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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was | {{cquote|''He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. Like in games prior to ''[[Super Smash Bros. 4]]'', he reprises his role as an unlockable character instead of a starter character. Luigi is classified as fighter #09, just behind the eight starter characters. | |||
As in '' | As in ''Smash 4'', Charles Martinet's portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Ike}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Mario}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Ike}}. | ||
*Have Luigi join the player's party in [[World of Light]]. | *Have Luigi join the player's party in [[World of Light]]. | ||
Luigi must then be defeated on [[Luigi's Mansion]] | With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]]. | ||
==Attributes== | ==Attributes== | ||
Luigi is a [[middleweight]] | Luigi is a [[Weight|middleweight]] who is somewhat floaty and has attributes that deviate from most characters of his weight class. Luigi has average [[walking]] and [[dash]]ing speeds, the second slowest [[air speed]], average [[air acceleration]], slightly below average [[gravity]], slow [[falling speed]] and fast falling speed and low [[traction]]. Luigi also sports a very high [[jump]] and [[double jump]], among the highest in the game. Overall, Luigi is a rather floaty character who is sluggish in some aspects, especially in the air. | ||
Like [[Mario (SSBU)|his older brother]], Luigi can be very difficult to punish, as only two of his standard moves and four of his attacks have more than 9 frames of startup lag (forward smash, down aerial, Fireball, and Green Missile) and a multitude of moves that hit at or before frame 5, such as neutral aerial or neutral attack, giving him among the fastest frame data in the game and an excellent punish game, which is complemented by the impressive utility of his overall moveset. Neutral attack's damage output and [[range]] are decent, and the first two hits can [[lock]]. Luigi's tilt attacks also have their own perks: forward tilt can be angled, and is useful for spacing; up tilt has excellent combo and juggling potential; and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself. Finally, Luigi's dash attack has a quick start-up, and with its reduced ending lag as well as its increased damage output and knockback, it is a much better move for approaching and attacking than in previous titles. | |||
Luigi's smash attacks are among the fastest of their kind, have below-average ending lag | Luigi's smash attacks are all among the fastest of their kind, have below-average ending lag and are strong enough to be reliable finishers, allowing them to quickly and effectively punish opponents close to him while being difficult to punish themselves on shield. Forward smash deals extra [[shield damage]], up smash is an effective anti-air attack due to rendering Luigi's head [[intangible]] while its hitboxes are active, and down smash is very useful for punishing rolls thanks to its minimal lag, respectable damage output, and long-range. Both up smash and down smash also have set-up potential at low percents if Luigi successfully covers the opponent's options afterward. | ||
Luigi's aerial attacks are also very useful, having a fast startup, lenient [[auto-cancel]] windows, quick [[interruptibility]] (except for neutral and back aerials) and low ending lag in general. In terms of autocanceling, he can autocancel all his aerials in a short hop, can autocancel all of them except for neutral aerial in a short hop fast fall and can use forward, up and down aerials twice in a single short hop. Lastly, he can use his forward and up aerials twice in a single short hop without suffering from landing lag. Neutral aerial is a [[sex kick]] and, like in previous installments, the only one that launches opponents vertically, which benefits its clean and late hitboxes: the former is a great combo breaker and deals high damage and good knockback, making it a reliable KO options at high percents, and both are very useful combo starters when [[SHFF]]'d, with the latter working even up to high percents. Forward aerial has the fastest duration of its kind and launches at the [[Sakurai angle]]; at low to medium percentages, these traits make it very reliable for [[approach]]ing or down throw-initiated combos into itself, neutral aerial and up aerial, as well as a reliable [[edge-guarding]] option at high percentages. Back aerial has the highest ending lag of Luigi's aerials by a noticeable margin, but other than a fast startup, it has a powerful clean hitbox on Luigi's feet and decent range, which enable it to function as a safe and reliable KOing and edgeguarding option, or as an approach option via [[reverse aerial rush]]. Up aerial is useful for combos, since it can either extend them or, thanks to having the lowest amount of landing lag out his aerials, use its clean hitbox to start them at low percentages when SHFF'd; as already mentioned above, its generous auto-cancel window and very low ending lag allow Luigi to use twice in a single short hop and still auto-cancel it successfully, a trait it shares with his forward aerial and Little Mac's neutral aerial. Lastly, down aerial is safe to use and has a clean hitbox which is a fast meteor smash, coming out on frame 10 and with only 16 frames of ending lag, the lowest of any meteor smash. Due to his powerful aerials with generally low lag all around, Luigi has an outstanding air game. | |||
Luigi has an excellent grab game, | Luigi has an excellent grab game, though unlike Mario, he has a [[tether grab]], using the Poltergust G-00 to grab his opponents, firing a toilet plunger at the opponent. The plunger can grab opponents from a decent distance, preventing the necessity for Luigi to get up close to his foes. It also provides Luigi with a [[grab aerial]], where he fires the toilet plunger as a projectile that deals minor damage and knockback, giving it edgeguarding potential and some combo utility, which is further compounded by its inability to be absorbed or reflected by opponents. Like Mario, Luigi has an average pummel, being able to deal multiple hits to opponents, and still follow up with his useful throws. Luigi's forward throw deals respectable damage and is useful for repositioning opponents or setting up edgeguards against them at higher percents. Back throw also deals respectable damage and great knockback, allowing it to KO at a mere 120%, or even earlier with [[rage]], and does not possess a noticeably long animation like Mario's, making it harder for the opponent to survive with [[DI]]. Up throw deals average damage and knockback, and possesses follow-up potential into forward or up aerials at mid percents, while having a collateral hitbox to harm bystanders. Lastly, down throw is Luigi's main combo throw, and one of his most useful attacks; it deals average knockback, has low ending lag, has a collateral hitbox before the throw that can hit bystanders, and launches at a vertical angle, enabling it to lead into potent and highly damaging combos. Down throw can combo into moves such as up tilt, up smash, all of Luigi's aerials and Super Jump Punch, due to its aforementioned traits. | ||
As a pseudo-[[clone]] of Mario, Luigi has | As a pseudo-[[clone]] of Mario, Luigi has two special moves that are derived from his older brother, yet his versions deviate in noticeable ways. [[Fireball]] is a [[projectile]] that is useful for pressuring, hindering an opponent's approach, or setting up an attack. Unlike Mario's Fireball, Luigi's is unaffected by gravity and moves up and down, which makes it somewhat less effective at hindering an opponent's [[recovery]] attempt, but allows it to cover a consistent area horizontally and vertically. Compared to Mario's version, Luigi's fireballs also have a clean hit that deals more damage, and they have less ending lag, allowing him to throw another one just one frame before the clean hit ceases. [[Super Jump Punch]] has fast startup-like Mario's, but propels him vertically instead of diagonally. By extension, it consists of a sweetspot and sourspot, instead of multiple hitboxes like Mario's. Its sweetspot boasts devastating power, which makes it a very potent punishment option, yet it is very risky because of its virtually useless sourspot and high ending lag. | ||
Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d, giving KO potential to the fully charged version. However, it also has a one-in-ten [[random]] chance of misfiring; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, [[Luigi Cyclone]] grants Luigi some [[invincibility]] frames on startup, enabling him to break out of combos or contest opposing attacks effectively. It also functions as a KOing option near the upper blast line, and is a guaranteed follow-up | Aside from these, Luigi's other special moves are completely distinct from Mario's. [[Green Missile]] deals damage and covers horizontal distance, both of which can be increased thanks to its ability to be [[charge]]d, giving KO potential to the fully charged version. However, it also has a one-in-ten [[random]] chance of misfiring; in this case, it becomes even stronger than the fully charged version, and travels much further. Lastly, [[Luigi Cyclone]] grants Luigi some [[invincibility]] frames on startup, enabling him to break out of combos or contest opposing attacks effectively. It also functions as a KOing option near the upper [[blast line]], and is a guaranteed follow-up out of down throw even at high percents; this can even be a KO combo on platforms. | ||
However, Luigi has some notable disadvantages. He has fairly sluggish mobility, with his extremely slow air speed and floaty physics | However, Luigi has some notable disadvantages. He has fairly sluggish mobility, with his extremely slow air speed and floaty physics giving him trouble landing, especially against faster characters, thus possessing a subpar approach and a weakness to [[juggling]]. His range, while better than Mario, is still below average, which leaves him fairly susceptible to getting outspaced by characters with long range, such as {{SSBU|Lucina}} and {{SSBU|Shulk}}, and compared to Mario, his lack of a [[reflect]]or makes it more difficult for him to deal with [[projectile camping]] (especially against characters such as {{SSBU|Link}}, {{SSBU|Samus}}, and {{SSBU|Simon}}) when combined with his awkward mobility. Additionally, his poor air mobility hinders his ability to approach with his aerial attacks and with his recovery. On top of this, his recovery, while long-distanced, is linear, slow and predictable, as Luigi Cyclone barely gives any additional height compared to previous games, leaving him to deal with his [[Super Jump Punch]] and [[Green Missile]] moves, the former which only travels straight upward, and the latter which has noticeable lag, cannot [[Edge sweet spot|sweetspot edges]], and relies on either charging or its random misfire chance to cover a serviceable distance. | ||
Overall, Luigi is a solid character, though he often tends to run hot-and-cold, unlike his brother. His terrifyingly quick frame data, air game and combos make him a force to be reckoned with, provided his opponents make careless mistakes. Luigi's combo game and KOing potential are easily superior to his brother's, having many different set-ups that can deal absurdly high damage within seconds, and then completely take stocks away. However, Luigi's short range - along with his only average ground mobility, abysmal aerial mobility, and predictable side and up specials - force him to fight at close-quarters all the time, hindering both his approach and recovery. | |||
Overall, Luigi is a | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Luigi has received | Luigi has received a mix of buffs and nerfs in his transition to ''Ultimate'', but has been slightly nerfed overall. While Luigi received numerous buffs and changes that improve his strengths and benefit him, he has also suffered from a few major nerfs; both points are also compounded by the universal changes to the game's engine, which were a mixed bag for him. | ||
Luigi's | In terms of direct changes, some of his least useful moves from ''Smash 4'' have received significant buffs: [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while [[dash attack]] has considerably decreased ending lag and increased power. Additionally, his existing KO options have been improved overall: [[forward smash]] has higher knockback and a lower trajectory across all angles, [[up smash]] and [[Luigi Cyclone]] have increased knockback, [[down smash]]'s sweetspots are easier to land and launch lower, and his [[Super Jump Punch]]'s signature sweetspot can KO at even lower percents. Further complementing these changes, his combo ability, already one of his strongest assets in ''Smash 4'', has been further improved; he has gained a new [[up tilt]] with less ending lag and more range in front of and above him, and his [[down throw]], already one of his best moves, leads to deadlier combos due to its lower ending lag and Luigi's faster [[jumpsquat]], having more consistent KO setups and even potential [[zero-to-death]]s. Lastly, Luigi Cyclone has received far more utility, dealing greater damage with more knockback, pulling opponents in more consistently thanks to its new [[windbox]]es, having more range, and granting [[invincibility]] on startup (especially in the air, which grants it as soon as frame 1), improving both its offensive and defensive capabilities, and with the addition of the Poltergust G-00 to Luigi's moveset, not only do his [[grab]]s have more range, but he has gained a [[grab aerial]], which fires a plunger that can set up combos and edgeguard opponents. | ||
Luigi also benefits from some of the universal changes. Like the rest of the veterans, Luigi has had decreased [[landing lag]] in all his aerial attacks and his mobility enhanced in most areas, but most importantly, his infamously low [[traction]] has been greatly increased, which somewhat alleviates his problems with [[approach]]ing and significantly improves his out of shield options. The increased [[shieldstun]] on grounded moves in comparison to ''Smash 4'' makes Luigi harder to punish on some of his moves, notably his newly improved down tilt. Lastly, unlike most characters, he falls faster and his gravity is higher, making him less vulnerable to juggles. | |||
However, while Luigi has received more buffs than nerfs, the few nerfs he received were significant enough to counter the buffs. The most notable example is Luigi Cyclone traveling much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of windboxes to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''Smash 4''. Another notable example comes from his new grabs: although they still have only moderate ending lag for their range, they possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks. This makes them much riskier to use and harder to land, especially since their increased startup removes many guaranteed setups into them and severely weakens Luigi's ability to [[shield grab]], consequently limiting his defensive game and the usage of his pivotal down throw. | |||
Lastly, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges now allow him to use one for recovery in a pinch. However, due to his floatiness, his air dodges now have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one at a time. Combined with his [[air speed]] remaining extremely low, along with the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edgeguarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance. | |||
Overall, Luigi has become even more polarizing than in ''Smash 4'': while his combo and KO capabilities have been improved, ''Ultimate''{{'}}s game engine and nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths and render him easier to KO due to his worsened recovery. Luigi has achieved decent tournament success in ''Ultimate'' so far, with respectable representation from players such as {{Sm|Elegant}} and {{Sm|SMB}}, though as a whole, his tournament results are not as dominating as they were in ''Smash 4''. This has lead to a positive reception of Luigi, although being slightly more mixed: several top players, such as {{sm|Dabuz}}, {{sm|Mew2King}}, {{sm|ESAM}}, {{sm|VoiD}}, {{sm|Samsora}} and {{sm|ZeRo}}, view him as either an upper mid-tier character or a high tier character. As for now, Luigi's true viability remains uncertain, although he is still considered a viable choice. | |||
