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{{disambig2| | {{disambig2|Green Mario's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Luigi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = | |name = Green Mario | ||
|image = [[File: | |image = [[File:Mario SSBU Joke.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
Line 9: | Line 9: | ||
|ssbgame3 = SSBB | |ssbgame3 = SSBB | ||
|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character| | |availability = [[Unlockable character|Isn't not unlockable]] | ||
}} | }} | ||
'''Luigi''' ({{ja| | {{cquote|''He can jump higher than his brother, Red Luigi. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
{{cquote|That's Mama Green Mario to you, Red Luigi! *wheeze*}} | |||
'''Luigi''', or as he's more commonly called, '''Green Mario''' ({{ja|グリーンマリオ|Gurīnmario}}, ''Green Mario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. Like in games prior to ''[[Super Smash Bros. 4]]'', he reprises his role as an unlockable character instead of a starter character. Green Mario is classified as fighter #09, just behind the eight starter characters. | |||
As in '' | As in ''Smash 4'', Marc Graue's portrayal of Green Mario from ''Hotel Mario'' was repurposed for ''Ultimate''. | ||
==Hope she made lotsa spaghetti== | |||
== | |||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with | *Play [[VS. match]]es, with Green Mario being the 33rd character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the fifth character unlocked after {{SSBU|Ike}}. | ||
*Have | *Have Green Mario join the player's party in [[World of Light]] in the dark world. | ||
With the exception of the third method, Green Mario must then be defeated on [[Luigi's Mansion|Green Mario's Condominium]]. | |||
==Attributes== | ==Attributes== | ||
Green Mario is a [[Weight|middleweight]] who is somewhat floaty, and has attributes that deviate from most characters of his weight class. Green Mario has average [[walking]] and [[dash]]ing speeds, the second slowest [[air speed]], average [[air acceleration]], slightly below-average [[gravity]], and below-average [[falling speed]], [[fast fall|fastfalling speed]] and [[traction]]. Green Mario also sports a very high [[jump]] and [[double jump]]. Overall, Green Mario is a floaty character who is sluggish in some aspects, especially in the air. | |||
Like [[Mario (SSBU)|his brother]], Green Mario can be very difficult to punish, thanks to all but two of his regular moves (forward smash and down aerial) hitting before frame 10. This, in turn, gives his frame data the distinction of being among the faster ones in the game in terms of start-up lag when excluding [[special move]]s. Green Mario's excellent frame data is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and Green Mario's tilt attacks also have their own perks: forward tilt can be angled and, when angled downward, is capable of [[jab lock]]ing; up tilt has excellent combo and juggling potential while possessing decent vertical range; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Green Mario's dash attack has quick start-up, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles. | |||
Green Mario's smash attacks are all among the fastest of their kind, have below-average ending lag, and possess enough knockback to be reliable finishers, allowing them to quickly and effectively punish opponents close to him, while being difficult to punish themselves on shield. Forward smash can be angled for higher power and deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Green Mario's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output and long range. Both up smash and down smash also have set-up potential at low percents if Green Mario successfully covers the opponent's options afterward, and the latter is a reliable follow-up from down throw against heavyweights and fast-fallers. | |||
Green Mario's aerial attacks are also very useful, due to their combination of fast startup, quick [[interruptibility]] (except for neutral and back aerials), and ability to [[auto-cancel]] in a short hop. Neutral aerial is a [[sex kick]] and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and a situational KOing option near the upper blast line, whereas the latter is a very useful combo starter when [[SHFF]]'d. Forward aerial has the fastest duration of its kind and launches at the [[Sakurai angle]]; at low to medium percentages, these traits make it very reliable for [[approach]]ing or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable [[edge-guarding]] option at high percentages. Back aerial has a very powerful clean hitbox and long range, which enable it to function as a safe and reliable KOing and edge-guarding option, or as an approach option via [[reverse aerial rush]]. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd. Lastly, down aerial is among the fastest of its kind, while its clean hitbox is a meteor smash. | |||
Much like his brother, Green Mario has a useful grab game, though he has a vastly different [[tether grab]] where he uses the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Green Mario to get up close to his foes. Even beyond his grab, the toilet plunger functions as a projectile, dealing minor damage and knockback, giving it some edgeguarding potential. This is further compounded by the fact that it cannot be absorbed or reflected by opponents. Like Red Luigi, Green Mario has an incredibly quick pummel, being able to deal multiple hits to the opponents, and still follow up with his useful throws. Green Mario's forward throw deals respectable damage, being able to combo into itself to a decent degree, or set up edgeguards against opponents at higher percents. Back throw also deals respectable damage, but it deals very high knockback, allowing it to KO at a mere 120%, or even earlier with [[rage]]. Back throw is also quick, making it safe to use, and enabling Green Mario to follow up with other attacks. Up throw also deals average damage and knockback, and possesses follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, there is down throw, which is Green Mario's single most useful attack in the game. Down throw deals average knockback, quick overall lag, and vertical angle, enabling it to repeatedly string itself for high damage. Down throw can combo into moves such as up tilt, up smash, all of Green Mario's aerials and Super Jump Punch, due to its aforementioned traits. | |||
As a pseudo-[[clone]] of Mario | As a pseudo-[[clone]] of Red Luigi, Green Mario has two special moves that are derived from his older brother, yet his versions deviate in noticeable ways. [[Fireball]] is a [[projectile]] that is useful for pressuring, hindering an opponent's approach, or setting up an attack. Unlike Red Luigi's Fireball, Green Mario's is unaffected by gravity, which makes it somewhat less effective at hindering an opponent's [[recovery]] or edge-guard attempt. [[Super Jump Punch]] has very quick startup like Red Luigi's, but propels him vertically instead of diagonally. By extension, it consists of a sweetspot and sourspot, instead of multiple hitboxes like Red Luigi's. Its sweetspot boasts devastating power, which makes it a very potent punishment option, yet it is very risky because of its virtually useless sourspot. | ||
Aside from these, | Aside from these, Green Mario's other special moves are completely distinct from Red Luigi's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d. However, it is also possible for Green Missile to misfire; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, [[Luigi Cyclone|Green Mario Cyclone]] can function as a KOing option near the upper [[blast line]], and is a fairly useful follow-up out of his down throw. | ||
