Editing Luigi (SSBM)
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*{{nerf|Luigi's [[air acceleration]] is lower (0.0667 (2) → 0.04), although no longer being the slowest. It is slightly lower than Mario's.}} | *{{nerf|Luigi's [[air acceleration]] is lower (0.0667 (2) → 0.04), although no longer being the slowest. It is slightly lower than Mario's.}} | ||
*{{nerf|Luigi [[jump]]s drastically lower (57.267 (1718) → 46.546), hindering his vertical recovery and ability to chase opponents above him. While still the 2nd highest out of 26 characters, he jumps slightly lower than {{SSB|Jigglypuff}} in ''Smash 64''.}} | *{{nerf|Luigi [[jump]]s drastically lower (57.267 (1718) → 46.546), hindering his vertical recovery and ability to chase opponents above him. While still the 2nd highest out of 26 characters, he jumps slightly lower than {{SSB|Jigglypuff}} in ''Smash 64''.}} | ||
**{{buff|Luigi's [[short hop]] is also extremely lower (31.6167 (1038.5) → 14.91). This improves his aerial approach potential while Luigi retains his ability to [[auto-cancel]] all of his aerials as well as being able to perform multiple aerials in a short hop.}} | **{{buff|Luigi's [[short hop]] is also extremely lower (31.6167 (1038.5) → 14.91). This benefits Luigi more than most characters, as it improves his aerial approach potential while Luigi retains his ability to [[auto-cancel]] all of his aerials as well as being able to perform multiple aerials in a short hop.}} | ||
*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}} | *{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}} | ||
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}} | **{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}} |