Editing Luigi (SSBU)/Up special
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Latest revision | Your text | ||
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! Grounded || Aerial | ! Grounded || Aerial | ||
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||[[File:LuigiUSpecialGroundedSSBU.gif| | ||[[File:LuigiUSpecialGroundedSSBU.gif|300px]]||[[File:LuigiUSpecialAerialSSBU.gif|300px]] | ||
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When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish. | When sourspotted, Super Jump Punch deals only 1% with knockback so weak that it cannot KO above the upper [[blast line]], allowing two Luigis to perform the [[Luigi ladder]] technique. Combined with the high landing lag, this makes the late hit incredibly unsafe to land as it will inevitably lead to a very strong punish. | ||
{{clear}} | |||
==Hitboxes== | ==Hitboxes== | ||
Landing a grounded clean hit triggers a [[Special Zoom]]. | Landing a grounded clean hit triggers a [[Special Zoom]]. | ||
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==Timing== | ==Timing== | ||
[[File:LuigiSuperJumpPunchUltimate.png|thumb|350px|Close-up of the move's clean hit.]] | [[File:LuigiSuperJumpPunchUltimate.png|thumb|right|350px|Close-up of the move's clean hit.]] | ||
The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25. | The move enables ledge grabs from the front starting on frame 11, and from behind starting on frame 25. Luigi can also [[fast fall]] as early as frame 25. | ||
To [[B-reverse]] the move, the control stick has to be held backward | To [[B-reverse]] the move, the control stick has to be held backward until frame 8 for the grounded version, and frame 6 for the aerial version. | ||
===Grounded=== | ===Grounded=== | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=15|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | ||
{{FrameStripEnd}} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}} | {{FrameStrip|t=Vulnerable|c=7|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=46}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=33}} | ||
{{FrameStripEnd}} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | {{FrameStrip|t=Vulnerable|c=5|e=VulnerableStateS}}{{FrameStrip|t=Intangible|c=3|s=IntangibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} |