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The '''LumiRank''' is an algorithmic power ranking organized by {{Sm|Barnard's Loop}}, {{Sm|EazyFreezie}}, {{Sm|Stuart98}}, and {{Sm|kenniky}} that ranks players in ''[[Super Smash Bros. Ultimate]]''. It is the successor to the [[Panda Global Rankings Ultimate]] and also incorporates several elements from the [[OrionRank]], which Barnard's Loop and EazyFreezie previously ran.
The '''LumiRank''' is an algorithmic power ranking organized by {{Sm|Barnard's Loop}}, {{Sm|EazyFreezie}}, {{Sm|Stuart98}}, and {{Sm|kenniky}} that ranks players in ''[[Super Smash Bros. Ultimate]]''. It is the successor to the [[Panda Global Rankings Ultimate]] and also incorporates several elements from the [[OrionRank]], which Barnard's Loop and EazyFreezie previously ran.


The power rankings were created in December 2022 under the brand '''UltRank''' weeks before the release of its first rankings, following the collapse of {{Team|Panda}}, whose team's PGStats division ran the PGRU. The rankings changed their name to LumiRank after they announced their partnership with {{Team|Luminosity Gaming}} on August 4th, 2023, days before the release of their [[LumiRank Mid-Year 2023|first mid-year ranking]]; the UltRank team remains independent from Luminosity while having access to Luminosity's resources.
The power rankings were created in December 2022 under the brand '''UltRank''', weeks before the release of its first rankings, following the collapse of {{Team|Panda}}, as the team's PGStats division rank the PGRU. The rankings changed their name to LumiRank after they announced their partnership with {{Team|Luminosity Gaming}} on August 4th, 2023, days before the release of their [[LumiRank Mid-Year 2023| first mid-year ranking]]; the UltRank team remains independent from Luminosity while having access to Luminosity's resources.


==General methodology==
==General methodology==
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A tournament's score is calculated by adding the attendance at a tournament to the number of each attendee's player point value if the player has a value, all after factoring in DQs.  
A tournament's score is calculated by adding the attendance at a tournament to the number of each attendee's player point value if the player has a value, all after factoring in DQs.  


There are four different ways players are assigned point values; the highest value is what's assigned:
There are three different ways players are assigned point values; the highest of the three values is what's assigned:
*A player's placement on the most recent global ranking. Point values do not carry over to the following season, so if a player was ranked lower in the subsequent season, then their point value decreases as well.
*A player's placement on the most recent global ranking. Point values do not carry over to the following season, so if a player was ranked lower in the subsequent season, then their point value decreases as well.
*A player's placement in their region's power ranking. In earlier seasons, the top five players of a ranking are given points (50/40/30/20/10 points distribution) while stronger regions, called "region seats", give 50 points to all of its top five players. Starting with the [[LumiRank 2025]] season, the scores were changed to a flat 30 across the board, however for region seats the top eight players received points. Point adjustments are applied with each new power ranking released, however these adjustments have no effect on past tournament values.
*A player's placement in their region's power ranking. The top five players of a ranking are given points (50/40/30/20/10 points distribution). Stronger regions are considered "region seats" and grant 50 points to all of its top five players. Point adjustments are applied with each new power ranking released, however these adjustments have no effect on past tournament values.
*A player's placement in their superregion's power ranking, starting with the [[LumiRank 2024.1]] season. The top 25 players of a superregion are given points (120/90/70/50/30 point distribution)
*The "Hidden Boss" value, which is split into "Hidden Boss 1" and "Hidden Boss 2":
*The "Hidden Boss" value, which is split into "Hidden Boss 1" and "Hidden Boss 2":
**Hidden Boss 1 values are assigned to players who would have made the top 150 in the prior season but were unranked due to low activity. Hidden Boss 1 values were also applied to players who had historical notability, but this was discontinued after the [[LumiRank Mid-Year 2023]].
**Hidden Boss 1 values are assigned to players who would have made the top 150 in the prior season but were unranked due to low activity. Hidden Boss 1 values were also applied to players who had historical notability, but this was discontinued after the [[LumiRank Mid-Year 2023]].
**Hidden Boss 2 values are assigned to players who placed highly at a tournament ranked C-tier and above, and past tournaments are retiered in accordance with the new value. The number of points given depends on a player's placements, and the number of players who are given points depend on the tournament's tier. These points are reset at the end of the subsequent season.
**Hidden Boss 2 values are assigned to players who placed highly at a tournament ranked C-tier and above, and past tournaments are retiered in accordance with the new value. The number of points given depends on a player's placements, and the number of players who are given points depend on the tournament's tier. These points are reset at the end of the subsequent season.


