Editing Luigi (SSBU)
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However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage. | However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage. | ||
Overall, Luigi is a polarizing character who, in the right situation, can | Overall, Luigi is a polarizing character who, in the right situation, can setups for quick and unexpected KOs, but on the other hand, his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. This has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. | ||
==How to unlock== | ==How to unlock== | ||
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|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | |dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | |dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A corkscrew double foot stomp. It comes out on frame 10 and auto-cancels with a short hop fast fall. Its clean hit is a respectably strong [[meteor smash]] against airborne opponents, and it has the lowest ending lag (14 frames) of any meteor smash in the game alongside minimal landing lag. Altogether, these traits make it a fast, yet safe edge-guarding option and a versatile move overall. However, the clean hit only affects the hitbox on Luigi's feet and only lasts for 1 frame. Although the late hit is less rewarding due to launching opponents horizontally away from Luigi, it is still quite effective for edge-guarding. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percentages, even possessing KO set-ups into Super Jump Punch. As of update 2.0.0, the meteor smash hitbox only affects aerial opponents, removing most of its potential as a combo starter. Despite this, it remains a valuable combo extender from down throw or late neutral aerial, since it can launch opponents down to the stage and thus provide more follow-ups. | |dairdesc=A corkscrew double foot stomp. It comes out on frame 10 and auto-cancels with a short hop fast fall. Its clean hit is a respectably strong [[meteor smash]] against airborne opponents, and it has the lowest ending lag (14 frames) of any meteor smash in the game alongside minimal landing lag. Altogether, these traits make it a fast, yet safe edge-guarding option and a versatile move overall. However, the clean hit only affects the hitbox on Luigi's feet and only lasts for 1 frame. Although the late hit is less rewarding due to launching opponents horizontally away from Luigi, it is still quite effective for edge-guarding. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percentages, even possessing KO set-ups into Super Jump Punch. As of update 2.0.0, the meteor smash hitbox only affects aerial opponents, removing most of its potential as a combo starter. Despite this, it remains a valuable combo extender from down throw or late neutral aerial, since it can launch opponents down to the stage and thus provide more follow-ups. It resembles the {{iw|mariowiki|Drill Stomp}}. | ||
|zairname=Suction Shot ({{ja|空中オバキューム|Kūchū Obakyūmu}}, ''Aerial Poltergust'') | |zairname=Suction Shot ({{ja|空中オバキューム|Kūchū Obakyūmu}}, ''Aerial Poltergust'') | ||
|zairdmg=5% | |zairdmg=5% | ||
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''See also: [[:Category:Luigi players (SSBU)]]'' | ''See also: [[:Category:Luigi players (SSBU)]]'' | ||
*{{Sm|Elegant|USA}} - | *{{Sm|Elegant|USA}} - The best Luigi player of all-time, notably placing 3rd at {{Trn|Mainstage 2021}} and 4th at {{Trn|Riptide}} and {{Trn|Low Tide City 2021}}, some of Luigi's best major results. His highest ranking was 14th on the [[OrionRank Ultimate: Eclipse]], making him the highest-ranking Luigi player on a global ranking. He has since been banned in several regions due to his conduct while drunk. | ||
*{{Sm|Kiyarash|USA}} - Debuted during the online metagame, and was the best Luigi in North America's online metagame, with notable placements such as 2nd at the {{Trn|SWT: NA Southwest Ultimate Online Qualifier}}. Offline, he has been one of the best Luigi players in North America since 2023, ranking 88th on the [[LumiRank 2023]] and placing 17th at {{Trn|Crown the Third}} and 25th at {{Trn|Port Priority 8}} upsetting {{Sm|Zomba}}, and 33rd at {{Trn|GENESIS X}}. | *{{Sm|Kiyarash|USA}} - Debuted during the online metagame, and was the best Luigi in North America's online metagame, with notable placements such as 2nd at the {{Trn|SWT: NA Southwest Ultimate Online Qualifier}}. Offline, he has been one of the best Luigi players in North America since 2023, ranking 88th on the [[LumiRank 2023]] and placing 17th at {{Trn|Crown the Third}} and 25th at {{Trn|Port Priority 8}} upsetting {{Sm|Zomba}}, and 33rd at {{Trn|GENESIS X}}. | ||