Overall, Luigi has become even more polarizing than in '' | |||
{{SSB4 to SSBU changelist|char=Luigi}} | {{SSB4 to SSBU changelist|char=Luigi}} | ||
==Update history== | ==Update history== | ||
Luigi received a mix of buffs | Luigi has received a mix of buffs and nerfs via game updates, but has been buffed overall. Up aerial and [[Green Missile]] have less ending lag, which improved the former's combo potential, while up smash and [[Luigi Cyclone]] became stronger thanks to their higher knockback. Standing and pivot grabs' ranges also slightly improved via 1 frame increases to their active frames. However, down aerial has been noticeably nerfed: due to it no longer meteor smashing grounded opponents (instead behaving like in ''SSB4''), it has lost most of its combo potential and consistency at performing [[zero-to-death]]s. As part of update {{SSBU|3.0.0}}'s near-universal nerf to [[projectile]]s, [[Fireball]] also deals less [[shield damage]]. | ||
As part of update {{SSBU|3.0.0}}'s near-universal nerf to [[projectile]]s, [[Fireball]] | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{UpdateList (SSBU)/3.1.0|char=Luigi}} | {{UpdateList (SSBU)/3.1.0|char=Luigi}} | ||
==Moveset== | ==Moveset== | ||
*Luigi can [[crawl]]. | *Luigi can [[crawl]]. | ||
*Luigi possesses a [[ | *Luigi possesses a [[tether]] grab. | ||
**It can be used as | **It can also be used as an attack, but it is unable to grab ledges. | ||
''For a gallery of Luigi's hitboxes, see [[Luigi (SSBU)/Hitboxes|here]].'' | ''For a gallery of Luigi's hitboxes, see [[Luigi (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=A | |neutraldesc=A one-two combo followed by a hip bash. It hits on frame 2 and its last hit slightly moves Luigi forward, making it a safe option at close range. The first two hits can also be used for jab locking opponents. The first two hits originate from Mario's {{s|mariowiki|Punch}} + Punch + {{s|mariowiki|Kick}} combo from ''{{s|mariowiki|Super Mario 64}}'', which Luigi himself used in ''{{s|mariowiki|Super Mario 64 DS}}''. | ||
|ftiltname= | |||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=A | |ftiltdesc=A side kick. It can be angled. It is different from Mario's due to its different animation, but has similar properties and thanks to its higher damage output, it is strong enough to KO at very high percents at the ledge. Just like Luigi's other tilts, it comes out on frame 5. Good spacing option and has slightly more range than Mario's, but more ending lag. It is also outperformed by other stronger and more versatile spacing tools. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc= | |utiltdesc=A leaping uppercut, similar to {{SSBU|Mario}}'s, but more in front of Luigi rather than directly above himself. It is a potent combo starter, leading into itself at low percents and all of Luigi's aerials at mid to high percents. Usually KOs middleweights at around 180%. Compared to Mario's, it deals more damage, has more frontal range and less ending lag, but its much lower base knockback makes it less safe at very low percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A crouching | |dtiltdesc=A crouching kick. It has short range, and deals low damage and knockback. However, its very minimal lag allows it to be quickly used in succession to combo into itself and whittle down shields if the opponent is close enough to Luigi, as he can act as soon as he puts his foot back to the ground. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-4), 4% (hit 5) | |dashdmg=2% (hits 1-4), 4% (hit 5), 12% (total, if all hits connect) | ||
|dashdesc= | |dashdesc=Performs a flurry of punches, all while wincing nervously. It has been considerably improved from previous games, having significantly less ending lag and dealing both more damage and knockback, while still being one of the fastest dash attacks in the game in terms of startup, coming out at frame 4, tied with Ivysaur and Fox's dash attacks. Since Luigi runs forward, it has long range, but it is very punishable if whiffed. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} | |fsmashdmg={{ChargedSmashDmgSSBU|15}} | ||
|fsmashdesc= | |fsmashdesc= Steps slightly forward and quickly thrusts his fingers in front of him and performs a knifehand thrust, a move used in karate. Luigi's most powerful smash attack, dealing high damage and very high knockback scaling on all angles and also dealing high shield damage. It is his slowest grounded attack, but it is one of the fastest forward smashes, coming out on frame 12, with moderate ending lag (28 frames), and combined with its high shield damage, it is hard to punish. However, it has short range, making it difficult to land. | ||
|usmashname=Lead Headbutt | |usmashname=Lead Headbutt | ||
|usmashdmg={{ChargedSmashDmgSSBU|14}} (head), {{ChargedSmashDmgSSBU|12}} (body) | |usmashdmg={{ChargedSmashDmgSSBU|14}} (head), {{ChargedSmashDmgSSBU|12}} (body) | ||
|usmashdesc=An upward arcing headbutt. | |usmashdesc=An upward arcing headbutt. It is quite fast for a smash attack, coming out on frame 9, making it one of Luigi's fastest KO options, and launches opponents at a vertical angle towards him. Like Mario and Dr. Mario's up smashes, it renders his head [[intangible]] throughout its duration. Unlike theirs, however, it consists of a sweetspot and a sourspot that deals 2% less damage, the latter which is located closer to Luigi, but it is outprioritized by the sweetspot and is very unlikely to hit unless the opponent is practically touching him. Compared to Mario's version, it launches at a lower angle, but actually KOs earlier due to its higher knockback overall, the hitbox lasts for one more frame, giving it more frontal range and a longer period of intangibility, and the animation ends one frame earlier. Its combination of very fast interruptibility, the intangibility on Luigi's head and good power make it very hard to punish, especially out of shield. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|15}} (body), {{ChargedSmashDmgSSBU|14}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBU|15}} (body), {{ChargedSmashDmgSSBU|14}} (legs) | ||
|dsmashdesc=A | |dsmashdesc=A breakdancing kick, hitting on both sides of himself. Luigi's fastest smash attack, at frame 6, rivaling his tilts in speed, but also his weakest. In an opposite fashion to his up smash, both hits possess sweetspots located closer to Luigi, with the sourspots covering the rest of his legs. | ||
|nairname=Luigi Kick | |nairname=Luigi Kick | ||
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late) | |nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|nairdesc=A flying kick. It | |nairdesc=A flying kick. It has the fastest startup out of Luigi's aerials at frame 3, making it very useful for breaking out of combos. It also launches at a vertical angle, allowing it to start combos when [[SHFF]]'d, especially with its late hit. The clean hit possesses an above average damage output and high knockback, giving it good KO power. Just like his other aerials, it can autocancel in a short hop, although it is his only aerial that cannot autocancel in a short hop fastfall. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|8}} | |fairdmg={{ShortHopDmgSSBU|8}} | ||
|fairdesc= | |fairdesc=Swings his hand in a downwards arc in front of him and performs a downward knifehand strike, a move used in karate. Very fast, coming out on frame 7 and being interruptible just 13 frames after the hitbox ceases (frame 24), tying it with Pac-Man's forward aerial for the fastest in the game. It is a reliable follow-up from down throw at low to medium percents, and is useful for edgeguarding and approaching due to its extremely low ending lag, with the fastest interruptibility of its type. It autocancels at frame 21, and combined with its lack of ending lag, it can autocancel in a short hop fastfall and can be used twice in a short hop without landing lag. Its hitbox is positioned on Luigi's hand and arm, but also has a another, smaller hitbox on his shoulder that covers slightly around his body. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late) | |bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late) | ||
