becomes helpless.
 
Offensively, Mach Tornado's hitbox placements are arguably worse; when including its higher [[ending lag]] and the removal of transcendent priority throughout Meta Knight's moveset, this prevents the move from being a solid invincibility option and makes it easier to punish. The aforementioned reductions to the move's mobility also prevents Mach Tornado from functioning as an effective finisher for the Rufio combo.
 
Overall, Mach Tornado now functions mainly as an [[out of shield]] move, typically used as a [[punishment]] option to rack up significant damage, due to it dealing much more damage compared to the rest of his attacks.
 
===In ''[[Super Smash Bros. Ultimate]]''===
:{{Main|Meta Knight (SSBU)/Neutral special}}
Mach Tornado returns as {{SSBU|Meta Knight}}'s neutral special move in ''Super Smash Bros. Ultimate''. Unlike in the previous games, Mach Tornado hits only once, instead of being a multi-hit attack. It also travels at a faster pace, giving it much better horizontal movement compared to previous games. It has considerably more knockback than before, being a potent kill combo finisher.
 
With [[Giant Punch]], [[PK Flash]] and [[PK Freeze]] no longer invoking [[helpless]]ness, Mach Tornado is now the only neutral special that still renders its user helpless, and consequently the only move that can render {{SSBU|Kirby}} helpless (aside from sliding off an edge during [[Final Cutter]] or touching the red trampoline from [[Pac-Jump]]).
 
=== As a copy ability ===
Kirby's eyes while wearing the mask are light-green in Brawl and yellow in SSB4 and Ultimate. The green coloration in Brawl is due to the mask giving a yellow tint to Kirby's blue eyes and Meta Knight's silver eyes (though they are currently depicted as yellow even without the mask). Kirby's Mach Tornado only does half the damage of Meta Knight's, and unlike Meta Knight's version of the attack, the bottom-most hitbox does not cause aerial opponents to flinch. Functionally resembles Kirby's Tornado ability.
 
<gallery>
File:Kirby Meta Knight Wii U.jpeg
File:SSBU Meta Knight Kirby.jpg
File:Meta Knight copy ability.jpg
File:Kmeta.jpg
</gallery>
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Meta Knight
|ssbbdesc=Attack by turning into a tornado. Move left and right while spinning.
|ssb4-3char=Meta Knight
|ssb4-3desc=Spin and strike enemies. Press {{button|3DS|B}} repeatedly to spin longer.
|ssbuchar=Meta Knight
|ssbudesc=Twirls and hits enemies to launch them. Repeated button presses can change the direction or cause him to float.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|MetaKnight|Neutral|name1=Mach Tornado|desc1=Twirl and hit enemies multiple times. Press repeatedly to increase spin.|name2=Entangling Tornado|desc2=Pull enemies in, and then hit them straight up into the air.|name3=Dreadful Tornado|desc3=A more powerful Mach Tornado, but the amount of spins can't be increased.}}
# '''Entangling Tornado''': Pulls in enemies and hits with a more powerful single hit attack, but it reduces the move's horizontal control in the air.
# '''Mach Tornado''': Default.
# '''Dreadful Tornado''': hits harder, but it cannot gain any vertical height by tapping the special move button repeatedly.
# '''Entangling Tornado''': Pulls in enemies and deals a more powerful single hit with a more vertical knockback angle, but it does only 9% damage and has less horizontal control in the air. {{Main|Meta Knight (SSB4)/Neutral special/Custom 1}}
# '''Dreadful Tornado''': More damage per hit, but it cannot be extended by mashing the button, giving it less overall damage potential (21% → 13%), and it has more ending lag. However, its knockback is significantly stronger and KOs from center stage around 135%. {{Main|Meta Knight (SSB4)/Neutral special/Custom 2}}


<gallery>
<gallery>
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==Origin==
==Origin==
[[File:MachTornadoOrigin.png|thumb|The Tornado ability as seen in ''{{iw|wikirby|Kirby's Adventure}}''.]]
Control-wise, this move is like [[Kirby]]'s "Tornado" ability that appears in many of the ''Kirby'' games. Holding B will make him gain height. Meta Knight first used it in ''Kirby Super Star'', where he transformed into a yellow tornado to attack. In the actual ''Kirby'' games, Mach Tornado refers to an attack that he (and Dark Meta Knight) uses where he flies to the side of the screen and launches a gigantic tornado towards the other side of the screen by charging and then stabbing his sword to the ground.
Mach Tornado is one of [[Meta Knight]]'s attacks that first appeared in ''[[Kirby Super Star]]''. It is also similar to [[Kirby]]’s Tornado ability from the [[Kirby (universe)|''Kirby'' series]].
 
In ''Kirby Super Star Ultra'', Meta Knight stars in his own mode, ''Meta Knightmare Ultra'', which involves him replaying various levels from other sub-games. In said game mode, defeating enemies would allow him to gain points to perform various special techniques. The strongest technique is also named Mach Tornado, but is instead a screen-clearing attack similar to a [[Final Smash]], instead of a small tornado. As ''Kirby Super Star Ultra'' was released after ''[[Super Smash Bros. Brawl]]'', it's likely that the move was named after Meta Knight's neutral special move.
 
''Kirby: Planet Robobot'' also names his variant of the airborne Twister Slash technique Mach Tornado, though his grounded version features the yellow trail commonly associated with the move.
{{clr}}


==Gallery==
==Gallery==
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Machtornado.jpg|Mach Tornado in ''Brawl''.
Machtornado.jpg|Mach Tornado in ''Brawl''.
Mach Tornado SSB4.jpg|Mach Tornado in {{for3ds}}
Mach Tornado SSB4.jpg|Mach Tornado in {{for3ds}}
Mach Tornado SSB4 WiiU.jpeg|Mach Tornado in {{forwiiu}}.
</gallery>
Meta Knight SSBU Skill Preview Neutral Special.png|Mach Tornado as shown by the [[Move List]] in ''Ultimate''.
</gallery>
==Trivia==
* In ''Kirby Super Star Ultra'', Meta Knight had his own mode where he went through various levels from the other sub-games called Meta Knightmare Ultra. In it, he could absorb energy by defeating enemies, and when he had enough power, he could perform special techniques. One of them was also called Mach Tornado, but instead of being a small tornado, it was a Final Smash-esque screen clearing attack. Since ''KSSU'' was released after ''Brawl'', it's likely that the move was named after Meta Knight's neutral special.


==Names in other languages==
==See Also==
{{langtable
*[[Meta Knight (SSBB)/Neutral special|Meta Knight's neutral special in ''Brawl'']]
|ja={{ja|マッハトルネイド|Mahha Toruneido}}, ''Mach Tornado''
|en=Mach Tornado
|fr=Tornade Mach
|es=Supertornado
|de=Mach-Tornado
|it=Tornado Mach
|nl=Mach-tornado
|ru={{rollover|Суперторнадо|Supertornado|?}}
|ko={{rollover|마하 토네이도|Maha Toneido|?}}, ''Mach Tornado''
|zh_cn={{rollover|马赫龙卷风|Mǎhè Lóngjuǎnfēng|?}}
|zh_tw={{rollover|馬赫龍捲風|Mǎhè Lóngjuǎnfēng|?}}
}}


==External links==
==External links==
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{{Special Moves|char=Meta Knight}}
{{Special Moves|char=Meta Knight}}


[[Category:Kirby universe]]
[[Category:Kirby universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Meta Knight]]
[[Category:Meta Knight]]
[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSBU)]]

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