*{{Sm|Luugi|UK}} - One of Europe's best players, having been one the best Luigi players in the world since mid-2022 and the second Luigi player ranked top 50 on a notable global ranking, ranking 47th on the [[LumiRank Mid-Year 2023]]. | *{{Sm|Luugi|UK}} - One of Europe's best players, having been one the best Luigi players in the world since mid-2022 and the second Luigi player ranked top 50 on a notable global ranking, ranking 47th on the [[LumiRank Mid-Year 2023]]. | ||
*{{Sm|Navy|Japan}} - One of Japan's most accomplished Luigi players in 2019, most notably placing 4th at {{Trn|Sumabato SP 6}} with wins over {{Sm|Etsuji}} and {{Sm|kept}}. He went on a hiatus from offline competition in 2020 before returning in early-2023, and remains one of Japan's best Luigi players, placing 9th at {{Trn|Maesuma TOP 15 "FINAL"}} and 13th at {{Trn|Maesuma TOP 14.5 "in Hyogo"}}. | *{{Sm|Navy|Japan}} - One of Japan's most accomplished Luigi players in 2019, most notably placing 4th at {{Trn|Sumabato SP 6}} with wins over {{Sm|Etsuji}} and {{Sm|kept}}. He went on a hiatus from offline competition in 2020 before returning in early-2023, and remains one of Japan's best Luigi players, placing 9th at {{Trn|Maesuma TOP 15 "FINAL"}} and 13th at {{Trn|Maesuma TOP 14.5 "in Hyogo"}}. | ||
*{{Sm|Raru|Japan}} - | *{{Sm|Raru|Japan}} - One of the best Luigi players of all-time, who has been the best Luigi player since late-2023. He most notably won {{Trn|Sumabato SP 47}}, making him the only Luigi player to win a major in any ''Smash'' game, and had also placed 2nd at {{Trn|KOWLOON 9 with Sumabato}} and {{Trn|Sumabato SP 45}}. | ||
*{{Sm|WaKa|Mexico}} - The best Luigi player in North America following Elegant's ban, with his highest ranking being 66th on the [[UltRank 2022]], and is one of the best players in Mexico. Although his activity has been either online or in-region, he has won many regionals in his region and has also placed highly at all Mexican majors he attended, including 9th at {{Trn|Smash Factor 9}} and 17th at both {{Trn|Smash Factor X}} and {{Trn|Delfino Maza 2023}}. | *{{Sm|WaKa|Mexico}} - The best Luigi player in North America following Elegant's ban, with his highest ranking being 66th on the [[UltRank 2022]], and is one of the best players in Mexico. Although his activity has been either online or in-region, he has won many regionals in his region and has also placed highly at all Mexican majors he attended, including 9th at {{Trn|Smash Factor 9}} and 17th at both {{Trn|Smash Factor X}} and {{Trn|Delfino Maza 2023}}. | ||
*{{Sm|Yamanaction|Japan}} - The best Luigi player in Japan in 2021 and 2022. His upset over {{Sm|ProtoBanham}} at {{Trn|Umebura SP 7}} is the largest upset at an ''Ultimate'' major, with an upset factor of 14. He has also placed highly at several majors, including 9th at {{Trn|Kagaribi 7}}, and was ranked 90th on the [[OrionRank 2022]]. Since 2023, he has been playing more {{SSBU|Steve}}, although he keeps Luigi as a co-main. | *{{Sm|Yamanaction|Japan}} - The best Luigi player in Japan in 2021 and 2022. His upset over {{Sm|ProtoBanham}} at {{Trn|Umebura SP 7}} is the largest upset at an ''Ultimate'' major, with an upset factor of 14. He has also placed highly at several majors, including 9th at {{Trn|Kagaribi 7}}, and was ranked 90th on the [[OrionRank 2022]]. Since 2023, he has been playing more {{SSBU|Steve}}, although he keeps Luigi as a co-main. | ||
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Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst. | Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst. | ||
Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, other Luigi players came and took his place; most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better, than what Elegant had. As such, although Luigi was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked in the high-tier due to his strong results and deadly combo game. As a result, he rose eight positions in the second and current tier list, ranking at 39th place | Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, other Luigi players came and took his place; most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better, than what Elegant had. As such, although Luigi was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked in the high-tier due to his strong results and deadly combo game. As a result, he rose eight positions in the second and current tier list, ranking at 39th place. | ||