|bairdesc=A dropkick. It has decent range, | |bairdesc=A dropkick. It has decent range, the highest of Luigi's aerial attacks. The clean hit's sweetspot is located on Luigi's feet and deals high damage and great knockback, making it one of Luigi's best KOing options. Conversely, the clean hit's sourspot and the late hit deal much less damage and knockback. It comes out quickly on frame 6, but has noticeable ending lag, with 33 frames of lag, the highest of Luigi's aerials. It can autocancel both in a short hop and in a short hop fast fall, although in the latter's case, it requires strict timing. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|7}} (late) | |uairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|7}} (late) | ||
|uairdesc=A bicycle kick. It is useful for combos like Mario's up aerial, due to its very low | |uairdesc=A bicycle kick. It is useful for combos like Mario's up aerial, due to its very low end lag and landing lag, while dealing above-average damage for a combo move. However, it launches at a lower angle than Mario's, which makes it less effective for combos and juggling past low percents but making it better for edgeguarding. It also comes out one frame later than Mario's, at frame 5 instead of 4. Just like his forward aerial, Luigi can use his up aerial twice in a single short hop and still autocancel it due to its lenient autocancel window and low ending lag. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | |dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A corkscrew | |dairdesc=A diagonal corkscrew dropkick, similar to the {{s|mariowiki|Drill Stomp}} from ''{{s|mariowiki|Mario & Luigi: Dream Team}}''. It comes out on frame 10, has low landing lag, very low ending lag, autocancels in a short hop fastfall and has a clean hit that meteor smashes with respectable power, making it a safe edgeguarding option and a fast but powerful meteor smash with low risk and high reward. It also has the lowest ending lag of any meteor smash in the game, with only 15 frames of lag. However, the clean hit only affects the hitbox on Luigi's feet and only lasts one frame, whereas the late hit is less rewarding due to launching opponents horizontally away from Luigi, although this still makes it effective for edgeguarding. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percents, even possessing KO setups into Super Jump Punch. From the update onward, it only affects aerial opponents, removing most of its potential as a combo starter; however, it can still function as a valuable combo extender from a down throw or neutral aerial, launching opponents back to the ground and into more followup attacks. | ||
|zairname=Suction Shot | |zairname=Suction Shot | ||
|zairdmg=5% | |zairdmg=5% | ||
|zairdesc= | |zairdesc= Fires a plunger from his Poltergust G-00. It behaves unusually from other grab aerials in that it cannot be used as a tether recovery, and the plunger alongside its string detach from the Poltergust G-00 after being fired forward, behaving as a projectile that is affected by gravity and cannot be [[reflect]]ed or [[absorb]]ed, which makes it useful for edgeguarding. The plunger falls down until either landing on the ground or traveling a set distance, disappearing afterwards, and does not restrict Luigi from using his grab while active. Unlike other grab aerials, this move has a much higher landing lag of 20 frames, but if Luigi lands before firing the plunger, it can come out and hit opponents during landing lag, allowing it to combo into several ground attacks at close enough range. This attributes make it a good projectile overall. | ||
|grabname=Suction Shot | |grabname=Suction Shot | ||
|grabdesc= | |grabdesc=Fires a plunger from his Poltergust G-00. Has shorter range than other extended grabs, but less ending lag, with Luigi being able to act out of it before the plunger disappears. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Squeezes the opponent with the Poltergust G-00. Much quicker than his previous pummel, but does less damage. | ||
|fthrowname=Slam | |fthrowname=Slam | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Slams the opponent forward with the Poltergust G-00. Luigi's second most damaging throw, but has limited utility outside of dealing damage and setting up edge-guards at high percents. Based on the Slam ability from ''Luigi's Mansion 3''. | ||
|bthrowname=Slam | |bthrowname=Slam | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is Luigi's most damaging and strongest throw, as well as one of the strongest back throws in | |bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is Luigi's most damaging and strongest throw, as well as one of the strongest back throws in '' Ultimate'', being able to reliably KO middleweights under 120% at the edge. Based on the Slam ability from ''Luigi's Mansion 3''. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% (throw), 6% (collateral) | |uthrowdmg=8% (throw), 6% (collateral) | ||
|uthrowdesc=Swings the Poltergust G-00 | |uthrowdesc=Swings the Poltergust G-00 upwards. It can combo into a forward aerial or up aerial at low to mid percents, and possesses a collateral hitbox that launches bystanders upwards alongside the thrown opponent. It is generally considered less versatile than down throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=3% (hit 1 and throw) | |dthrowdmg=3% (hit 1 and throw) | ||
|dthrowdesc=Shoves the opponent under himself and {{ | |dthrowdesc=Shoves the opponent under himself and {{s|mariowiki|Ground Pound}}s them. It is Luigi's most useful attack one of the most effective combo starters in the game, thanks to its average knockback, low ending lag and mostly vertical angle. It can combo into several moves, including an up tilt or up smash at low percents, and any of Luigi's aerials or Luigi Cyclone at low and up to high percents, as well as an aerial sweetspotted Super Jump Punch. Its most effective followup at lower percents is a clean down aerial, followed up by a neutral aerial into another clean down aerial, before finally ending with an up aerial into a Super Jump Punch for a [[zero-to-death combo]] that works on a wide variety of characters. At higher percents, it has several potential KO setups, including an aerial Super Jump Punch, a back aerial near the edge, and Luigi Cyclone on platforms. It has a collateral hitbox before the throw at frames 18-28 that can hit bystanders, and due to the throw's low ending lag, Luigi can act as soon as he comes back to the ground. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Performs a | |floorfdesc=Performs a breakdancing kick before getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Performs a | |floorbdesc=Performs a breakdancing kick before getting up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Performs | |floortdesc=Performs a wheel kick while getting up. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
Line 187: | Line 159: | ||
|nsname=Fireball | |nsname=Fireball | ||
|nsdmg=6% (clean), 5% (late) | |nsdmg=6% (clean), 5% (late) | ||
|nsdesc= | |nsdesc=Throws a {{s|mariowiki|Green Fireball}}. It is fairly [[spam]]mable, which enables it to pressure opponents from afar and hinder approaches,. Compared to Mario's Fireball, Luigi's version has less ending lag and has a clean hit that deals more damage, with Luigi being able to throw another fireball when the clean hit ceases. Unlike Mario's version, the fireball also unaffected by gravity, which gives it more vertical range, but makes it less suitable for edgeguarding. | ||
|ssname=Green Missile | |ssname=Green Missile | ||
|ssdmg=≈6. | |ssdmg=≈6.16% (uncharged), ≈21% (fully charged), 25% (misfired) | ||
|ssdesc=Crouches and then | |ssdesc=Crouches and then shoots himself forward to perform a flying [[Wikipedia:Professional wrestling attacks|battering ram]]. It takes more than a full second to fully charge, but deals impressive damage upon doing so. Upon reaching full charge, it has KO potential and can be held for some time before being automatically canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, KOing opponents at around 60% from the center of {{SSBU|Final Destination}}; this is known as Overzealous Green Missile. A misfired Green Missile, also grants intangibility on frames 18-22, and always travels the same distance regardless of the charge. However, its considerable ending lag makes it punishable whether it is used for offense or recovering, which makes [[read]]s very important in order to use it effectively. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) | |usdmg=25% (grounded sweetspot), 20% (aerial sweetspot), 1% (sourspot) | ||
