Editing Luigi (SSBU)
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, these changes have resulted in a mix of buffs and nerfs for Luigi in the transition to ''Ultimate'', and while he was initially considered to be nerfed overall. He received numerous buffs and changes that improve his strengths and benefit him, but also suffered from a few major nerfs in both the transition and game updates. As a result | Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, these changes have resulted in a mix of buffs and nerfs for Luigi in the transition to ''Ultimate'', and while he was initially considered to be nerfed overall. He received numerous buffs and changes that improve his strengths and benefit him, but also suffered from a few major nerfs in both the transition and game updates. As a result. He was nerfed slightly overall. | ||
Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. | Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. | ||
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Luigi received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed slightly overall. Update {{SSBU|1.1.0}} decreased his up aerial's ending lag, which improved its combo potential and restored its ability to auto-cancel with a short hop like in ''SSB'' and ''Brawl''. Update {{SSBU|2.0.0}} granted Luigi a handful of buffs, with the most notable being a noticeable increase to [[Luigi Cyclone]]'s knockback. Thanks to this buff, Luigi Cyclone now functions as a reliable KO confirm from down throw at high percentages when used on platforms. | Luigi received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed slightly overall. Update {{SSBU|1.1.0}} decreased his up aerial's ending lag, which improved its combo potential and restored its ability to auto-cancel with a short hop like in ''SSB'' and ''Brawl''. Update {{SSBU|2.0.0}} granted Luigi a handful of buffs, with the most notable being a noticeable increase to [[Luigi Cyclone]]'s knockback. Thanks to this buff, Luigi Cyclone now functions as a reliable KO confirm from down throw at high percentages when used on platforms. | ||
Aside from this, Luigi received a few quality of life buffs: his up smash's knockback was increased, [[Green Missile]]'s ending lag was decreased, and both his standing and pivot grabs gained 1 more active frame apiece. However, this update harmed Luigi more so than helped him by removing his down aerial's ability to [[meteor smash]] grounded opponents, which reverted it to how it functioned in ''SSB4''. This | Aside from this, Luigi received a few quality of life buffs: his up smash's knockback was increased, [[Green Missile]]'s ending lag was decreased, and both his standing and pivot grabs gained 1 more active frame apiece. However, this update harmed Luigi more so than helped him by removing his down aerial's ability to [[meteor smash]] grounded opponents, which reverted it to how it functioned in ''SSB4''. This nerfed most of its combo potential, particularly in regard to its consistency at performing [[zero-to-death]] combos. | ||
As part of update {{SSBU|3.0.0}}'s near-universal nerf to [[projectile]]s, [[Fireball]]'s [[shield damage]] output was decreased. Update {{SSBU|3.1.0}} improved his grab aerial's range by repositioning its plunger, and slightly improved his neutral attack's consistency. However, an adjustment to the timing of Luigi Cyclone's [[invincibility]] resulted in its utility being worsened slightly. Lastly, update {{SSBU|10.1.0}} noticeably improved his dash attack's consistency by decreasing its looping hits' knockback and adjusting its penultimate hit's angles. When coupled with the damage output buff it received in the transition to ''Ultimate'', Luigi's dash attack has become more reliable both as a burst option and as a risky, yet viable KO option. | As part of update {{SSBU|3.0.0}}'s near-universal nerf to [[projectile]]s, [[Fireball]]'s [[shield damage]] output was decreased. Update {{SSBU|3.1.0}} improved his grab aerial's range by repositioning its plunger, and slightly improved his neutral attack's consistency. However, an adjustment to the timing of Luigi Cyclone's [[invincibility]] resulted in its utility being worsened slightly. Lastly, update {{SSBU|10.1.0}} noticeably improved his dash attack's consistency by decreasing its looping hits' knockback and adjusting its penultimate hit's angles. When coupled with the damage output buff it received in the transition to ''Ultimate'', Luigi's dash attack has become more reliable both as a burst option and as a risky, yet viable KO option. |