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{{ArticleIcons|brawl=y|ssb4 | {{ArticleIcons|brawl=y|ssb4=y}} | ||
{{disambig2|Meta Knight's neutral special move|Luigi's custom down special|Mach Cyclone}} | {{disambig2|Meta Knight's neutral special move|Luigi's custom down special|Mach Cyclone}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Mach Tornado | |name=Mach Tornado | ||
|image=[[File: | |image=[[File:Mach_Tornado_SSB4_WiiU.jpeg|250px|Mach Tornado in {{forwiiu}}.]] | ||
|caption= Mach Tornado in | |caption= Mach Tornado in {{forwiiu}}. | ||
|user=[[Meta Knight]] | |user=[[Meta Knight]] | ||
|universe={{uv|Kirby}} | |universe={{uv|Kirby}} | ||
|interwiki=wikirby | |||
|interwikiname=WiKirby | |||
|interwikipage=Mach Tornado | |||
}} | }} | ||
{{cquote|''Attack by turning into a tornado. Move left and right while spinning.''|cite=''Brawl'' manual description}} | |||
'''Mach Tornado''' ({{ja|マッハトルネイド|Mahha Toruneido}}, ''Mach Tornado'') is [[Meta Knight]]'s [[neutral special move]]. It involves Meta Knight spinning in a controllable tornado, which traps opponents and [[slash]]es them for consistent [[damage]]. | {{cquote|''Spin and strike enemies. Press {{button|3DS|B}} repeatedly to spin longer.''|cite=Description from the {{for3ds}} Foldout}} | ||
'''Mach Tornado''' ({{ja|マッハトルネイド|Mahha Toruneido}}, ''Mach Tornado'') is [[Meta Knight]]'s [[neutral special move]]. It involves [[Meta Knight]] spinning in a controllable tornado, which traps opponents and [[slash]]es them for consistent [[damage]]. | |||
==Overview== | ==Overview== | ||
===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
When activated, {{SSBB|Meta Knight}} spins at high speed and surrounds himself in a dense yellow tornado that covers a majority of him for a set period of time, which can be extended by mashing the special button; mashing also causes {{SSBB|Meta Knight}} to rise up vertically. More vertical distance is gained if the player simultaneously jumps and performs the move. Mach Tornado can be controlled by pressing left or right to move in that direction. Once complete, {{SSBB|Meta Knight}} falls [[helpless]]. | |||
When activated, {{SSBB|Meta Knight}} spins at high speed and surrounds himself in a dense yellow tornado that covers a majority of him for a set period of time, which can be extended by mashing the special button; mashing also causes Meta Knight to rise up vertically. More vertical distance is gained if the player simultaneously jumps and performs the move. Mach Tornado can be controlled by pressing left or right to move in that direction. Once | |||
The tornado causes a slight [[pull]] on nearby opponents. Enemies that touch the tornado are trapped, | The tornado causes a slight [[pull]] on nearby opponents. Enemies that touch the tornado are trapped, [[slash]]ed multiple times, and then sent flying with a final hit that deals moderate [[knockback]]. The move is hard to escape via [[directional influence]], and the final hit deals moderate [[knockback]], making it an effective [[KO]] finisher if enemies are near the top [[blast line]]. | ||
''[[Brawl]]'' | ''[[Brawl]]'''s version of Mach Tornado grants a significant amount of aerial mobility, making one of the best [[recovery]] moves in the game; in addition to granting high horizontal distance, it travels a good distance vertically and can be made to change directions quickly. Furthermore, the move possesses near instantaneous start-up lag, and has multiple large [[hitbox]]es that can [[priority|clash]] with ground and aerial [[hitbox]]es (including [[projectile]]s, so long as they deal 9% or less and/or do not possess [[transcendent priority]]). With all these considered, Mach Tornado is often considered an extremely safe and effective move when regarding its overall recovery and offensive potential. | ||
The move is not completely infallible, however; Meta Knight will bounce off [[edge]]s rather than [[grab]] them during the move, and is additionally unable to grab edges during the first few [[frame]]s of his helpless animation. This can potentially cause a [[self-destruct]] if the move is mistimed. Additionally, missing and ending the move near the top of the screen is [[punish]]able, and Meta Knight receives an additional 20% knockback if he is hit out of Mach Tornado. | The move is not completely infallible, however; {{SSBB|Meta Knight}} will bounce off [[edge]]s rather than [[grab]] them during the move, and is additionally unable to [[grab]] edges during the first few [[frame]]s of his [[helpless]] animation. This can potentially cause a [[self-destruct]] if the move is mistimed. Additionally, missing and ending the move near the top of the screen is [[punish]]able, and Meta Knight receives an additional 20% knockback if he is hit out of Mach Tornado. | ||
The mobility and damage potential granted by Mach Tornado makes it one of the staple finishing moves of the [[Rufio]] combo, especially against fastfallers. | The mobility and damage potential granted by Mach Tornado makes it one of the staple finishing moves of the [[Rufio]] combo, especially against fastfallers. | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
Mach Tornado returns as {{SSB4|Meta Knight}}'s neutral special move in ''[[Smash 4]]''. Unlike in ''[[Brawl]]'', {{SSB4|Meta Knight}} simply cloaks himself in yellow winds instead of a solid tornado. | |||
