Editing Luigi (SSBU)/Side special
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
'''Green Missile''' is by far Luigi's most situational move. The hitbox covers his neck, face and upper torso, but does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his | '''Green Missile''' is by far Luigi's most situational move. The hitbox covers his neck, face and upper torso, but does not completely cover his head, making the move easy to intercept, especially with disjointed attacks. Due to his low airspeed, Luigi will often have to use it when trying to recover, making his recovery somewhat predictable. It can be charged and, at full charge, it travels at a long distance and deals high damage and knockback. | ||
By using a smash input, it gains a bit of charge by default. | By using a smash input, it gains a bit of charge by default. | ||
Line 16: | Line 16: | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|[[Green Missile]] has one less frame of ending lag.}} | *{{buff|[[Green Missile]] has one less frame of ending lag.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Regular | {{HitboxTableTitle|Regular|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 38: | Line 36: | ||
|type=Head | |type=Head | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Burn | ||
|hitbits=No | |hitbits=No Floor | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Misfire|50}} | |||
{{HitboxTableTitle|Misfire | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 81: | Line 58: | ||
|type=Head | |type=Head | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Burn | ||
|slvl=M | |slvl=M | ||
|hitbits=No Floor | |||
}} | }} | ||
|} | |} | ||
Line 110: | Line 66: | ||
==Timing== | ==Timing== | ||
===Missile=== | ===Missile=== | ||
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
| | |1-5 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
| | |5-43 | ||
|- | |- | ||
! | !Interruptible | ||
| | |63 | ||
|- | |- | ||
!Interruptible | !Animation length | ||
| | |67 | ||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=62}} | |||
| | {{FrameStripEnd}} | ||
===Landing Lag=== | |||
{|class="wikitable" | |||
| | !Animation length | ||
!Animation length | |41 | ||
| | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=41}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Line 159: | Line 107: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} |