|usdesc=A jumping uppercut. Its grounded sweetspot emits a [[ping]] sound and triggers a | |usdesc=A jumping uppercut. Its grounded sweetspot emits a [[ping]] sound and triggers a Special Zoom upon hitting, and boasts excellent damage output with impressive knockback, KOing opponents from 37% to 67% depending on weight from ground level. Its aerial sweetspot is larger, yet deals less damage and knockback (though it is still powerful), and does not have the special effects of the grounded sweetspot. Both versions also grant intangibility for three frames, starting frame 8 on the ground and frame 6 in the air. However, it is very punishable because of its considerable landing lag, while its abysmally weak sourspot lacks KO potential and is very unsafe. | ||
|dsname=Luigi Cyclone | |dsname=Luigi Cyclone | ||
|dsdmg=2% (hits 1-4), 4% (hit 5) | |dsdmg=2% (hits 1-4), 4% (hit 5) | ||
|dsdesc= | |dsdesc=Rapidly spins around as a vortex generates around himself, trapping the opponent and damaging them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before assuming a [[wikipedia:Spreadeagle (position)|spread-eagle position]] to launch them. It allows Luigi to move horizontally on the ground, as well as rise by mashing the special move button, although both abilities are considerably weaker than in previous games. It also grants Luigi [[invincibility]] during startup (frames 4–8 while grounded and 1–7 in midair), and has [[windbox]]es around Luigi to pull opponents into the attack, making it a potent combo breaker that, compared to his neutral aerial, is more effective but slightly less rewarding. The final hit has respectable power, with the grounded version KOing middleweights at around 160%. It should also be noted that Luigi Cyclone now requires consistent mashing for all hits to connect. | ||
|fsname=Poltergust G-00 | |fsname=Poltergust G-00 | ||
|fsdmg=30.1% (maximum captured), 10% (ejection) | |fsdmg=30.1% (maximum captured), 10% (ejection) | ||
|fsdesc=Wields the Poltergust G-00 to vacuum nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles | |fsdesc=Wields the {{s|mariowiki|Poltergust G-00}} to vacuum nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
A green {{s|mariowiki|Warp Pipe}} appears, and Luigi leaps out of it while hesitantly saying "Let's-a go!", sporting a frightened expression that is very similar to his expression on the cover of ''{{s|mariowiki|Luigi's Mansion}}''. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Performs | *'''Up taunt''': Performs five quick poses, one after the other. When switching from pose to pose he says, "Hoh, hah, hee, heh, hoo!" | ||
:#Flashes | :#Flashes a V-Sign. | ||
:#Points both his fingers in the direction he is facing, looking frightened. | :#Points both his fingers in the direction he is facing, looking frightened. | ||
:#Holds his finger under his nose | :#Holds his finger under his nose, his eyes looking at the player. This pose is, in some respects, similar to his ''{{s|mariowiki|Mario & Luigi: Partners in Time}}'' artwork. | ||
:#Crouches down to the floor with his back turned to the player | :#Crouches down to the floor with his back turned to the player. | ||
:#Assumes a | :#Assumes a fearful position with his hands on his cheeks, mimicking his artwork from ''{{s|mariowiki|Luigi's Mansion}}''. | ||
*'''Side taunt''': [[Wikipedia:Planking (fad)|Planks]] while saying "Pow pow | *'''Side taunt''': [[Wikipedia:Planking (fad)|Planks]] while saying "Pow pow!" Due to it moving Luigi forward into the [[Hitbox#Hitboxes in three dimensions|z-axis]] and lowering his hurtbox, some attacks may actually miss him as a result. | ||
*'''Down taunt''': Bashfully kicks the ground while sighing. | *'''Down taunt''': Bashfully kicks the ground while sighing. One of the only taunts in the game to inflict damage; it deals 2% and [[meteor smash]]es opponents with high [[set knockback]], making it a surprisingly reliable combo starter onstage, and allowing it to [[one-hit KO]] opponents offstage or hanging on edges. It is similar to the animation Luigi performs when he loses a {{s|mariowiki|minigame}} in ''{{s|mariowiki|Mario Party 2}}''. | ||
<gallery> | <gallery> | ||
SSBULuigiTaunt1.gif|Luigi's up taunt. | SSBULuigiTaunt1.gif|Luigi's up taunt. | ||
Line 263: | Line 194: | ||
*Pulls his nose, which stretches slightly and then recoils back into place. | *Pulls his nose, which stretches slightly and then recoils back into place. | ||
<gallery> | <gallery> | ||
SSBULuigiIdle1.gif|Luigi's first idle pose | SSBULuigiIdle1.gif|Luigi's first idle pose | ||
SSBULuigiIdle2.gif|Luigi's second idle pose | SSBULuigiIdle2.gif|Luigi's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' [[Wikipedia:Planking (fad)|Planks]] twice, much like in his side taunt | *'''Left:''' [[Wikipedia:Planking (fad)|Planks]] twice, much like in his side taunt (as well as his artwork in SSB4). | ||
*'''Up:''' | *'''Up:''' Turns around and makes gun motions with his fingers, saying "Bang, bang." Afterwards, he alternates between pointing his fingers and nose to the right and left. | ||
*'''Right:''' Childishly | *'''Right:''' Childishly swings his arms at the air, then gasps while holding his hand out (similar to his "character chosen" animation in ''Super Smash Bros.'' and his dash attack, but with a different ending animation). | ||
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A | [[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{s|mariowiki|Super Mario Bros.}}'', slightly sped up.]] | ||
<gallery> | <gallery> | ||
LuigiVictoryPose1SSBU.gif | LuigiVictoryPose1SSBU.gif | ||
Line 315: | Line 209: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Initially, Luigi was seen as noticeably inferior to his appearance in ''Smash 4''. This is because some of Luigi's most useful tools from the previous game were significantly nerfed: Luigi's new grab was initially seen in a rather negative way because it had more lag, and [[Luigi Cyclone]] almost lost the ability to grant vertical distance when mashed, weakening Luigi's recovery and removing Luigi's Cyclone gimp. Although Luigi initially had a zero-to-death combo with his down throw and down aerial, update 2.0.0 would make it harder to perform. This, along with mediocre results at best, caused many people to believe that Luigi was no longer viable anymore. | |||
Despite Luigi's perception, however, several Luigi mains such as {{Sm|Elegant}}, {{Sm|Navy}}, and {{Sm|SMB}} managed to produce many strong results as the metagame progressed. This, along with several buffs to Luigi, helped improve Luigi's perception in the community, as the buffs in Luigi's transition were far more significant than previously thought, and he is now mostly seen as a upper mid-tier character to a lower high-tier character. | |||
'' | ===Notable players=== | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
====Active==== | |||
*{{Sm|benn 9 9 9|USA}} - Placed 33rd at {{Trn|Glitch 8 - Missingno}} with wins over {{Sm|Toast}} and {{Sm|Beast}}. | |||
*{{Sm|Elegant|USA}} (#32) - Considered the best Luigi player in the world. Places well at {{Trn|Mega Smash Mondays}} tournaments. Also placed 1st at both {{Trn|Standoff 2019}} and {{Trn|2GG: SoCal Chronicles 2020}}, 2nd at {{Trn|The Kid, the Goat, and the Mang0 }}, 3rd at {{Trn|SoCal Chronicles}}, 4th at {{Trn|Low Tier City 7}}, 9th at {{Trn|No Fun Allowed 3}}, 17th at both {{Trn|EVO 2019}} and {{Trn|Port Priority 5}}, 49th at {{Trn|Frostbite 2019}}, and has wins over {{Sm|Larry Lurr}}, {{Sm|Charlie}}, {{Sm|ESAM}}, {{Sm|ScAtt}}, {{Sm|Samsora}}, {{Sm|Cosmos}}, {{Sm|Raito}}, {{Sm|Light}}, and {{Sm|WaDi}}. | |||
*{{Sm|FedVsRafa|USA}} - Placed 25th at {{Trn|Battle of BC 3}}. | |||
*{{Sm|HIKARU|Japan}} (#41) - Has a strong Luigi secondary. Placed 3rd at {{Trn|Waseda Festival 2019}}, 9th at {{Trn|Umebura SP 7}}, and 13th at {{Trn|Umebura SP 6}} in conjunction with {{SSBU|Pokémon Trainer}}. | |||
*{{Sm|Landon|Canada}} - The best Luigi player in Canada. Placed 5th at {{Trn|Rising Stars at EGLX 2019}}. Has a win over {{Sm|Mew2King}}. | |||
