Editing Luigi (SSBU)/Up special

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! Grounded || Aerial
! Grounded || Aerial
|-
|-
||[[File:LuigiUSpecialGroundedSSBU.gif|200px]]||[[File:LuigiUSpecialAerialSSBU.gif|200px]]
||[[File:LuigiUSpecialGroundedSSBU.gif|300px]]||[[File:LuigiUSpecialAerialSSBU.gif|300px]]
|}
|}


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When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish.
When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish.
{{clear}}
==Hitboxes==
==Hitboxes==
Landing a grounded clean hit triggers a [[Special Zoom]].
Landing a grounded clean hit triggers a [[Special Zoom]].
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==Timing==
==Timing==
[[File:LuigiSuperJumpPunchUltimate.png|thumb|350px|Close-up of the move's clean hit.]]
[[File:LuigiSuperJumpPunchUltimate.png|thumb|right|350px|Close-up of the move's clean hit.]]
The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25.
The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25.


To [[B-reverse]] the move, the control stick has to be held backward on frame 8 for the grounded version, and frame 6 for the aerial version.
To [[B-reverse]] the move, the control stick has to be held backward until frame 8 for the grounded version, and frame 6 for the aerial version.


===Grounded===
===Grounded===
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
|-
{{FrameStripEnd}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}}
{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}}
{{FrameStripEnd}}
{{FrameStripEnd}}
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}}
|-
{{FrameStripEnd}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}
{{FrameStripEnd}}

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