Editing Luigi (SSBM)
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As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''. | As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''. | ||
Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for | Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance. | ||
Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results. | Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results. | ||
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==Changes from ''[[Super Smash Bros.]]''== | ==Changes from ''[[Super Smash Bros.]]''== | ||
Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while | Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while still sharing some moves with Mario. The change in his moveset makes Luigi a semi-clone instead of a full clone. | ||
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential. | ||
However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable | However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable and it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and [[Super Jump Punch]] covers much less distance especially horizontally. In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse [[auto-cancel]] window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential. | ||
Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast | Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast making him shine in those areas more than he did in ''Smash 64''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}} | *{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}} | ||
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | *{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}} | ||
*{{Buff|Luigi [[run]]s | *{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396).}} | ||
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a | *{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a wide margin.}} | ||
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | *{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}} | ||
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}} | *{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}} | ||
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*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}} | *{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}} | ||
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}} | **{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}} | ||
*{{buff|The addition of [[air dodging]] has | *{{buff|The addition of [[air dodging]] has greatly benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
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**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}} | **{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}} | ||
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}} | **{{nerf|Forward tilt has decreased base knockback (10 → 2).}} | ||
**{{nerf|Down angled forward tilt now deals | **{{nerf|Down angled forward tilt now deals weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100) now making it easily punishable on hit regardless of the opponent's percent.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}} | **{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}} | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, | *{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, significantly improving his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}} | ||
*[[Grab]]s: | *[[Grab]]s: | ||
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}} | **{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}} | ||
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*[[Luigi Cyclone]]: | *[[Luigi Cyclone]]: | ||
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}} | **{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}} | ||
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a | **{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a moderate distance very quickly improving its utility.}} | ||
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}} | **{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}} | ||
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}} | **{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}} | ||
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|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | |uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard. | ||
|dairname=Screwdriver Kick ({{ja|ドリルキック|Doriru Kikku}} | |dairname=Screwdriver Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|dairdmg=16% | |dairdmg=16% | ||
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. | |dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial. |