However, | However, Green Mario has some notable disadvantages. He has fairly sluggish mobility compared to his brother Red Luigi, with his extremely low air speed and floaty physics making landing much more difficult, especially against faster characters such as {{SSBU|Fox}} or {{SSBU|Pichu}}. While he has slightly more range than Green Mario, he is still susceptible to getting zoned out by characters with disjointed hitboxes such as {{SSBU|Lucina}} and {{SSBU|Ike}}, and his lack of a [[reflection|reflector]] makes it harder for him to deal with [[Camping#Projectile camping|projectile camping]] from characters such as {{SSBU|Mega Man}} and {{SSBU|Link}}. Additionally, his terrible air physics make it difficult for him to contest with characters with better horizontal movement airborne despite his high jumps, such as {{SSBU|Peach}} and {{SSBU|Wario}}. His recovery is also sub-par, as Green Mario Cyclone no longer gives much vertical distance, leaving him to deal with his poor air speed and linear [[Super Jump Punch]] and [[Green Missile]] moves. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Green Mario has received a mix of buffs and nerfs in the transition from ''Smash 4'' to ''Ultimate'' and was generally nerfed overall. A notable buff to Green Mario is his faster mobility, which both contributes to his [[approach]] and [[recovery]]; his faster dash, and the ability to now use any grounded attack out of a run, allows Green Mario to overwhelm his opponents with fast attacks; Green Mario's improved air speed, combined with his high jumps, allows him to easily traverse great aerial distances. Green Mario's air game is also improved, due to his aforementioned air speed, the reduced [[short hop]] timing, and the decreased landing lag in his aerials. Thus, Green Mario's aerials have greater safety, and easier times setting up combos on opponents. | |||
Green Mario's down tilt and dash attack also have much less ending lag, resulting in better combo potential for both attacks, in spite of the former's drastic damage decrease; the latter, however, deals significantly more damage now. Some of Green Mario's main KOing options are buffed: his forward smash, perhaps one of Green Mario's best finishers, has its knockback increased when inputting its standard and down angled versions, making its KO potential more consistent, while his down smash, another one of his best KOing attacks, has its sweetspots outprioritize its sourspots, resulting in more consistent KOing ability. | |||
Green Mario also receives a tether grab in the form of his Poltergust G-00, offering much greater range than his former grab, but in exchange for greater startup and ending lag. The Poltergust G-00 can also be used in the air, but it has much greater ending lag, and it cannot be used to recover with. However, it fires a toilet plunger, which disconnects from the Poltergust G-00 and has a hitbox that can [[gimp]]. Green Mario's Fireballs have greater range, and come out quicker, increasing their utility. Green Mario's Super Jump Punch travels higher, making it a better recovery option, while its landing lag is also decreased. Green Mario Cyclone is more rebalanced, however: it deals greater damage, grants Green Mario intangibility on its early frames, its hits connect better, it gains a windbox that drags opponents into the attack, and comes with less ending lag. | |||
However, Green Mario also had a couple of notable nerfs as well. His most notable nerf is to one of his recovery tools, being [[Luigi Cyclone|Green Mario Cyclone]], which travels much less vertical distance when button mashed thus making his already vulnerable recovery even more linear and exploitable. This nerf also removes the ability to gimp with the move, which was an important part of his playstyle in the previous Smash game. While Green Mario’s grab remains one of the best in the game, it has noticeably more startup and ending lag making it more difficult to grab opponents in certain situations while also being more punishable if whiffed. | |||
The changes to the game’s physics are a mixed bag for Green Mario, but generally help him overall due to the fact that the generally increased mobility helps Luigi a lot with his previously slow movement speed buffed for Ultimate. | |||
Overall, Green Mario does not seem to have the power which made him one of the best characters in the previous game. Fortunately, the buffs he received were generally helpful and will help him against faster and less laggy characters, but it won’t save him from being worse than his ''Smash 4'' version. Green Mario has had moderate tournament success in Ultimate so far, with people such as [[Smasher:Elegant|Elegant]], who is the best Green Mario player, to represent Green Mario. Green Mario’s good representation symbolizes to remain a viable choice. Until further notice, it’s unsure how Green Mario fares compared to the roster. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Green Mario's model features a more subdued color scheme. His hair and clothing features simple detailing, similar to his design in ''Brawl''.}} | |||
*{{change|Like most of the returning roster, Green Mario has become much more expressive than in the previous games. He now has an angry expression when charging the [[Green Missile]].}} | |||
*{{change|Green Mario's idle animation has been slightly altered, with his head turned toward the screen. However, he reverts to his previous idle animation when picking up light items.}} | |||
*{{change|Green Mario has a new dashing animation akin to how he runs in ''{{s|mariowiki|Luigi's Mansion|Green Mario's Condominium}}''.}} | |||
**{{change|Green Mario's backward jumping animations were slightly altered: he performs one somersault instead of two; he performs less somersaults during his backward midair jumping animation.}} | |||
*{{change|Green Mario's attacks that involve fire, such as his [[Fireball]], have been given brighter, flashier particle effects.}} | |||
*{{nerf|Green Mario's [[victory animation]] where he throws rapid punches was slightly altered, with a different animation for gasping at the end.}} | |||
*{{change|Green Mariofaces the screen instead of away while [[sleep]]ing.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Green Mario's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | |||
*{{buff|Green Mario[[walk]]s faster (1.08 → 1.134).}} | |||
*{{buff|Green Mario[[run]]s faster (1.5 → 1.65).}} | |||
**{{buff|Green Mario's initial [[dash]] is significantly faster (1.28 → 1.815).}} | |||
*{{buff|Green Mario's [[air speed]] is slightly higher (0.7341766 → 0.77).}} | |||
*{{change|Green Mario [[falling speed|falls]] faster (1.25 → 1.32). This improves his vertical endurance, but makes him more susceptible to combos.}} | |||
*{{buff|Green Mario's [[fast fall]]ing speed is faster (2 → 2.112). This improves his air mobility and makes him less susceptible to juggles.}} | |||
*{{change|Green Mario's [[gravity]] is higher (0.075 → 0.083). This makes his jumps faster, but worsens his vertical endurance.}} | |||
*{{buff|Green Mario has significantly higher [[traction]] (0.024 → 0.096), no longer being the lowest in the game. This allows him to punish out of shield much more easily.}} | |||
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 31 → 30).}} | |||
*{{nerf|Forward roll grants less [[intangibility]] (frames 4-17 → 4-15).}} | |||
*{{nerf|Back roll has more startup with less intangibility (frames 4-17 → 5-16), and more ending lag (FAF 31 → 35).}} | |||
*{{buff|[[Spot dodge]] has less ending lag (FAF 27 → 26).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 3-27 → 3-29).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 33 → 58).}} | |||
*{{change|Green Mario has a slightly altered pose during air dodge, and a scared expression on his face.}} | |||
*{{nerf|The removal of taunting online prevents Green Mario from performing his down taunt meteor smash ability while playing online.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|The first hit can be held for a consecutive jab, akin to {{SSBU|Mario}}'s.}} | |||
**{{nerf|The first and third hits deal less damage (3% → 2% (hit 1), 5% → 4% (hit 3)), with the third hit also dealing less knockback.}} | |||
**{{change|The first and second hits have altered angles and knockback to keep opponents close to Green Mario, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but removes their guaranteed [[jab cancel]] setups.}} | |||
*[[Forward tilt]]: | |||
