Editing Luigi (SSBM)

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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==


Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while the moves he shares with Mario now have different properties. Overall, this makes Luigi a semi-clone instead of a full clone.
Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while still sharing some moves with Mario. The change in his moveset makes Luigi a semi-clone instead of a full clone.


Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.


However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable; thus it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes, while [[Super Jump Punch]] covers much less distance particularly horizontally. In addition, Super Jump Punch is both slower and much weaker - especially the aerial version - making it a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial, which now has increased startup lag plus a worse [[auto-cancel]] window. It no longer sends opponents vertically, significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) - although it now has less ending lag and higher edgeguarding potential.
However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable and it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and [[Super Jump Punch]] covers much less distance especially horizontally. In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse [[auto-cancel]] window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential.


Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast, making him shine in those areas more than he did in ''Smash 64''.
Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast making him shine in those areas more than he did in ''Smash 64''.


===Aesthetics===
===Aesthetics===
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*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{Buff|Luigi [[run]]s very slightly faster (1.33 (40) → 1.34), no longer having the slowest dash in the game alongside Ness.}}
*{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396), no longer having the slowest dash in the game alongside Ness.}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a large margin.}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a wide margin.}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
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*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{buff|The addition of [[air dodging]] has dramatically benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}
*{{buff|The addition of [[air dodging]] has greatly benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}


===Ground attacks===
===Ground attacks===
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**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}}
**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}}
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}}
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}}
**{{nerf|Down angled forward tilt now deals very weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100), now making it extremely punishable on hit regardless of the opponent's percent.}}
**{{nerf|Down angled forward tilt now deals weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100) now making it easily punishable on hit regardless of the opponent's percent.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}}
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}}
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, providing him more options out of a grab. This significantly improves his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, significantly improving his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*[[Grab]]s:
*[[Grab]]s:
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
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*[[Luigi Cyclone]]:
*[[Luigi Cyclone]]:
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a great distance very quickly, improving its utility.}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a moderate distance very quickly improving its utility.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}

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