*{{Sm|Lunamado|Japan}} - Co-mains Luigi and {{SSBU|Bowser}}. Placed 4th at {{Trn|KVOxTSB 2019}}, 5th at {{Trn|Sumabato SP 5}}, 13th at {{Trn|Sumabato SP 8}} and {{Trn|Sumabato SP 11}}, 17th at {{Trn|Umebura SP 7}}, and 25th at {{Trn|Sumabato SP 4}} as one of his characters. | |||
*{{Sm|Navy|Japan}} - The best Luigi main in Japan. Placed 5th at {{Trn|Sumabato SP 4}} and 17th at {{Trn|Sumabato SP 3}}, having wins over {{Sm|kept}}, {{Sm|Shuton}}, {{Sm|Gackt}}, {{Sm|Masashi}}, and {{Sm|Etsuji}}. | |||
*{{Sm|Ron|Japan}} (#50) - Uses Luigi as a secondary. Placed 3rd at {{Trn|Sumabato SP 6}} as one of his characters. | |||
*{{Sm|Shana|USA}} - The best Luigi player in the Midwest. Placed 3rd at both {{Trn|Show Me Your Moves 20}} and {{Trn|House of Paign 22}}. Has wins over {{Sm|Daybreak}}, {{Sm|SKITTLES!!}}, {{Sm|ESAM}}, and {{Sm|Sandstorm}}. | |||
*{{Sm|SMB|USA}} - Placed 7th at {{Trn|MONZA Ignition Speed Festival}}, 9th at both {{Trn|Overclocked Ultimate}} and {{Trn|Return to Subspace 2}}, 17th at {{Trn|Glitch 7}}, and 33rd at {{Trn|MomoCon 2019}}, places well at Synthesis tournaments, and has wins over {{Sm|Light|p=Connecticut}}, {{Sm|Puppeh}}, {{Sm|MattyG}}, {{Sm|LingLing}}, {{Sm|Raffi-X}}, and {{Sm|Pelca}}. | |||
*{{Sm|Stroder|USA}} - Uses Luigi as a secondary. Placed 1st at both {{Trn|Ascension III}} and {{Trn|Ascension VIII}}, and 5th at {{Trn|Standoff 2019}} using Luigi as one of his characters. | |||
*{{Sm|Yamanaction|Japan}} - Placed 49th at {{Trn|Umebura SP 7}}, has wins over {{Sm|ProtoBanham}} and {{Sm|FILIP}}. | |||
*{{Sm| | ====Inactive==== | ||
*{{Sm|MrConCon|USA}} - Considered to be the third best Luigi player in the world prior to his inactivity with the game. Like Elegant, he also places well at {{Trn|Mega Smash Mondays}} tournaments. In addition, he has placed 9th at {{Trn|Pre-Genesix}}, 17th at {{Trn|SoCal Chronicles}}, and 65th at {{Trn|GENESIS 6}}. | |||
=={{SSBU|Classic Mode}}: Luigi's Nightmares== | =={{SSBU|Classic Mode}}: Luigi's Nightmares== | ||
[[File:SSBU Congratulations Luigi.png|thumb|Luigi's congratulations screen.]] | [[File:SSBU Congratulations Luigi.png|thumb|Luigi's congratulations screen.]] | ||
Luigi's opponents are | All of Luigi's opponents are creepy or scary characters or a character using a scary alternate costume. His boss, [[Dracula]], fits in with the theme, as he is a vampire and references the fact that Luigi prominently appeared in {{SSBU|Simon}} and {{SSBU|Richter}}’s reveal trailer. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Toon Link}} {{head|Toon Link|g=SSBU|s=20px|cl=Black}} (x4)||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Despite all enemies sharing the same costume, their models weren't brightened nor darkened to differentiate them. | ||
|- | |- | ||
|2||Giant {{ | |2||Giant {{SSBU|Ridley}} {{head|Ridley|g=SSBU|s=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Sector 1}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Bayonetta}} {{head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Mii Fighter}}s {{head|Mii Brawler|g=SSBU|s=20px}}(x3) {{head|Mii Swordfighter|g=SSBU|s=20px}}(x2) {{head|Mii Gunner|g=SSBU|s=20px}}(x1)||Luigi's Mansion ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Horde Battle.<br>{{SSBU|Mii Fighter}} costume combinations: | ||
*Hockey Mask and SSB T-shirt (Brawler) | *Hockey Mask and SSB T-shirt (Brawler) | ||
*Magic Hat and [[Ashley]] Outfit (Swordfighter) | *Magic Hat and [[Ashley]] Outfit (Swordfighter) | ||
Line 356: | Line 255: | ||
*[[Majora's Mask]] and SSB T-shirt (Swordfighter) | *[[Majora's Mask]] and SSB T-shirt (Swordfighter) | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Link}} {{head|Link|g=SSBU|s=20px|cl=Black}}||[[Midgar]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Little Mac}} {{head|Little Mac|g=SSBU|s=20px|cl=Wire}}, then Giant {{SSBU|Mr. Game & Watch}} {{head|Mr. Game & Watch|g=SSBU|s=20px}}||Luigi's Mansion ([[Ω form]])||''{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}''||Mr. Game & Watch is not announced in the loading screen. Items do not appear. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Dracula]]|| | |Final||[[Dracula]]||Castlevania||Phase 1: ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}''<br>Phase 2: ''{{SSBUMusicLink|Castlevania|Black Night}}''|| | ||
|} | |} | ||
Line 370: | Line 269: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-09Luigi.jpg|thumb|Finding Luigi in World of Light|left]] | [[File:WoL-09Luigi.jpg|thumb|Finding Luigi in World of Light|left]] | ||
Although Luigi does not appear in the World of Light opening cutscene | Although Luigi does not appear in the World of Light opening cutscene a puppet fighter of him does appear during the 'Army of puppets' cutscene. He was presumably vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
Luigi was one of the many fighters who fell under [[Dharkon]]'s control upon Galeem's first defeat, and he can be found in the | Luigi was one of the many fighters who fell under [[Dharkon]]'s control upon Galeem's first defeat, and he can be found in the Mysterious Dimension being guarded by the Link (The Legend of Zelda) spirit after awakening [[Meta Knight (SSBU)|Meta Knight]]. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|09 | | 09 | ||
|[[File:Luigi SSBU.png|center|108x108px]] | | [[File:Luigi SSBU.png|center|108x108px]] | ||
|Luigi | | {{SSBU|Luigi}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|10,600 | | 10,600 | ||
|[[Luigi's Mansion]] ([[Ω form]]) | | [[Luigi's Mansion]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | | ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Luigi's | Luigi's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Luigi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Luigi makes an appearance in various | Additionally, Luigi makes an appearance in various Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Luigi Fighter Spirit.png|4. '''''Luigi''''' | |||
Fox Luigi Spirit.png|25. Fox Luigi | |||
Plessie.png|77. Plessie | |||
Goo Goo Buggy Spirit.png|81. Goo Goo Buggy | |||
Mr L Spirit.png|100. Mr. L | |||
Papercraft_Mario_Spirit.png|110. Papercraft Mario | |||
Luigi Tennis.png|133. Luigi (Mario Tennis Aces) | |||
Stork.png|302. Stork | |||
Monster_Spirit.png|1133. MONSTER | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 437: | Line 336: | ||
|- | |- | ||
|25 | |25 | ||
|{{ | |[[File:Fox Luigi Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Fox Luigi}}Fox [[Luigi]] | ||
|''Super Mario series'' | |||
|•Tail {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |•Tail {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,300 | |9,300 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
Line 449: | Line 349: | ||
|- | |- | ||
|35 | |35 | ||
|{{ | |[[File:Waluigi Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Waluigi}}[[Waluigi]] | ||
|''Super Mario series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,200 | |9,200 | ||
|[[Peach's Castle]] | |[[Peach's Castle]] | ||
| | |•[[Assist Trophy]] Enemies (Waluigi) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}} | |{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}} | ||
Line 461: | Line 362: | ||
|- | |- | ||
|89 | |89 | ||
|{{ | |[[File:Luigi's mach 8.png|center|64x64px]] | ||
|''Mario Kart'' | |{{anchor|Mach 8}}Mach 8 | ||
|''Mario Kart series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Mario Circuit]] | |[[Mario Circuit]] | ||
Line 470: | Line 372: | ||
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you | |•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}} | |{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}} | ||
| | | | ||
|- | |- | ||
|100 | |100 | ||
|{{ | |[[File:Mr L Spirit.png|center|64x64px]] | ||
|''Paper Mario'' | |{{anchor|Mr. L}}Mr. L | ||
|''Paper Mario series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,300 | |4,300 | ||
|[[Luigi's Mansion]] ([[Ω form]]) | |[[Luigi's Mansion]] ([[Ω form]]) | ||
Line 485: | Line 388: | ||
|- | |- | ||
|110 | |110 | ||
|{{ | |[[File:Dreambert.png|center|64x64px]] | ||
|''Mario & Luigi'' | |{{anchor|Dreambert}}Dreambert | ||
|''Mario & Luigi series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,300 | |2,300 | ||
|[[Magicant]] ([[Battlefield form]]) | |[[Magicant]] ([[Battlefield form]]) | ||
Line 494: | Line 398: | ||
|•The floor is sleep-inducing | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}} | |{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}} | ||
