Editing Luigi (SSBM)

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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].  
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].  


As in ''[[Super Smash Bros.]]'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''{{iw|mariowiki|Super Mario 64}}'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.
As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.


Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for his excellent air game, with the second highest [[jump]] in ''Melee'', only behind {{SSBM|Falco}}, and some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than {{SSBM|Captain Falcon}}'s dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground, and much like his brother, he has fast frame data. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to having one of the slowest dashing speeds, short range and lacking  disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game), while his floaty physics makes him vulnerable to juggles and vertical finishers. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile, as Fireball is too slow to stop approaches effectively). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.
Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for his excellent air game, with the second highest [[jump]] in ''Melee'', only behind [[Falco (SSBM)|Falco]], and some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground, and much like his brother, he has fast frame data. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to having one of the slowest dashing speeds, short range and lacking  disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game), while his floaty physics makes him vulnerable to juggles and vertical finishers. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile, as Fireball is too slow to stop approaches effectively). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.


Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
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===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube give Luigi a more proportionate build. His appearance more closely resembles official N64-era renders of him from games such as ''{{iw|mariowiki|Mario Kart 64}}'' and ''{{iw|mariowiki|Mario Party}}''. His overalls are now a navy blue color (more like Mario's) instead of purple from the previous game and the seams are slightly more accentuated. His green clothes are a darker shade. He has a rounder head and a slightly darker skin tone.}}
*{{change|The graphical upgrades of the Nintendo GameCube give Luigi a more proportionate build. His overalls are now a navy blue color (more like Mario's) instead of purple from the previous game and the seams are slightly more accentuated. His green clothes are a darker shade. He has a rounder head and a slightly darker skin tone.}}
*{{change|Idle animation has somewhat altered via his arms waving around a bit.}}
*{{change|Idle animation has somewhat altered via his arms waving around a bit.}}
*{{change|Luigi has two new [[victory pose]]s: the first one has Luigi planks twice when falling, and the second one has Luigi make the gun with his hand and pretend to shoot. They replace two of his victory poses from ''Smash 64''.}}
*{{change|Luigi has two new [[victory pose]]s: the first one has Luigi planks twice when falling, and the second one has Luigi make the gun with his hand and pretend to shoot. They replace two of his victory poses from ''Smash 64''.}}
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Luigi
!{{{name|}}}
|game=Melee
!Cheer (International)
|desc-us=Lu-i-gi!
!Cheer (Japanese)
|desc-jp=Lui-gi!
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Group chant}}
|[[File:Luigi Cheer International SSBM.ogg|center]]||[[File:Luigi Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Lu - i - gi! || Lui - gi!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Luigi as a character unlocked by completing {{SSBM|Classic Mode}} as Luigi on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Luigi on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Luigi:
In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Luigi on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter
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**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
*Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro.
*Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro.
*The only unique sounds Luigi has in ''Melee'' are the Spring sound effect from ''Super Mario World'', used in one of his victory poses and the Misfire sound effect (the standard [[Green Missile]] sound effects are simply reused from [[Skull Bash]], and all other clips belonged to Mario).
*The only unique sounds Luigi has in ''Melee'' are the Spring sound effect from ''Super Mario World'', used in one of his victory poses and the Misfire sound effect (the standard [[Green Missile]] sound affects are simply reused from [[Skull Bash]], and all other clips belonged to Mario).
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player.
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player.
**Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized.
**Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized.

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