=={{SSBU|Classic Mode}}: Luigi's Nightmares== | =={{SSBU|Classic Mode}}: Luigi's Nightmares== | ||
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|3||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''|| | |3||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''|| | ||
|- | |- | ||
|4||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×3), {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (×2), and {{CharHead|Mii Gunner|SSBU|hsize=20px}}||Luigi's Mansion ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Horde Battle | |4||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×3), {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (×2), and {{CharHead|Mii Gunner|SSBU|hsize=20px}}||Luigi's Mansion ([[Battlefield form]])||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}''||Horde Battle.<br>{{SSBU|Mii Fighter}} costume combinations: | ||
*Hockey Mask and SSB T-shirt (Brawler) | *Hockey Mask and SSB T-shirt (Brawler) | ||
*Magic Hat and [[Ashley]] Outfit (Swordfighter) | *Magic Hat and [[Ashley]] Outfit (Swordfighter) | ||
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Although Luigi does not appear in the World of Light opening cutscene, he was presumably vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | Although Luigi does not appear in the World of Light opening cutscene, he was presumably vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
Luigi was one of the many fighters who fell under [[Dharkon]]'s control upon Galeem's first defeat, and he can be found in the [[Mysterious Dimension]], being guarded by the {{h2|List of spirits (The Legend of Zelda series)|Link (The Legend of Zelda)}} spirit after | Luigi was one of the many fighters who fell under [[Dharkon]]'s control upon Galeem's first defeat, and he can be found in the [[Mysterious Dimension]], being guarded by the {{h2|List of spirits (The Legend of Zelda series)|Link (The Legend of Zelda)}} spirit after awakening {{SSBU|Meta Knight}}. | ||
{{clrl}} | {{clrl}} | ||
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*Luigi's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.<ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> The head icon, however, properly colors the L. | *Luigi's yellow alternate costume has a light blue L on his cap in-game, as opposed to it being yellow and matching the rest of the cap in his render.<ref>{{cite web|url=https://twitter.com/Aaronitmar/status/1074137046040616960|title=Comparison of Luigi's render and in-game model}}</ref> The head icon, however, properly colors the L. | ||
*Prior to update 3.1.0., the {{iw|mariowiki|Warp Pipe}} used during Luigi's on-screen appearance would not appear to have any lighting effects, unlike Mario's. | *Prior to update 3.1.0., the {{iw|mariowiki|Warp Pipe}} used during Luigi's on-screen appearance would not appear to have any lighting effects, unlike Mario's. | ||
*Luigi is the only member of the [[Original 12]] to be unlocked in [[The Dark Realm]] in Adventure Mode, and the only one to be unlocked in a sub- | *Luigi is the only member of the [[Original 12]] to be unlocked in [[The Dark Realm]] in Adventure Mode, and the only one to be unlocked in a sub-area. | ||
*In the ''Super Smash Bros. Ultimate'' Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that Luigi is the original Echo Fighter, as he was initially introduced as a simple palette swap of Mario in 1983's ''{{iw|mariowiki|Mario Bros.|game}}'' with identical abilities. Likewise, Luigi was originally a full clone of Mario in the original ''[[Super Smash Bros.]]'', though he has since been heavily de-cloned to the point of being a pseudo-clone as of ''Ultimate''. | *In the ''Super Smash Bros. Ultimate'' Direct of November 1, 2018, Sakurai noted during the part where he described {{SSBU|Ken}} that Luigi is the original Echo Fighter, as he was initially introduced as a simple palette swap of Mario in 1983's ''{{iw|mariowiki|Mario Bros.|game}}'' with identical abilities. Likewise, Luigi was originally a full clone of Mario in the original ''[[Super Smash Bros.]]'', though he has since been heavily de-cloned to the point of being a pseudo-clone as of ''Ultimate''. | ||
*Alongside {{SSBU|Greninja}} and {{SSBU|Kazuya}}, Luigi is one of three characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes. | *Alongside {{SSBU|Greninja}} and {{SSBU|Kazuya}}, Luigi is one of three characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes. |