**{{change|Forward tilt has an altered animation, being a side kick instead of a spinning hook kick.}} | |||
**{{buff|It deals more damage (8% → 9%).}} | |||
**{{buff|It deals much more base knockback, with its knockback scaling reduced to partially compensate. This improves its safety on hit at low percents, while also generally increasing its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{change|Green Mario has a new up tilt, a short uppercut, similar to the one he possessed in the original ''[[Super Smash Bros.]]''.}} | |||
**{{buff|It has more vertical and horizontal range in front of Green Mario, now being able to hit opponents on the lower platforms of Battlefield, and hit opponents further in front of him.}} | |||
**{{buff|It has less ending lag (FAF 31 → 28), improving its combo potential.}} | |||
**{{nerf|It can no longer hit opponents behind Green Mario.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt has significantly less ending lag (FAF 27 → 14), dramatically improving its safety and granting it combo ability.}} | |||
**{{buff|It has slightly higher base knockback, but lower knockback scaling, improving its combo potential.}} | |||
**{{nerf|It deals less damage (8% → 5%).}} | |||
**{{nerf|It no longer has a bonus [[trip]] chance.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has drastically less ending lag (FAF 76 → 48).}} | |||
**{{buff|It consists of five hits instead of seven, which deal drastically more damage (1% (hits 1-6), 2% (hit 7) → 2% (hits 1-4), 4% (hit 5)), improving its KO potential.}} | |||
*[[Forward smash]]: | |||
**{{buff|Non-angled and downward angled forward smash deal more knockback.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash deals slightly more knockback, improving its KO potential.}} | |||
**{{buff|Green Mario's nose is intangible along with his head while the hitboxes are active, instead of only his head being intangible.}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.}} | |||
**{{change|The front hit launches opponents away from Green Mario rather than towards him. This improves its edgeguarding potential, but hinders its setup potential.}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have reduced landing lag (14 frames → 8 (neutral), 22 frames → 13 (forward), 16 frames → 10 (back), 12 frames → 7 (up), 20 frames → 12 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial has one frame less ending lag (FAF 46 → 45).}} | |||
**{{change|Green Mario's head is slightly repositioned when using it.}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial always launches opponents towards Green Mario's back, akin to most other back aerials, improving its reliability for [[edgeguarding]].}} | |||
**{{buff|Its sweetspot is larger.}} | |||
**{{buff|It has one frame less ending lag (FAF 46 → 45).}} | |||
**{{change|Green Mario has a neutral expression instead of having a scared expression on his face.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial has less ending lag (FAF 30 → 27), improving its combo potential. This also allows Green Mario to perform two up aerials in a short hop and [[autocancel]] the second one, like in ''Brawl'' and ''Smash 64''.}} | |||
**{{buff|Up aerial auto-cancels earlier (frame 19 → 18) and has an initial auto-cancel window (frames 1-3).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial's clean hit deals more knockback.}} | |||
*{{buff|Green Mario now has a [[grab aerial]], effectively gaining an extra attack. Unlike other grab aerials, it has considerable landing lag and cannot be used as a [[tether recovery]], but produces a [[projectile]] in the form of a plunger that drops a distance downward, and can be shot even during landing lag depending on timing, allowing it to be used for edgeguarding and starting combos from low to high percents.}} | |||
===Throws and other attacks=== | |||
*{{change|Green Mario now has a [[tether grab]], using his new {{s|supermariowiki|Poltergust G-00}} from ''{{iw|mariowiki|Luigi's Mansion 3|Green Mario's Condominium 3}}'' and shooting a plunger attached to a rope. His pummel and all his throws except down throw have also received new animations reflecting this change.}} | |||
**{{buff|Because of this, all grabs have much longer range, as well as a longer duration (2 frames → 7).}} | |||
**{{nerf|However, all grabs have noticeably increased startup (frame 6/8/9 (standing/dash/pivot) → 14/16/17) and ending lag (FAF 29/36/34 → 48/52/50), making them riskier to use at close range, and easier to punish if they miss.}} | |||
**{{change|Due to the Poltergust G-00 having a right-handed design, Green Mari turns his back toward the screen when using the grab facing left.}} | |||
*[[Pummel]]: | |||
**{{change|Pummel now has Green Mario squeeze the opponent with the Poltergust.}} | |||
**{{buff|It deals more [[hitlag]] (5 frames → 14), but has significantly less startup (frame 16 → 1) and ending lag (FAF 24 → 7), shortening its duration.}} | |||
**{{nerf|It deals much less damage (3.2% → 1.3%).}} | |||
*{{change|Green Mario's throws are no longer weight-dependent. This improves their combo potential on heavyweights, but reduces it on lightweights.}} | |||
*[[Forward throw]]: | |||
**{{change|Forward throw now has Green Mario slam the opponent onto the ground in front of him.}} | |||
**{{nerf|It releases opponents slower (frame 13 → 19) and has more ending lag (FAF 28 → 42).}} | |||
*[[Back throw]]: | |||
**{{change|Back throw now has Green Mario turn around to slam the opponent onto the ground behind him.}} | |||
**{{buff|It releases opponents much faster (frame 44 → 19), making it harder to [[DI]], with its total duration compensated (FAF 67 → 42).}} | |||
**{{nerf|Its collateral hitbox has been removed. As a result, it can no longer hit bystanders.}} | |||
*[[Up throw]]: | |||
**{{change|Up throw now has Green Mario shoot opponents upward with the Poltergust.}} | |||
**{{buff|It has increased combo ability due to Green Mario's faster jumpsquat and jump speed.}} | |||
**{{buff|It has gained a collateral hitbox in front of Green Mario that deals 6% damage and has similar knockback to the throw, allowing it to hit and even start combos against bystanders.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw now has a hitbox before the throw, akin to {{SSBU|Peach}}'s, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw. This allows it to hit bystanders.}} | |||
**{{buff|It releases the opponent slower (frame 18 → 29), but with its total duration unchanged, further improving its combo potential especially at high percents.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
*[[Fireball]]: | |||
{{ | **{{buff|Fireball travels slightly faster, covering more distance and making it more likely to hit opponents.}} | ||
*[[Green Missile]]: | |||
**{{buff|Green Missile has less ending lag in the air (FAF 86 → 81) and on hit (FAF 42 → 33).}} | |||
**{{buff|The regular version of the move has intangibility after releasing the charge (frames 1-5).}} | |||
**{{buff|Green Missile travels farther when fully charged.}} | |||
**{{buff|Misfire covers more horizontal distance, but less vertical distance. Therefore, it’s easier to land a misfire while grounded.}} | |||
**{{change|Green Mario's charging animation has been changed, and he spins when the move misfires. In addition, he appears angrier and has an altered pose while charging the move.}} | |||
*[[Super Jump Punch]]: | |||
**{{buff|Super Jump Punch has significantly decreased landing lag (68 frames → 45).}} | |||
**{{buff|It grants more vertical distance.}} | |||
**{{nerf|It has less aerial drift when Green Mario starts facing downwards, making it riskier to use farther away from the ledge.}} | |||
**{{change|Like several other powerful attacks in the game, the grounded version's sweetspot triggers the Special Zoom when it successfully hits an opponent.}} | |||
*[[Luigi Cyclone|Green Mario Cyclone]]: | |||
