Editing Luigi (SSBU)/Neutral aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LuigiNAirSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's neutral aerial.]]
[[File:LuigiNAirSSBU.gif|thumb|270px|Hitbox visualization showing Luigi's neutral aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Luigi performs a short kick, with the front leg stretched out while the back leg remains close to his body. It is Luigi's fastest aerial and the second strongest in terms of damage, but does not kill until very high percents. Due to its low base knockback, low landing lag, very fast startup, and completely vertical launch angle, it is one of Luigi's most used moves when it comes to his combos. When used while landing it is capable of setting up into all of Luigi's moves at varying percents, with the exception of Down Taunt.
It has no sourspot, however it does have a lingering late hit that is much weaker than the early hit. This hit does not combo very well at very low percents, however the lower knockback allows it to continue being a combo starter past percents where the early hit launches too far. The trajectory of the late hit is a few degrees off of being entirely vertical.
When platforms are present, the vertical launch angle allows it to be used to place opponents onto platforms, or in a position where another aerial can allow Luigi to utilize the platform to extend a combo. At certain percent ranges depending on weight, the opponent can be forced into a tech situation that Luigi can use to earn himself a K.O.
Because of Luigi's slow and floaty jump, along with the move's interruptibility, it isn't very useful when rising, being negative on hit until high percents, or when connecting with the final frames that it is active. The hitbox only covers below Luigi and as such isn't a great anti-air, but the speed allows it to break combos and in turn give Luigi advantage if he lands soon after.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 48: Line 42:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 116: Line 110:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|9
|-
!Animation length
!Animation length
|24
|8
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)