Editing Luigi (SSBU)
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However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage. | However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage. | ||
Overall, Luigi is a polarizing character who, in the right situation, can | Overall, Luigi is a polarizing character who, in the right situation, can setups for quick and unexpected KOs, but on the other hand, his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. Although the character’s representation early on was sub par due to his rather poor disadvantage, it has since improved noticeably as his strengths became more noticeable in the competitive scene, as a result, this has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. Due to his top notch advantage state and Raru’s insanely high placements in major tournaments, there have been calls to reevaluate Luigi’s current position on the tier list, with many saying that he should be ranked higher. | ||
==How to unlock== | ==How to unlock== | ||
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Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst. | Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst. | ||
Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, other Luigi players came and took his place; most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better, than what Elegant had. As such, although Luigi was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked in the high-tier due to his strong results and deadly combo game. As a result, he rose eight positions in the second and current tier list, ranking at 39th place | Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, other Luigi players came and took his place; most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better, than what Elegant had. As such, although Luigi was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked in the high-tier due to his strong results and deadly combo game. As a result, he rose eight positions in the second and current tier list, ranking at 39th place. | ||
=={{SSBU|Classic Mode}}: Luigi's Nightmares== | =={{SSBU|Classic Mode}}: Luigi's Nightmares== | ||
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|3||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''|| | |3||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''|| | ||
|- | |- | ||
|4||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×3), {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (×2), and {{CharHead|Mii Gunner|SSBU|hsize=20px}}||Luigi's Mansion ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Horde Battle | |4||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×3), {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (×2), and {{CharHead|Mii Gunner|SSBU|hsize=20px}}||Luigi's Mansion ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Horde Battle.<br>{{SSBU|Mii Fighter}} costume combinations: | ||
*Hockey Mask and SSB T-shirt (Brawler) | *Hockey Mask and SSB T-shirt (Brawler) | ||
*Magic Hat and [[Ashley]] Outfit (Swordfighter) | *Magic Hat and [[Ashley]] Outfit (Swordfighter) |