**{{buff|Green Mario Cyclone grants Green Mario full [[invincibility]] on frames 4-8 for the grounded version and frames 1-7 for the aerial version. This allows it to tank through opposing attacks and break combos very effectively.}} | |||
**{{buff|The last hit comes out faster (frame 44 → 40), allowing it to connect more reliably, and giving the move faster interruptibility as a result (FAF 90 → 86).}} | |||
**{{buff|It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5); 9% → 12% (total)), and has increased knockback on the last hit, considerably improving its KO potential.}} | |||
**{{buff|It has gained a windbox that pulls opponents into the move, and its linking hits have lower, [[set knockback]], allowing it to connect more reliably.}} | |||
**{{nerf|Green Mario Cyclone has much less horizontal maneuverability on the ground.}} | |||
**{{nerf|It gains significantly less height from [[button mashing]], hindering its usefulness in recovery.}} | |||
**{{nerf|The addition of the windbox to the move and the linking hits' lower knockback completely remove its ability to [[gimp]] opponents offstage.}} | |||
**{{change|Green Mario Cyclone has a more opaque vortex form around Green Mario when used.}} | |||
**{{change|The aerial version uses the same ending lag animation as the grounded version.}} | |||
*[[Final Smash]]: | |||
**{{change|While Green Mario's Final Smash is the same as in ''Smash 4'', he uses his new Poltergust from ''Green Mario's Condominium 3'', the [[Poltergust 5000#Poltergust G-00|Poltergust G-00]].}}<ref>https://m.imgur.com/KMI6ICi</ref> | |||
**{{change|Much like his grabs and throws, the animation is slightly different; he turns his back to the screen when used while facing left.}} | |||
**{{buff|Poltergust G-00 releases victims slower. Therefore, this makes it a longer final smash, making its intangibility frames longer.}} | |||
==Update history== | ==Update history== | ||
Green Mario has had a mix of buffs and nerfs via game updates. However, he was generally buffed overall. His [[Up smash]] and [[Luigi Cyclone|Green Mario Cyclone]] have been buffed in their KO potential. This gives Green Mario more finishers for his combos. His up aerial is buffed even more with less end lag. However, a notable nerf is that his [[Down aerial]] no longer spikes grounded opponents, which severely nerfs its combo potential. Overall, the increased amount of finishers will be very good for Green Mario. This means that he was buffed overall via game updates. | |||
'''{{GameIcon|ssbu}} | '''{{GameIcon|ssbu}} 1.1.0''' | ||
{{ | *{{buff|Up aerial has less ending lag (FAF 30 → 27).}} | ||
'''{{GameIcon|ssbu}} | '''{{GameIcon|ssbu}} 1.2.0''' | ||
{{ | *{{bugfix|The plunger from his [[grab aerial]] now disappears when used while crossing a platform instead of getting stuck inside it.}} | ||
'''{{GameIcon|ssbu}} {{ | '''{{GameIcon|ssbu}} 2.0.0''' | ||
{{ | *{{buff|[[Up smash]] deals more knockback.}} | ||
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential and removing its [[zero-to-death]] setups.}} | |||
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}} | |||
{{ | *{{buff|[[Green Missile]] has less ending lag.}} | ||
*{{buff|[[Luigi Cyclone|Green Mario Cyclone]] deals more knockback.}} | |||
==Moveset== | ==Moveset== | ||
* | *Green Mario can [[crawl]]. | ||
* | *Green Mario possesses a [[tether]] grab. | ||
**It can be used as | **It can also be used as an attack, but it is unable to grab ledges. | ||
{{clr}} | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=A | |neutraldesc=A one-two combo followed by a butt slam. It hits on frame 2 and its last hit slightly moves Green Mario forward, making it a safe option at close range. The first two hits can also be used for jab locking opponents. The first two hits originate from the {{s|mariowiki|Punch}} + Punch + {{s|mariowiki|Kick}} combo. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=A | |ftiltdesc=A side kick. It can be angled and is useful for locking opponents. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc= | |utiltdesc=A leaping uppercut, similar to {{SSBU|Mario}}'s, but more in front of Green Mario rather than directly above himself. It is a potent combo starter, leading into itself at low percents and all of Green Mario's aerials at mid to high percents. Compared to Red Luigi's, it deals more damage, has more frontal range and less ending lag, but its much lower base knockback makes it less safe at very low percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A crouching | |dtiltdesc=A crouching kick. It has short range, and deals low damage and knockback. However, its very minimal lag allows it to be quickly used in succession to combo into itself and whittle down shields if the opponent is close enough to Green Mario. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-4), 4% (hit 5) | |dashdmg=2% (hits 1-4), 4% (hit 5) | ||
|dashdesc= | |dashdesc=Performs a flurry of punches, all while wincing nervously. It has been considerably buffed from previous games, having significantly less ending lag and dealing both more damage and knockback, while still being one of the fastest dash attacks in the game in terms of startup. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} | |fsmashdmg={{ChargedSmashDmgSSBU|15}} | ||
|fsmashdesc=A knifehand thrust. | |fsmashdesc=A knifehand thrust. Green Mario's most powerful smash attack, dealing high damage and knockback on all angles. However, it is also his slowest smash attack, and has short range, making it difficult to land. | ||
|usmashname=Lead Headbutt | |usmashname=Lead Headbutt | ||
|usmashdmg={{ChargedSmashDmgSSBU|14}} ( | |usmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|usmashdesc=An upward arcing headbutt. | |usmashdesc=An upward arcing headbutt. It is quite fast for a smash attack, making it one of Green Mario's fastest KO options, and launches opponents at a vertical angle towards him. Like Red Luigi and Dr. Red Luigi's up smashes, it renders his head [[intangible]] throughout its duration. Unlike theirs, however, it consists of a sweetspot and a sourspot, the latter which is located closer to Green Mario. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|15}} (body), {{ChargedSmashDmgSSBU|14}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBU|15}} (body), {{ChargedSmashDmgSSBU|14}} (legs) | ||
|dsmashdesc=A | |dsmashdesc=A breakdancing kick, hitting on both sides of himself. Green Mario's fastest smash attack, rivaling his tilts in speed, but also his weakest. In an opposite fashion to his up smash, both hits possess sweetspots located closed to Green Mario, with the sourspots covering the rest of his legs. | ||
|nairname= | |nairname=Green Mario Kick | ||
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late) | |nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|nairdesc=A flying kick. It | |nairdesc=A flying kick. It has the fastest startup out of Green Mario's aerials, making it very useful for breaking out of combos. It also launches at a vertical angle, allowing it to start combos when [[SHFF]]'d, especially with its late hit. The clean hit possesses decent KO ability. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|8}} | |fairdmg={{ShortHopDmgSSBU|8}} | ||
|fairdesc=A downward knifehand strike | |fairdesc=A downward knifehand strike. It is a reliable followup from down throw at low to medium percents, and is useful for edgeguarding and approaching due to its low ending lag. Its hitbox is positioned not only on Green Mario's hand, but also slightly around his body. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late) | |bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late) | ||
|bairdesc=A dropkick | |bairdesc=A dropkick. The clean hit's sweetspot deals high damage and knockback, making it one of Green Mario's best KOing options. Conversely, the clean hit's sourspot and the late hit deal much less damage and knockback. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|7}} (late) | |uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|uairdesc=A bicycle kick. It is useful for combos like | |uairdesc=A bicycle kick. It is useful for combos like Red Luigi's up aerial, due to its low ending and landing lag, while dealing above-average damage for a combo move. However, it launches at a lower angle than Red Luigi's, which makes it less effective for combos and juggling past low percents. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | |dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A corkscrew | |dairdesc=A diagonal corkscrew dropkick. It has low ending and landing lag, and a clean hit that meteor smashes with respectable power, making it a safe edgeguarding option. However, said clean hit has very short range and only lasts one frame, whereas the late hit is much less reliable due to launching opponents horizontally away from Green Mario. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percents, even possessing KO setups into Super Jump Punch. From the update onward, it only affects aerial opponents, removing nearly all its potential as a combo starter; however, it can still function as a valuable combo extender from a down throw or neutral aerial, launching opponents back to the ground and into more followup attacks. | ||
