Editing Luigi (SSBU)/Forward smash

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|-
|-
!↗
!↗
|[[File:LuigiFSmashUpSSBU.gif|240px]]
|[[File:LuigiFSmashUpSSBU.gif|340px]]
|-
|-
!→
!→
|[[File:LuigiFSmashSSBU.gif|240px]]
|[[File:LuigiFSmashSSBU.gif|340px]]
|-
|-
!↘
!↘
|[[File:LuigiFSmashDownSSBU.gif|240px]]
|[[File:LuigiFSmashDownSSBU.gif|340px]]
|-
|-
|}
|}
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==Overview==
==Overview==
Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.
Luigi steps forward and delivers a knifehand jab. It is fast for its strength at frame 12 with moderate ending lag, and possesses a very slight disjoint at the fingers as well as no kind of sourspot, making it a reliable KO option. It can be angled, which alters the move's knockback and angle stats. The slight disjoint can be utilized with the up angle as an anti-air against low-ranged aerials, strengthened by its higher kill power due to higher knockback and launch angle, capable of killing at ~85% on midweights from the top. The un-angled variation can be used with its longer horizontal reach as a strong punish, and the down angle can be used to hit certain ledgehangs, and sends at the lowest angle, thus killing earliest at the ledge at ~100% on midweights. The move also possesses five extra points of shield damage, making it a useful move to break a damaged shield.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Angled up|50}}
{{HitboxTableTitle|Angled up|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=52
|angle=52
|bk=20
|bk=20
Line 41: Line 42:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=52
|angle=52
|bk=20
|bk=20
Line 57: Line 58:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Not angled|50}}
{{HitboxTableTitle|Not angled|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=42
|angle=42
|bk=20
|bk=20
Line 80: Line 81:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=42
|angle=42
|bk=20
|bk=20
Line 96: Line 97:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Angled down|50}}
{{HitboxTableTitle|Angled down|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=37
|angle=37
|bk=20
|bk=20
Line 119: Line 120:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|15.0}}
|damage={{ChargedSmashDmgSSBU|15.0}}
|sd=5.0
|sd=5
|angle=37
|angle=37
|bk=20
|bk=20

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