Editing Luigi (SSBM)
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==Changes from ''[[Super Smash Bros.]]''== | ==Changes from ''[[Super Smash Bros.]]''== | ||
Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'' | Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee''. while he still shares some moves with Mario, this makes Luigi a semi-clone rather than a full clone. | ||
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was the character who was [[buff]]ed the most in the transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was the character who was [[buff]]ed the most in the transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | ||
However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable | However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable and it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and [[Super Jump Punch]] covers much less distance especially horizontally. In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse [[auto-cancel]] window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential. | ||
Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast | Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast making him shine in those areas more than he did in ''Smash 64''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}} | *{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}} | ||
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | *{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | ||
*{{Buff|Luigi [[run]]s | *{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396), no longer having the slowest dash in the game alongside Ness.}} | ||
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a large margin.}} | *{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a large margin.}} | ||
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | *{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | ||
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**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}} | **{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}} | ||
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}} | **{{nerf|Forward tilt has decreased base knockback (10 → 2).}} | ||
**{{nerf|Down angled forward tilt now deals | **{{nerf|Down angled forward tilt now deals weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100) now making it easily punishable on hit regardless of the opponent's percent.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}} | **{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}} | ||
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*'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stocks each. | *'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stocks each. | ||
===[[Congratulations_screen#Super_Smash_Bros._Melee| | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
LuigiClassicMode.jpg|Classic | LuigiClassicMode.jpg|Classic mode | ||
LuigiAdventureMode.jpg|Adventure | LuigiAdventureMode.jpg|Adventure mode | ||
LuigiAllStarMode.jpg|All-Star Mode | LuigiAllStarMode.jpg|All-Star Mode | ||
</gallery> | </gallery> |