| | | | ||
|- | |- | ||
|121 | |121 | ||
|{{ | |[[File:Poltergust 5000.png|center|64x64px]] | ||
|''Luigi's Mansion'' | |{{anchor|Poltergust 5000}}[[Poltergust 5000]] | ||
|•{{SSBU|Luigi}} Team {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}{{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}{{Head|Luigi|g=SSBU|s=20px|cl=White}}{{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |''Luigi's Mansion series'' | ||
| | |•{{SSBU|Luigi}} Team (×4) ({{Head|Luigi|g=SSBU|s=20px|cl=Pink}}{{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}{{Head|Luigi|g=SSBU|s=20px|cl=White}}{{Head|Luigi|g=SSBU|s=20px|cl=Purple}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,000 | |4,000 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 506: | Line 411: | ||
|•The enemy's throws have increased power | |•The enemy's throws have increased power | ||
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}} | |{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}} | ||
| | |Luigi | ||
|- | |- | ||
|124 | |124 | ||
|{{ | |[[File:Waluigi1.png|center|64x64px]] | ||
|''Super Mario Strikers'' | |{{anchor|Waluigi (Mario Strikers)}}[[Waluigi]] (Mario Strikers) | ||
|''Super Mario Strikers series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Wuhu Island]] (Swordplay Colosseum) | |[[Wuhu Island]] (Swordplay Colosseum) | ||
|•Item: [[Soccer Ball]] | |•Item: [[Soccer Ball]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Super Mario Bros.|Country Field: | |{{SSBUMusicLink|Super Mario Bros.|Country Field: away team}} | ||
| | | | ||
|- | |- | ||
|133 | |133 | ||
|{{ | |[[File:Luigi Tennis.png|center|64x64px]] | ||
|''Mario Tennis | |{{anchor|Luigi (Mario Tennis Aces)}}Luigi (Mario Tennis Aces) | ||
|''Mario Tennis series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,400 | |3,400 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|N/A | |N/A | ||
|•The enemy favors smash attacks | |•The enemy favors smash attacks | ||
Line 533: | Line 440: | ||
|- | |- | ||
|257 | |257 | ||
|{{ | |[[File:Linebeck Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Linebeck}}Linebeck | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|[[Wuhu Island]] (The boat) | |[[Wuhu Island]] (The boat) | ||
Line 545: | Line 453: | ||
|- | |- | ||
|440 | |440 | ||
|{{ | |[[File:Slowpoke.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Slowpoke}}Slowpoke | ||
|''Pokémon series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Mushroom Kingdom II]] | |[[Mushroom Kingdom II]] | ||
Line 557: | Line 466: | ||
|- | |- | ||
|578 | |578 | ||
| | |[[File:Dungeon man.png|center|64x64px]] | ||
|'' | |Dungeon Man | ||
|•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |''Earthbound series'' | ||
| | |•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,200 | |4,200 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
Line 569: | Line 479: | ||
|- | |- | ||
|584 | |584 | ||
| | |[[File:Duster.png|center|64x64px]] | ||
|'' | |Duster | ||
|''Earthbound series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,500 | |2,500 | ||
|[[Pac-Land]] ([[Battlefield form]]) | |[[Pac-Land]] ([[Battlefield form]]) | ||
Line 581: | Line 492: | ||
|- | |- | ||
|834 | |834 | ||
| | |[[File:Donresetti.png|center|64x64px]] | ||
|''Animal Crossing'' | |Don | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,200 | |3,200 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 593: | Line 505: | ||
|- | |- | ||
|847 | |847 | ||
| | |[[File:Kappndriver.png|center|64x64px]] | ||
|''Animal Crossing'' | |[[Kapp'n]] (Wild World) | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|[[New Donk City Hall]] (hazards off) | |[[New Donk City Hall]] (hazards off) | ||
|•Assist Trophy Enemies (Kapp'n) | |•Assist Trophy Enemies ([[Kapp'n]]) | ||
|•[[Stamina battle]]<br>•Hostile assist trophies will appear | |•[[Stamina battle]]<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}} | |{{SSBUMusicLink|Animal Crossing|Kapp'n's Song}} | ||
Line 605: | Line 518: | ||
|- | |- | ||
|855 | |855 | ||
| | |[[File:Dr. Shrunk .png|center|64x64px]] | ||
|''Animal Crossing'' | |Dr. Shrunk | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Town and City]] | |[[Town and City]] | ||
|•Item: | |•Item: [[Banana]]s | ||
|•Timed battle | |•Timed battle<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | |{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | ||
| | | | ||
|- | |- | ||
|935 | |935 | ||
| | |[[File:Glass Joe Spirit.png|center|64x64px]] | ||
|''Punch-Out!!'' | |Glass Joe | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | |''Punch-Out!! series'' | ||
| | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,700 | |1,700 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 629: | Line 544: | ||
|- | |- | ||
|1,189 | |1,189 | ||
|{{ | |{{anchor|Yama}}[[File:Yama.png|center|64x64px]] | ||
|Yama | |||
|''SimTower SP'' | |''SimTower SP'' | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2 | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,000 | |2,000 | ||
|[[Tomodachi Life]] | |[[Tomodachi Life]] | ||
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | |•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | |•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - NES Remix 2}} | ||
| | | | ||
|- | |- | ||
|1,225 | |1,225 | ||
|{{ | |{{anchor|Hsien}}[[File:Master Fusui.png|center|64x64px]] | ||
|''Sujin Taisen: Number Battles'' | |Hsien | ||
|''Sujin Taisen: Number Battles Series'' | |||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
| | |•[[Assist Trophy]] Enemies (Dr. Kawashima) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
| | | | ||
|- | |- | ||
|1,354 | |1,354 | ||
| | |[[File:L Block Spirit.png|center|64x64px]] | ||
|''Tetris'' | |L-Tetrimino & J-Tetrimino | ||
|''Tetris series'' | |||
|•{{SSBU|Luigi}} {{head|Luigi|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Luigi}} {{head|Luigi|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Mario Bros.]] ([[Battlefield form]]) | |[[Mario Bros.]] ([[Battlefield form]]) | ||
|•Hazard: Left Is Right, Right Is Left<br> | |•Hazard: Left Is Right, Right Is Left<br>•[[Assist Trophy]] Enemies ([[Waluigi]]) | ||
|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear | |•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Super Mario Bros.|Fever}} | |{{SSBUMusicLink|Super Mario Bros.|Fever}} | ||
|L-Tetrimino | |L-Tetrimino | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 697: | Line 604: | ||
|- | |- | ||
|81 | |81 | ||
|{{ | |[[File:Goo Goo Buggy Spirit.png|center|64x64px]] | ||
|''Mario Kart'' | |{{anchor|Goo-Goo Buggy}}Goo-Goo Buggy | ||
|''Mario Kart series'' | |||
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,400 | |3,400 | ||
| | |{{SSB4|Mario Circuit}} | ||
|•Assist Trophy Enemies ( | |•Assist Trophy Enemies (Chain Chomp) | ||
|•Hostile assist trophies will appear<br>•The enemy has increased move speed | |•Hostile assist trophies will appear<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}} | |{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}} | ||
Line 709: | Line 617: | ||
|- | |- | ||
|101 | |101 | ||
|{{ | |[[File:DimentioSpirit.png|center|64x64px]] | ||
|''Paper Mario'' | |{{anchor|Dimentio}}Dimentio | ||
|''Paper Mario series'' | |||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,800 | |3,800 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
|•Attack | |•Attack power ↑ | ||
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | |•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | |{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | ||
|{{s|mariowiki| | |{{s|mariowiki|Mr. L}} | ||
|- | |- | ||
|108 | |108 | ||
|{{ | |[[File:Starlow Spirit.png|center|64x64px]] | ||
|''Mario & Luigi'' | |{{anchor|Starlow}}Starlow | ||
|''Mario & Luigi series'' | |||
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,300 | |3,300 | ||
|[[Brinstar]] ([[Battlefield form]]) | |[[Brinstar]] ([[Battlefield form]]) | ||
Line 733: | Line 643: | ||
|- | |- | ||
|128 | |128 | ||
|{{ | |[[File:MC Ballyhoo Big Top.png|center|64x64px]] | ||
|''Mario Party'' | |{{anchor|MC Ballyhoo & Big Top}}MC [[Ballyhoo & Big Top]] | ||
|''Mario Party series'' | |||
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
| | |[[Mario Circuit]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Certain items will appear in large numbers after a little while | |•Certain items will appear in large numbers after a little while | ||
