Editing Luigi (SSBU)/Neutral aerial

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[[File:LuigiNAirSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's neutral aerial.]]
[[File:LuigiNAirSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's neutral aerial.]]
==Overview==
==Overview==
Luigi performs a short kick, with the front leg stretched out while the back leg remains close to his body. It is Luigi's fastest aerial and the second strongest in terms of damage, but does not kill until very high percents. Due to its low base knockback, low landing lag, very fast startup, and completely vertical launch angle, it is one of Luigi's most used moves when it comes to his combos. When used while landing it is capable of setting up into all of Luigi's moves at varying percents, with the exception of Down Taunt.  
Luigi performs a short kick, with the front leg stretched out while the back leg remains close to his body. It is Luigi's fastest aerial and the second strongest in terms of damage, and it also has good knockback for a neutral aerial. Thanks to his very high jumps, his neutral aerial can also be used as a KO option at high percents due to its vertical angle. Due to its low base knockback, low landing lag, very fast startup, ability to autocancel in a short hop and a completely vertical launch angle, it is one of Luigi's most used moves when it comes to his combos. When used while landing it is capable of setting up into all of Luigi's moves at varying percents, with the exception of Down Taunt.  


It has no sourspot, however it does have a lingering late hit that is much weaker than the early hit. This hit does not combo very well at very low percents, however the lower knockback allows it to continue being a combo starter past percents where the early hit launches too far. The trajectory of the late hit is a few degrees off of being entirely vertical.
It has no sourspot, however it does have a lingering late hit that is much weaker than the early hit. This hit does not combo very well at very low percents, however the lower knockback allows it to continue being a combo starter past percents where the early hit launches too far. The trajectory of the late hit is a few degrees off of being entirely vertical.

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