|zairname= | |zairname= | ||
|zairdmg=5% | |zairdmg=5% | ||
|zairdesc= | |zairdesc=Fires a plunger from his Poltergust G-00. It behaves unusually from other grab aerials in that it cannot be used as a tether recovery, and the plunger alongside its string detach from the Poltergust G-00 after being fired forward, behaving as a projectile that is affected by gravity and cannot be [[reflect]]ed or [[absorb]]ed, which makes it useful for edgeguarding. The plunger falls down until either landing on the ground or traveling a set distance, disappearing afterwards, and does not restrict Green Mario from using his grab while active. Unlike other grab aerials, this move has a much higher landing lag of 20 frames, but if Green Mario lands before firing the plunger, it can come out and hit opponents during landing lag, allowing it to combo into several ground attacks at close enough range. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Fires a plunger from his Poltergust G-00. Has shorter range than other extended grabs, but less ending lag, with Green Mario being able to act out of it before the plunger disappears. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Squeezes the opponent with the Poltergust G-00. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Slams the opponent forward with the Poltergust G-00. Green Mario's second most damaging throw, but has very minimal utility outside of dealing damage and setting up edge-guards at high percents. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is | |bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is Green Mario's most damaging and strongest throw, being able to KO middleweights under 120% at the edge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% (throw), 6% (collateral) | |uthrowdmg=8% (throw), 6% (collateral) | ||
|uthrowdesc=Swings the Poltergust G-00 | |uthrowdesc=Swings the Poltergust G-00 upwards. It can combo into a forward aerial or up aerial at low to mid percents, and possesses a collateral hitbox that launches bystanders upwards alongside the thrown opponent. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit 1 and throw) | |dthrowdmg=3% (hit 1 and throw) | ||
|dthrowdesc=Shoves the opponent under himself and {{ | |dthrowdesc=Shoves the opponent under himself and {{s|mariowiki|Ground Pound}}s them. It is Green Mario's most useful move and one of the most effective combo starters in the game, thanks to its average knockback, low ending lag and mostly vertical angle. It can combo into several moves, including an up tilt or up smash at low percents, and any of Green Mario's aerials or Green Mario Cyclone at low and up to high percents, as well as an aerial sweetspotted Super Jump Punch. Prior to update 2.0.0, its most effective followup at lower percents was infamously a clean down aerial, followed up by a neutral aerial into another clean down aerial to repeat the cycle and rack up more damage; however, the clean hit of Green Mario's down aerial no longer works on grounded opponents. Now, to do this devastating combo, he has to finish with an up air instead. At higher percents, it has several potential KO setups, including an aerial Super Jump Punch, a back aerial near the edge, and Green Mario Cyclone on platforms. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Performs a | |floorfdesc=Performs a breakdancing kick before getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Punches behind himself and then in front of himself while getting up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Performs | |floortdesc=Performs a wheel kick while getting up. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
Line 187: | Line 285: | ||
|nsname=Fireball | |nsname=Fireball | ||
|nsdmg=6% (clean), 5% (late) | |nsdmg=6% (clean), 5% (late) | ||
|nsdesc= | |nsdesc=Throws a {{s|mariowiki|Green Fireball}}. It is fairly [[spam]]mable, which enables it to pressure opponents from afar and hinder approaches. It deals more damage than Red Luigi's Fireballs, but due to being unaffected by gravity, it is less suitable for edge-guarding. | ||
|ssname=Green Missile | |ssname=Green Missile | ||
|ssdmg=≈6. | |ssdmg=≈6.16% (uncharged), ≈21% (fully charged), 25% (misfired) | ||
|ssdesc=Crouches and then | |ssdesc=Crouches and then shoots himself forward to perform a flying [[Wikipedia:Professional wrestling attacks|battering ram]]. It takes more than a full second to fully charge, but deals impressive damage upon doing so. Upon reaching full charge, it can be held for some time before being automatically canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, KOing opponents at around 60% from the center of {{SSBU|Final Destination}}; this is known as Overzealous Green Missile. A misfired Green Missile, also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge. However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes [[read]]s very important in order to use it effectively. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) | |usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) | ||
|usdesc=A jumping uppercut. Its grounded sweetspot emits a [[ping]] sound and triggers a | |usdesc=A jumping uppercut. Its grounded sweetspot emits a [[ping]] sound and triggers a Special Zoom upon hitting, and boasts excellent damage output with impressive knockback, KOing opponents as early as 54.1% from ground level. Its aerial sweetspot is larger, yet deals less damage and knockback (though it is still powerful), and does not have the special effects of the grounded sweetspot. Both versions also grant intangibility on frames 8-10. However, it is very punishable because of its considerable landing lag, while its abysmally weak sourspot lacks KO potential. | ||
|dsname= | |dsname=Green Mario Cyclone | ||
|dsdmg=2% (hits 1-4), 4% (hit 5) | |dsdmg=2% (hits 1-4), 4% (hit 5) | ||
|dsdesc= | |dsdesc=Rapidly spins around as a vortex generates around himself, trapping the opponent and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before assuming a [[wikipedia:Spreadeagle (position)|spread-eagle position]] to launch them. It allows Green Mario to move horizontally on the ground, as well as rise by mashing the special move button, although both abilities are considerably weaker than in previous games. It also grants Green Mario [[invincibility]] during startup (frames 4-8 grounded and 1-7 midair), and has [[windbox]]es around Green Mario to pull opponents into the attack, making it a potent combo breaker that, compared to his neutral aerial, is more effective but slightly less rewarding. The final hit has respectable power, with the grounded version KOing middleweights at around 160%. It should also be noted that Green Mario Cyclone now requires consistent mashing for all hits to connect. | ||
|fsname=Poltergust G-00 | |fsname=Poltergust G-00 | ||
|fsdmg=30.1% (maximum captured), 10% (ejection) | |fsdmg=30.1% (maximum captured), 10% (ejection) | ||
|fsdesc=Wields the Poltergust G-00 to vacuum nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles | |fsdesc=Wields the {{s|mariowiki|Poltergust G-00}} to vacuum nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