Additionally, some regions have either a x2 multiplier or a x3 multiplier. In earlier seasons, the multiplier affected all entrants. Regions gained a x2 multiplier if they did not hold an A-tier event within the past two years or a x3 multiplier if they did not hold a B-tier event within the past two years. If a tournament held an event that crossed one of the thresholds even without the multiplier, then the multiplier would be removed or decreased; a few exceptions are granted to regions that have held large events in the past but otherwise seldom reached C-tier without the multiplier.
Additionally, some regions have either a x2 multiplier or a x3 multiplier: regions gain a x2 multiplier if they did not hold an A-tier event within the past two years or a x3 multiplier if they did not hold a B-tier event within the past two years. If a tournament held an event that crossed one of the thresholds even without the multiplier, then the multiplier would be removed or decreased; a few exceptions are granted to regions that have held large events in the past but otherwise seldom reached C-tier without the multiplier.
 
Starting from the LumiRank 2025 season, multipliers are dependent on the number of A, B, and C-tier events a region holds each season. In addition, multipliers were changed to only affect a certain number of entrants. For regions with a x2 multiplier, the first 256 entrants are affected by the multiplier. For regions with a x3 multiplier, the first 128 entrants are affected by the multiplier and the next 128 entrants have a x2 multiplier. Any additional entrants beyond 256 for both multipliers fall under the normal x1 multiplier.


===Algorithm===
===Algorithm===
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After the player's tournament score is calculated, its weight in regards to the player's overall season score is then determined.  
After the player's tournament score is calculated, its weight in regards to the player's overall season score is then determined.  


Contrary to popular belief, the algorithm penalizes players with low attendance, with players needing to meet an unspecified attendance threshold to avoid a penalty, and player with a higher score will have a greater attendance penalty. However, this adjusted score only affects a player's rankings, and it does not affect their head-to-head values. An example of this would be {{Sm|ShinyMark}} in the [[LumiRank 2024.1]] season, who would have been ranked much higher than his final placement without the low attendance penalty. In addition, all players need to attend a certain number of tournaments and events A-tier and above in order to be ranked, with the number changing between season. Those who have attended more than one event but did not meet the basic attendance threshold were instead ranked as an "honorable mention".
Contrary to popular belief, the algorithm penalizes players with low attendance, with players needing to meet an unspecified attendance threshold to avoid a penalty, and player with a higher score will have a greater attendance penalty. However, this adjusted score only affects a player's rankings, and it does not affect their head-to-head values. An example of this would be {{Sm|ShinyMark}} in the [[LumiRank 2024.1]] season, who would have been ranked much higher than his final placement without the low attendance penalty. In addition, all players need to attend a certain number of tournaments and events A-tier and above in order to be ranked, with the number changing between season. Those who have attended more than one event but did not meet the basic attendance threshold was instead ranked as an "honorable mention".
 
==Player of the Month==
In addition to the ranking, each month starting from August 2024 revealed a "player of the month", which showcased unranked players with special achievements or breakout events.
{|class="wikitable"
!Month!!Player!!Character!!Reason
|-
|August 2024||{{Sm|Tas|Japan}}||{{Head|Piranha Plant|g=SSBU|s=20px}}||First Piranha Plant player to place top 8 at a major ({{Trn|Sumabato SP 50}}) since {{Sm|Brood}} at {{Trn|Umebura SP 4}} in August 2019
|-
|rowspan="2"|September 2024||{{Sm|Navy|Japan}}||{{Head|Luigi|g=SSBU|s=20px}}||Longtime Luigi player who was the runner-up at two B/B+ tier events ({{Trn|OH-BAI-TOH-RI 0}} and {{Trn|Maesuma'LANDMARK 3}})
|-
|{{Sm|Raarchyor|France}}||{{Head|Sora|g=SSBU|s=20px}}||First player from Africa to place top 8 at an A-tier ({{Trn|Ultimate Fighting Arena 2024}})
|-
|October 2024||{{Sm|Nyonoknb|Japan}}||{{Head|Diddy Kong|g=SSBU|s=20px}}||Breakout performances at {{Trn|KOWLOON 13}} and {{Trn|Sumabato SP 52}}
|-
|November 2024||{{sm|RyuKai|France}}||{{Head|Fox|g=SSBU|s=20px}}||Exceptional performances in France, with a win at the C-tier {{Trn|Pyramiide 3}} and placed 3rd at {{Trn|The Reign}}
|-
|December 2024||{{Sm|Shion|Japan|p=Kansai}}||{{Head|Hero|g=SSBU|s=20px}}||Incredible growth despite his short tournament career and placing 3rd at {{Trn|Sumabato SP 54}} and 33rd at {{Trn|Smash Awesome!}}.
|}


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