Offensively, Mach Tornado's hitbox placements are arguably worse; when including its higher [[ending lag]] and the removal of transcendent priority throughout Meta Knight's moveset, this prevents the move from being a solid invincibility option and makes it easier to punish. The aforementioned reductions to the move's mobility also prevents Mach Tornado from functioning as an effective finisher for the Rufio combo. | With the reduced effectiveness of Directional Influence on multi-hitting attacks, Mach Tornado retains its effectiveness at trapping opponents and dealing high damage (compared to the majority of {{SSB4|Meta Knight}}'s attacks), in addition to having higher base [[knockback]] on the final hit. However, the move's duration and mobility have been nerfed considerably; it lasts a much shorter amount of time unless the player button mashes, and its reduced horizontal and vertical mobility give it more limited use as a recovery (vertical movement is especially affected). This is further burdened by the move being unable to edge sweetspot for its duration until {{SSB4|Meta Knight}} becomes [[helpless]]. | ||
Offensively, Mach Tornado's [[hitbox]] placements are arguably worse; when including its higher [[ending lag]] and the removal of [[transcendent priority]] throughout {{SSB4|Meta Knight}}'s moveset, this prevents the move from being a solid invincibility option and makes it easier to punish. The aforementioned reductions to the move's mobility also prevents Mach Tornado from functioning as an effective finisher for the Rufio combo. | |||
Overall, Mach Tornado now functions mainly as an [[out of shield]] move, typically used as a [[punishment]] option to rack up significant damage, due to it dealing much more damage compared to the rest of his attacks. | Overall, Mach Tornado now functions mainly as an [[out of shield]] move, typically used as a [[punishment]] option to rack up significant damage, due to it dealing much more damage compared to the rest of his attacks. | ||
==Customization== | ==Customization== | ||
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{{CustomSet|MetaKnight|Neutral|name1=Mach Tornado|desc1=Twirl and hit enemies multiple times. Press repeatedly to increase spin.|name2=Entangling Tornado|desc2=Pull enemies in, and then hit them straight up into the air.|name3=Dreadful Tornado|desc3=A more powerful Mach Tornado, but the amount of spins can't be increased.}} | {{CustomSet|MetaKnight|Neutral|name1=Mach Tornado|desc1=Twirl and hit enemies multiple times. Press repeatedly to increase spin.|name2=Entangling Tornado|desc2=Pull enemies in, and then hit them straight up into the air.|name3=Dreadful Tornado|desc3=A more powerful Mach Tornado, but the amount of spins can't be increased.}} | ||
# '''Mach Tornado''': Default. | # '''Mach Tornado''': Default. | ||
# '''Entangling Tornado''': Pulls in enemies and deals a more powerful single hit with a more vertical knockback angle, but it does only 9% damage and has less horizontal control in the air. | # '''Entangling Tornado''': Pulls in enemies and deals a more powerful single hit with a more vertical knockback angle, but it does only 9% damage and has less horizontal control in the air. | ||
# '''Dreadful Tornado''': More damage per hit, but it cannot be extended by mashing the button, giving it less overall damage potential (21% → 13%), and it has more ending lag. However, its knockback is significantly stronger and KOs from center stage around 135%. | # '''Dreadful Tornado''': More damage per hit, but it cannot be extended by mashing the button, giving it less overall damage potential (21% → 13%), and it has more ending lag. However, its knockback is significantly stronger and KOs from center stage around 135%. | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[ | Control-wise, this move is like [[Kirby]]'s "Tornado" ability that appears in many of the [[Kirby (universe)|''Kirby'' games]]. Holding B will make him gain height. Meta Knight first used it in ''[[Kirby Super Star]]'', where he transformed into a yellow tornado to attack. In the actual ''Kirby'' games, Mach Tornado refers to an attack that he (and Dark Meta Knight) uses where he flies to the side of the screen and launches a gigantic tornado towards the other side of the screen by charging and then stabbing his sword to the ground. | ||
In ''Kirby Super Star Ultra'', Meta Knight stars in his own mode, ''Meta Knightmare Ultra'', which involves him replaying various levels from other sub-games. In said game mode, defeating enemies would allow him to gain points to perform various special techniques. The strongest technique is also named Mach Tornado, but is instead a screen-clearing attack similar to a | In ''Kirby Super Star Ultra'', Meta Knight stars in his own mode, ''Meta Knightmare Ultra'', which involves him replaying various levels from other sub-games. In said game mode, defeating enemies would allow him to gain points to perform various special techniques. The strongest technique is also named Mach Tornado, but is instead a screen-clearing attack similar to a Final Smash, instead of a small tornado. As ''Kirby Super Star Ultra'' was released after ''Brawl'', it's likely that the move was named after Meta Knight's neutral special. | ||
''Kirby: Planet Robobot'' also names his variant of the airborne Twister Slash technique Mach Tornado, though his grounded version features the yellow trail commonly associated with the move. | ''Kirby: Planet Robobot'' also names his variant of the airborne Twister Slash technique Mach Tornado, though his grounded version features the yellow trail commonly associated with the move. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MachTornadoOrigin.png|The Tornado ability as seen in ''Kirby's Adventure''. | |||
Machtornado.jpg|Mach Tornado in ''Brawl''. | Machtornado.jpg|Mach Tornado in ''Brawl''. | ||
Mach Tornado SSB4.jpg|Mach Tornado in {{for3ds}} | Mach Tornado SSB4.jpg|Mach Tornado in {{for3ds}} | ||
</gallery> | |||
</gallery> | |||
== | ==See Also== | ||
*[[Meta Knight (SSBB)/Neutral special|Meta Knight's neutral special in ''Brawl'']] | |||
==External links== | ==External links== | ||
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{{Special Moves|char=Meta Knight}} | {{Special Moves|char=Meta Knight}} | ||
[[Category:Kirby universe]] | [[Category:Kirby universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Meta Knight]] | [[Category:Meta Knight]] | ||