A green {{s|mariowiki|Warp Pipe}} appears, and Green Mario leaps out of it while hesitantly saying "Let's-a go!", sporting a frightened expression that is very similar to his expression on the cover of ''{{s|mariowiki|Luigi's Mansion|Green Mario's Condominium}}''. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': | *'''Up taunt''': Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the {{s|wikipedia|V sign}} with the other, referencing his animation from ''Green Mario's Condominium'' when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similarly to his pose in official artwork for ''{{s|mariowiki|Mario & Luigi: Partners in Time|Red Luigi & Green Mario: Partners in Time}}''. Then he turns away from the screen and crouches depressingly, similarly to his {{s|mariowiki|Bogey}} animation in ''[[mariowiki:Mario Golf (Nintendo 64)|Mario Golf]]''. Finally, he faces the screen once more and places both hands on his face while sporting a frightened look that is very similar to his expression on the cover of ''Green Mario's Condominium''. | ||
*'''Side taunt''': [[Wikipedia:Planking (fad)|Planks]] while saying "Pow pow!" Due to it moving Green Mario forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] and lowering his hurtbox, some attacks may actually miss him as a result. | |||
*'''Down taunt''': Bashfully kicks the ground while sighing. One of the only taunts in the game to inflict damage, it deals 2% on contact, but also has drastically different effects depending on the opponent's position. If it hits an opponent that is hanging on an edge or is off-stage, it will powerfully [[meteor smash]] them. Conversely, if the opponent is on-stage, it weakly launches them vertically, making it a decent combo starter. It is similar to the animation Green Mario performs when he loses a {{s|mariowiki|minigame}} in ''{{s|mariowiki|Mario Party 2}}''. | |||
*'''Side taunt''': [[Wikipedia:Planking (fad)|Planks]] while saying "Pow pow | |||
*'''Down taunt''': Bashfully kicks the ground while sighing. | |||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Rubs the back of his head sheepishly. | *Rubs the back of his head sheepishly. | ||
*Pulls his nose, which stretches slightly and then recoils back into place. | *Pulls his nose, which stretches slightly and then recoils back into place. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *[[Wikipedia:Planking (fad)|Planks]] twice, much like in his side taunt. His nose occasionally twitches. | ||
* | *Turns around and makes gun motions with his fingers, saying "Bang, bang." Green Mario, with his fingers still in gun motion, continuously rotates his hands (and nose) in alternating circular motion, pointing left and right after each rotation. | ||
* | *Childishly swings his arms at the air, then gasps while holding his hand out. (Similar to his "character chosen" animation in ''Super Smash Bros.'' and his Dash Attack, but with a different ending animation.) | ||
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A | [[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{s|mariowiki|Super Mario Bros.}}'', slightly sped up.]] | ||
<gallery> | <gallery> | ||
LuigiVictoryPose1SSBU.gif | LuigiVictoryPose1SSBU.gif | ||
Line 315: | Line 320: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | Green Mario has had above average success in competitive play thanks to players such as {{Sm|Elegant}} and {{Sm|MrConCon}}. | ||
===Notable players=== | |||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Scot!|USA}} - Placed 9th at Overclocked Ultimate, Places well at Synthesis tournaments, and has wins over {{Sm|MattyG}}, {{Sm|LingLing}}, {{Sm|Pelca}}. | |||
*{{Sm|Karupis|Japan}} - The best Green Mario in Japan. | |||
*{{Sm|Elegant|USA}} - Considered as the best Green Mario main in the world. He places well at {{Trn|Mega Smash Mondays}} tournaments. Also placed 3rd at {{Trn|SoCal Chronicles}}, 9th at {{Trn|No Fun Allowed 3}}, 49th at {{Trn|Frostbite 2019}}, and has wins over {{Sm|Larry Lurr}}, {{Sm|Charlie}}, {{Sm|falln}}, and {{Sm|Rich Brown}} | |||
*{{Sm| | *{{Sm|MrConCon|USA}} - Similar to Elegant, places well at {{Trn|Mega Smash Mondays}} tournaments, also placed 17th at {{Trn|SoCal Chronicles}}, 9th at {{Trn|Pre-Genesix}}, and 65th at {{Trn|GENESIS 6}} | ||
*{{Sm| | *{{Sm|Stroder|USA}} - Placed 7th at [[SoCal Chronicles]] and 33rd at {{Trn|GENESIS 6}} with the help of his Green Mario, in addition to his main, {{SSBU|Greninja}}. | ||
*{{Sm| | |||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: | =={{SSBU|Classic Mode}}: Green Mario's Nightmares== | ||
All of Green Mario's opponents are creepy or spooky characters or a character using a scary alternate costume. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||4 (Dark) {{SSBU|Toon Link}}s||[[Luigi's Mansion|Green Mario's Condominium]]||Main Theme - Green Mario's Condominium (Brawl)||Despite all enemies sharing the same costume, their models weren't brightened or darkened to differ them. | ||
|- | |- | ||
|2||Giant {{ | |2||Giant {{SSBU|Ridley}}||[[Brinstar]]||Sector 1|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Bayonetta}}||[[Umbra Clock Tower]]||The Legend of Aesir|| | ||
|- | |- | ||
|4||{{ | |4||6 {{SSBU|Mii Fighter}}s||Green Mario's Condominium([[Battlefield form]])||Main Theme - Green Mario's Condominium (Brawl)|| | ||
|- | |- | ||
|5||{{ | |5||(Dark) {{SSBU|Link}}||[[Midgar]]||Death Mountain|| | ||
|- | |- | ||
|6||{{ | |6||(Wireframe) {{SSBU|Little Mac}}, then Giant {{SSBU|Mr. Game & Watch}}||Green Mario's Condominum ([[Ω form]])||On the Hunt -Gloomy Manor Ver- (Instrumental)||Items are absent. | ||
|- | |- | ||
|colspan="5"| | |colspan="5"|Bonus Stage | ||
|- | |- | ||
|Final||[[Dracula]]|| | |Final||[[Dracula]]||?||Nothing to Lose|| | ||
|} | |} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-09Luigi.jpg|thumb|Finding | [[File:WoL-09Luigi.jpg|thumb|Finding Green Mario in World of Light|left]] | ||
Although | Although Green Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
Green Mario was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat, and he can be found in the Mysterious Dimension being guarded by the Link (The Legend of Zelda) spirit after [[Meta Knight (SSBU)|Meta Knight]] has been awakened. | |||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|09 | | 09 | ||
|[[File:Luigi SSBU.png|center|108x108px]] | | [[File:Luigi SSBU.png|center|108x108px]] | ||
| {{SSBU|Green Mario}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|10,600 | | 10,600 | ||
|[[Luigi's Mansion]] ([[Ω form]]) | | [[Luigi's Mansion|Green Mario's Condominium]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | | ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion|Main Theme - Green Mario's Condominium}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Green Mario's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Green Mario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | |||
Additionally, | Additionally, Green Mariomakes an appearance in various Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Luigi Fighter Spirit.png|4. '''''Green Mario''''' | |||
Fox Luigi Spirit.png|25. Green Fox McMario | |||
Plessie.png|77. Plessie | |||
Goo Goo Buggy Spirit.png|81. Goo Goo Buggy | |||
Mr L Spirit.png|100. Mr. L | |||
Papercraft_Mario_Spirit.png|110. Papercraft Red Luigi | |||
Luigi Tennis.png|133. Green Mario (Red Luigi Tennis Aces) | |||
Stork.png|302. Stork | |||
Monster_Spirit.png|1133. MONSTER | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan= | |- | ||
! colspan=3|Spirit | |||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
! style="width:5%;"|Image | ! style="width:5%;"|Image | ||
! Name | ! Name | ||
! Enemy Fighter(s) | ! Enemy Fighter(s) | ||
! style="width:5%;"|Type | ! style="width:5%;"|Type | ||
Line 434: | Line 417: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|25 | |25 | ||
|{{ | |[[File:Fox Luigi Spirit.png|center|64x64px]] | ||
|{{anchor|Fox Luigi}}Fox [[Luigi|Green Mario]] | |||
|•Tail {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |•Tail {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|9,300 | |9,300 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|•Hazard: Heavy Wind | |•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect | |•Dangerously high winds are in effect | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | ||
|- | |- | ||
|35 | |35 | ||
|{{ | |[[File:Waluigi Spirit.png|center|64x64px]] | ||