Line 745: | Line 656: | ||
|- | |- | ||
|1,132 | |1,132 | ||
|{{ | |{{anchor|Hockey Players}}[[File:Hockey Players Spirit.png|center|64x64px]] | ||
|Hockey Players | |||
|''Ice Hockey'' | |''Ice Hockey'' | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,500 | |1,500 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | |[[Pokémon Stadium]] ([[Ω form]]) | ||
Line 757: | Line 669: | ||
|- | |- | ||
|1,154 | |1,154 | ||
|{{ | |{{anchor|Dion, Max, & Jack}}[[File:Dion Max and Jack.png|center|64x64px]] | ||
|Dion, Max, & Jack | |||
|''Marvelous: Mouhitotsu no Takarajima'' | |''Marvelous: Mouhitotsu no Takarajima'' | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
Line 769: | Line 682: | ||
|- | |- | ||
|1,321 | |1,321 | ||
| | |[[File:Peachette Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |Peachette | ||
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''Super Mario series'' | ||
| | |•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Toad Hat, Yellow Toad Outfit)<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|10,000 | |10,000 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|•Easy to Launch<br> | |•Easy to Launch<br>•Low Gravity | ||
|•All fighters are easy to launch<br>•Timed battle | |•All fighters are easy to launch<br>•Timed battle<br>•Gravity is reduced | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}} | ||
|{{s|mariowiki|Luigi}} | |{{s|mariowiki|Luigi}} | ||
Line 799: | Line 713: | ||
<gallery> | <gallery> | ||
SSBU Luigi Number.png|Luigi's fighter card. | SSBU Luigi Number.png|Luigi's fighter card. | ||
LuigiJoinsTheBattleSSBU.jpg|Luigi's unlock notice. | |||
SSBUWebsiteLuigi1.jpg|[[ | SSBUWebsiteLuigi1.jpg|Luigi [[taunting]] on [[Magicant]]. | ||
SSBUWebsiteLuigi2.jpg| | SSBUWebsiteLuigi2.jpg|[[Launch]]ing {{SSBU|Cloud}} with a sweetspotted [[Super Jump Punch]] on {{SSBU|Battlefield}}. | ||
SSBUWebsiteLuigi3.jpg| | SSBUWebsiteLuigi3.jpg|Tossing a [[Fireball]] on [[Skyloft]]. | ||
SSBUWebsiteLuigi4.jpg| | SSBUWebsiteLuigi4.jpg|Attacking {{SSBU|Snake}} with his [[neutral attack]] on [[Coliseum]]. | ||
SSBUWebsiteLuigi5.jpg| | SSBUWebsiteLuigi5.jpg|[[Raccoon]] Luigi with [[Bewear]] on [[Pilotwings]]. | ||
SSBUWebsiteLuigi6.jpg| | SSBUWebsiteLuigi6.jpg|Attacking {{SSBU|Wario}} with his [[neutral aerial]] on [[Bridge of Eldin]]. | ||
SSBUWebsiteOlimar5.jpg|Taunting | SSBUWebsiteOlimar5.jpg|Taunting next to [[Pikmin]] and {{SSBU|Olimar}} on [[Distant Planet]]. | ||
SSBUWebsiteInkling2.jpg| | SSBUWebsiteInkling2.jpg|Splatted by {{SSBU|Inkling}} on [[Luigi's Mansion]]. | ||
SSBUWebsiteSukapon3.jpg| | SSBUWebsiteSukapon3.jpg|[[Grab]]bed by [[Sukapon]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=LlNXKM3sHWU}} | {{#widget:YouTube|id=LlNXKM3sHWU}} | ||
==Trivia== | ==Trivia== | ||
*Oddly, the physics of the Poltergust are different when the game speed is modified, which reduces the grab range of all of Luigi's grabs. | |||
*Oddly, the physics of the | *In {{SSBU|Simon}}'s reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, {{s|wikipedia|BBC News}} wrote a mock [https://www.bbc.co.uk/news/newsbeat-45127783 obituary] for Luigi. Nintendo UK eventually [https://twitter.com/NintendoUKVS/status/1027210656821469184 responded] with a short message of "Luigi is okay" as a nod to this event. | ||
*In {{SSBU|Simon}}'s reveal trailer, Luigi was shown having his soul taken by Death, which led to humorous posts from the community claiming that Luigi had been officially "killed off". In turn, {{ | **Luigi was not shown from the rest of the Super Smash Bros. Ultimate Direct (not counting menus and the like) of August 8th, 2018. Despite this, {{SSBU|Mario}} and {{SSBU|Mega Man}} were present in this Direct, even after being presumably killed in {{SSBU|Ridley}}'s [https://www.youtube.com/watch?v=aisZuQxMZZc reveal trailer]. | ||
**Luigi was not shown from the rest of the | |||
***Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being {{SSBU|R.O.B.}} and the {{SSBU|Mii Fighter}}s. <!--Ryu appears in the background of the "Rules" image in that portion of the Direct.--> | ***Luigi is also one of three characters to not appear in any in-battle footage in the Direct, the others being {{SSBU|R.O.B.}} and the {{SSBU|Mii Fighter}}s. <!--Ryu appears in the background of the "Rules" image in that portion of the Direct.--> | ||
*''{{ | *''{{s|mariowiki|Luigi's Mansion 3}}'' was teased before it was officially announced through Simon's trailer, as Luigi can be seen using the new Poltergust from the aforementioned game. | ||
*Luigi | *Luigi's pose in the panoramic artwork for ''Ultimate'' is reminiscent of his pose in a group artwork for ''[[Super Smash Bros. Melee|Melee]]''. | ||
*Luigi is the first and only | *Luigi is the first and only veteran in the series to have his standard grab be changed into a [[tether grab]] between installments. | ||
*In a promo screenshot for the game depicting Luigi in his [[Waluigi]]-inspired | **This is the inverse of another ''Smash 64'' veteran, {{SSBU|Link}}, who had his tether grab changed into a standard grab, due to being based on his ''Breath of the Wild'' incarnation. | ||
*Luigi is | *In a promo screenshot for the game depicting Luigi in his [[Waluigi]]-inspired costume, the L on his cap was green, but in the final game, it is purple, like in ''Super Smash Bros. 4''. | ||
*Luigi is the only character to represent an upcoming game at the time of the game's release through his moveset. | |||
**{{SSBU|Yoshi}} also holds this distinction, through his ''{{s|supermariowiki|Yoshi's Crafted World}}'' alternate costume. | |||
*Luigi's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.<ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> The head icon, however, properly colors the L. | *Luigi's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.<ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> The head icon, however, properly colors the L. | ||
*Prior to | *Prior to 3.1.0., Luigi's pipe during his on-screen appearance does not appear to have any lighting effects, unlike Mario's. | ||
*Luigi is the only | *Luigi is the only ''Smash 64'' veteran to be unlocked in the Dark Realm in Adventure Mode. | ||
*In the | *In the Super Smash Bros. Ultimate Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that Luigi is the original Echo Fighter, as he was initially introduced as a simple palette swap of Mario in 1983's ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]'' with identical abilities. Likewise, Luigi was originally a full clone of Mario in ''Smash 64'', though he has since been heavily decloned to the point of becoming a pseudo-clone. | ||
*Alongside {{SSBU|Greninja | *Alongside {{SSBU|Greninja}}, Luigi is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes. | ||
* | *Luigi, {{SSBU|Pac-Man}}, {{SSBU|Simon}} and {{SSBU|Richter}} are the only characters to face [[Dracula]] as the final boss in Classic Mode. | ||
* | **Luigi is also the only first-party character to face Dracula in Classic Mode. | ||
*Through unlocking through versus mode and awakening all fighters in World of Light, Luigi is the last | *Luigi’s official artwork is based on the third hit of his jab, but it portrays him with a scared expression. | ||
*Despite having all of his animations mirrored, Luigi has different animations when using moves that involve Poltergust G-00, so he may not face the screen when he uses his grabs and his Final Smash. He is the only character with mirrored animations to hold this distinction. | *Through unlocking through versus mode and awakening all fighters in World of Light, Luigi is the last ''Smash 64'' veteran to be unlocked. However, via {{SSBU|Mario}}'s unlock tree in {{SSBU|Classic Mode}}, Luigi may be the first ''Smash 64'' veteran to be unlocked. | ||
*If Luigi blocks an attack with his shield, he reverts to his shielding pose from '' | *Despite having all of his animations mirrored, Luigi has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash. He is the only character with mirrored animations to hold this distinction. | ||
* | *If Luigi blocks an attack with his shield, he reverts to his shielding pose from ''Smash 4''. | ||
* | **This also happens with {{SSBU|Fox}} until it was fixed in version 7.0.0. | ||
==References== | ==References== |