|{{anchor|Waluigi}}[[Waluigi]] | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|9,200 | |9,200 | ||
|[[Peach's Castle]] | |[[Peach's Castle]] | ||
| | |•[[Assist Trophy]] Enemies (Waluigi) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}} | |{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}} | ||
|- | |- | ||
|89 | |89 | ||
|{{ | |[[File:Luigi's mach 8.png|center|64x64px]] | ||
|{{anchor|Mach 8}}Mach 8 | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|3,700 | |3,700 | ||
|[[Mario Circuit]] | |[[Mario Circuit|Red Luigi Circuit]] | ||
|•Hazard: High Gravity<br>•Item: Mario Kart | |•Hazard: High Gravity<br>•Item: Mario Kart | ||
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you | |•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}} | |{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}} | ||
|- | |- | ||
|100 | |100 | ||
|{{ | |[[File:Mr L Spirit.png|center|64x64px]] | ||
|{{anchor|Mr. L}}Mr. GM | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|4,300 | |4,300 | ||
|[[Luigi's Mansion]] ([[Ω form]]) | |[[Luigi's Mansion|Green Mario's Condminium]] ([[Ω form]]) | ||
|•Hazard: Fog | |•Hazard: Fog | ||
|•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly | |•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | |{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | ||
|- | |- | ||
|110 | |110 | ||
|{{ | |[[File:Dreambert.png|center|64x64px]] | ||
|{{anchor|Dreambert}}Dreambert | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|2,300 | |2,300 | ||
|[[Magicant]] ([[Battlefield form]]) | |[[Magicant]] ([[Battlefield form]]) | ||
Line 494: | Line 472: | ||
|•The floor is sleep-inducing | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}} | |{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}} | ||
|- | |- | ||
|121 | |121 | ||
|{{ | |[[File:Poltergust 5000.png|center|64x64px]] | ||
|{{anchor|Poltergust 5000}}[[Poltergust 5000]] | |||
|•{{SSBU|Luigi}} Team {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}{{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}{{Head|Luigi|g=SSBU|s=20px|cl=White}}{{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} Team (×4) ({{Head|Luigi|g=SSBU|s=20px|cl=Pink}}{{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}{{Head|Luigi|g=SSBU|s=20px|cl=White}}{{Head|Luigi|g=SSBU|s=20px|cl=Purple}}) | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|4,000 | |4,000 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion|Green Mario's Condominium]] | ||
|N/A | |N/A | ||
|•The enemy's throws have increased power | |•The enemy's throws have increased power | ||
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}} | ||
|- | |- | ||
|124 | |124 | ||
|{{ | |[[File:Waluigi1.png|center|64x64px]] | ||
|{{anchor|Waluigi (Mario Strikers)}}[[Waluigi]] (Red Mario Strikers) | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,600 | |3,600 | ||
|[[Wuhu Island]] (Swordplay Colosseum) | |[[Wuhu Island]] (Swordplay Colosseum) | ||
|•Item: [[Soccer Ball]] | |•Item: [[Soccer Ball]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Super Mario Bros.|Country Field: | |{{SSBUMusicLink|Super Mario Bros.|Country Field: away team}} | ||
|- | |- | ||
|133 | |133 | ||
|{{ | |[[File:Luigi Tennis.png|center|64x64px]] | ||
|{{anchor|Luigi (Mario Tennis Aces)}}Green Mario (Red Mario Tennis Aces) | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Green}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|3,400 | |3,400 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|N/A | |N/A | ||
|•The enemy favors smash attacks | |•The enemy favors smash attacks | ||
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}} | |{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}} | ||
|- | |- | ||
|257 | |257 | ||
|{{ | |[[File:Linebeck Spirit.png|center|64x64px]] | ||
|{{anchor|Linebeck}}Linebeck | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|9,000 | |9,000 | ||
|[[Wuhu Island]] (The boat) | |[[Wuhu Island]] (The boat) | ||
Line 542: | Line 516: | ||
|•No one knows how to swim | |•No one knows how to swim | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|- | |- | ||
|440 | |440 | ||
|{{ | |[[File:Slowpoke.png|center|64x64px]] | ||
|{{anchor|Slowpoke}}Slowpoke | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|3,300 | |3,300 | ||
|[[Mushroom Kingdom II]] | |[[Mushroom Kingdom II]] | ||
Line 554: | Line 527: | ||
|•Left and right controls will suddenly reverse after a little while<br>•All fighters have reduced move speed | |•Left and right controls will suddenly reverse after a little while<br>•All fighters have reduced move speed | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|- | |- | ||
|578 | |578 | ||
| | |[[File:Dungeon man.png|center|64x64px]] | ||
| | |Dungeon Man | ||
|•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|4,200 | |4,200 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
Line 566: | Line 538: | ||
|•[[Stamina battle]]<br>•The enemy is giant | |•[[Stamina battle]]<br>•The enemy is giant | ||
|{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}} | |{{SSBUMusicLink|EarthBound|Magicant (for 3DS / Wii U)}} | ||
|- | |- | ||
|584 | |584 | ||
| | |[[File:Duster.png|center|64x64px]] | ||
| | |Duster | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Orange}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|2,500 | |2,500 | ||
|[[Pac-Land]] ([[Battlefield form]]) | |[[Pac-Land]] ([[Battlefield form]]) | ||
Line 578: | Line 549: | ||
|•The stage is covered in fog<br>•The enemy's kicks and knee strikes have increased power | |•The stage is covered in fog<br>•The enemy's kicks and knee strikes have increased power | ||
|{{SSBUMusicLink|EarthBound|You Call This a Utopia?!}} | |{{SSBUMusicLink|EarthBound|You Call This a Utopia?!}} | ||
|- | |- | ||
|834 | |834 | ||
| | |[[File:Donresetti.png|center|64x64px]] | ||
| | |Don | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|3,200 | |3,200 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 590: | Line 560: | ||
|•The enemy starts the battle with a {{b|Hammer|item}}<br>•Periodic earthquakes will shake the stage<br>•The enemy can swing the Hammer for a long time | |•The enemy starts the battle with a {{b|Hammer|item}}<br>•Periodic earthquakes will shake the stage<br>•The enemy can swing the Hammer for a long time | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | ||
|- | |- | ||
|847 | |847 | ||
| | |[[File:Kappndriver.png|center|64x64px]] | ||
|[[Kapp'n]] (Wild World) | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,600 | |3,600 | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|•Assist Trophy Enemies (Kapp'n) | |•Assist Trophy Enemies ([[Kapp'n]]) | ||
|•[[Stamina battle]]<br>•Hostile assist trophies will appear | |•[[Stamina battle]]<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}} | |{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}} | ||
|- | |- | ||
|855 | |855 | ||
| | |[[File:Dr. Shrunk .png|center|64x64px]] | ||
| | |Dr. Shrunk | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|4,100 | |4,100 | ||
|[[Town and City]] | |[[Town and City]] | ||
|•Item: | |•Item: [[Banana]]s | ||
|•Timed battle | |•Timed battle<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | |{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | ||
|- | |- | ||
|935 | |935 | ||
| | |[[File:Glass Joe Spirit.png|center|64x64px]] | ||
| | |Glass Joe | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|1,700 | |1,700 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 626: | Line 593: | ||
|•[[Stamina battle]]<br>•The enemy loves to taunt | |•[[Stamina battle]]<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | |{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | ||
|- | |- | ||
|1,189 | |1,189 | ||
|{{ | |{{anchor|Yama}}[[File:Yama.png|center|64x64px]] | ||
| | |Yama | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2 | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|2,000 | |2,000 | ||
|[[Tomodachi Life]] | |[[Tomodachi Life]] | ||
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | |•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | |•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - NES Remix 2}} | ||
|- | |- | ||
|1,225 | |1,225 | ||
|{{ | |{{anchor|Hsien}}[[File:Master Fusui.png|center|64x64px]] | ||
| | |Hsien | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|1,800 | |1,800 | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
| | |•[[Assist Trophy]] Enemies (Dr. Kawashima) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan= | |- | ||
! colspan=3|Spirit | |||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
! colspan=1|Inspiration | ! colspan=1|Inspiration | ||
Line 686: | Line 627: | ||
! style="width:5%;"|Image | ! style="width:5%;"|Image | ||
! Name | ! Name | ||
! Enemy Fighter(s) | ! Enemy Fighter(s) | ||
! style="width:5%;"|Type | ! style="width:5%;"|Type | ||
Line 697: | Line 637: | ||
|- | |- | ||
|81 | |81 | ||
|{{ | |[[File:Goo Goo Buggy Spirit.png|center|64x64px]] | ||
|{{anchor|Goo-Goo Buggy}}Goo-Goo Buggy | |||
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|3,400 | |3,400 | ||
| | |{{SSB4|Mario Circuit}} | ||
|•Assist Trophy Enemies ( | |•Assist Trophy Enemies (Chain Chomp) | ||
|•Hostile assist trophies will appear<br>•The enemy has increased move speed | |•Hostile assist trophies will appear<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}} | |{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}} | ||
Line 709: | Line 649: | ||
|- | |- | ||
|101 | |101 | ||
|{{ | |[[File:DimentioSpirit.png|center|64x64px]] | ||
|{{anchor|Dimentio}}Dimentio | |||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br> | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,800 | |3,800 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
|•Attack | |•Attack power ↑ | ||
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | |•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | |{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | ||
|{{s|mariowiki| | |{{s|mariowiki|Mr. L}} | ||
|- | |- | ||
|108 | |108 | ||
|{{ | |[[File:Starlow Spirit.png|center|64x64px]] | ||
|{{anchor|Starlow}}Starlow | |||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|3,300 | |3,300 | ||
|[[Brinstar]] ([[Battlefield form]]) | |[[Brinstar]] ([[Battlefield form]]) | ||
Line 733: | Line 673: | ||
|- | |- | ||
|128 | |128 | ||
|{{ | |[[File:MC Ballyhoo Big Top.png|center|64x64px]] | ||
|{{anchor|MC Ballyhoo & Big Top}}MC [[Ballyhoo & Big Top]] | |||
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|1,600 | |1,600 | ||
| | |[[Mario Circuit]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Certain items will appear in large numbers after a little while | |•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}} | |{{SSBUMusicLink|Super Mario Bros.|Pandemonium}} | ||
| | | | ||
|- | |- | ||
|1,132 | |1,132 | ||
|{{ | |{{anchor|Hockey Players}}[[File:Hockey Players Spirit.png|center|64x64px]] | ||
| | |Hockey Players | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|1,500 | |1,500 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | |[[Pokémon Stadium]] ([[Ω form]]) | ||
Line 757: | Line 697: | ||
|- | |- | ||
|1,154 | |1,154 | ||
|{{ | |{{anchor|Dion, Max, & Jack}}[[File:Dion Max and Jack.png|center|64x64px]] | ||
| | |Dion, Max, & Jack | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|1,800 | |1,800 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
Line 767: | Line 707: | ||
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|Jack | |Jack | ||
|} | |} | ||
Line 798: | Line 726: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBU Luigi Number.png| | SSBU Luigi Number.png|Green Mario's fighter card. | ||
SSBUWebsiteLuigi1.jpg|Green Mario [[taunting]] on [[Magicant]]. | |||
SSBUWebsiteLuigi1.jpg|[[ | SSBUWebsiteLuigi2.jpg|[[Launch]]ing {{SSBU|Cloud}} with a sweetspotted [[Super Jump Punch]] on {{SSBU|Battlefield}}. | ||
SSBUWebsiteLuigi2.jpg| | SSBUWebsiteLuigi3.jpg|Tossing a [[Fireball]] on [[Skyloft]]. | ||
SSBUWebsiteLuigi3.jpg| | SSBUWebsiteLuigi4.jpg|Attacking {{SSBU|Snake}} with his neutral [[jab]] on [[Coliseum]]. | ||
SSBUWebsiteLuigi4.jpg| | SSBUWebsiteLuigi5.jpg|[[Raccoon]] Green Mario with [[Bewear]] on [[Pilotwings]]. | ||
SSBUWebsiteLuigi5.jpg| | SSBUWebsiteLuigi6.jpg|Attacking {{SSBU|Wario}} with his [[neutral aerial]] on [[Bridge of Eldin]]. | ||
SSBUWebsiteLuigi6.jpg| | SSBUWebsiteOlimar5.jpg|Taunting next to [[Pikmin]] and {{SSBU|Olimar}} on [[Distant Planet]]. | ||
SSBUWebsiteOlimar5.jpg|Taunting | SSBUWebsiteInkling2.jpg|Splatted by {{SSBU|Inkling}} on [[Luigi's Mansion|Green Mario's Condominium]]. | ||
SSBUWebsiteInkling2.jpg| | SSBUWebsiteSukapon3.jpg|[[Grab]]bed by [[Sukapon]]. | ||
SSBUWebsiteSukapon3.jpg| | |||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=-Dv_DXqdC9k}} | ||
==Trivia== | ==Trivia== | ||
*In {{SSBU|Simon}}'s reveal trailer, Green Mario was shown having his soul taken by Death, which led to humorous posts from the community claiming that Green Mario had been officially "killed off". In turn, {{s|wikipedia|BBC News}} wrote a mock [https://www.bbc.co.uk/news/newsbeat-45127783 obituary] for Green Mario. Nintendo UK eventually [https://twitter.com/NintendoUKVS/status/1027210656821469184 responded] with a short message of "Green Mario is okay" as a nod to this event. | |||
**Green Mario was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, {{SSBU|Mario}} and {{SSBU|Mega Man}} were present in this Direct, even after what happened in {{SSBU|Ridley}}'s [https://www.youtube.com/watch?v=aisZuQxMZZc reveal trailer]. | |||
*In {{SSBU|Simon}}'s reveal trailer, | ***Green Mario is also one of three characters to not appear in any in-battle footage in the Direct, the others being {{SSBU|R.O.B.}} and the {{SSBU|Mii Fighter}}s. <!--Ryu appears in the background of the "Rules" image in that portion of the Direct.--> | ||
** | *''{{s|mariowiki|Luigi's Mansion 3|Green Mario's Condominium 3}}'' was teased before it was officially announced through Simon's trailer, as Green Mario can be seen using the new Poltergust from the aforementioned game. | ||
*** | *Green Mario's pose in the panoramic artwork for ''Ultimate'' is reminiscent of his pose in a group artwork for ''[[Super Smash Bros. Melee|Melee]]''. | ||
*''{{ | *Green Mario is the first and only veteran in the series to have his standard grab be changed into a [[tether grab]] between installments. | ||
* | *In a promo screenshot for the game depicting Green Mario in his [[Waluigi]]-inspired costume, the L on his cap was green, but in the final game, it is purple, like in ''Super Smash Bros. 4''. | ||
* | *Green Mario is the only character to represent an upcoming game through his moveset. | ||
*In a promo screenshot for the game depicting | **{{SSBU|Yoshi}} also holds this distinction, though only through his ''[[mariowiki:Yoshi' Crafted World|Yoshi's Crappy World]]'' alternate costume and not through an actual moveset change. | ||
* | *Green Mario's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.<ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Green Mario's render and in-game model}}</ref> The head icon, however, properly colors the L. | ||
* | *Oddly, Green Mario's pipe during his on-screen appearance does not appear to have any lighting effects, unlike Mario's. | ||
* | *Green Mario is the only ''Smash 64'' veteran to be unlocked in the Dark Realm on Adventure Mode. | ||
* | *In the Super Smash Bros. Ultimate Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that Green Mario is the original Echo Fighter, as he was initially introduced as a simple palette swap of Red Luigi in 1983's ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]'' with identical abilities. Likewise, Green Mario was originally a full clone of Red Luigi in ''Smash 64'', though he has been heavily decloned to the point of becoming a pseudo-clone. | ||
*In the | *Green Mario is the only non-third party character to face [[Dracula]] as his final boss. | ||
* | *Green Mario’s official artwork is based on the third hit of his jab. This time, it portrays him with a scared expression. | ||
*Green Mario is green. | |||
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==References== | ==References== | ||
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[[Category:Luigi (SSBU)| ]] | [[Category:Luigi (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||