Editing Luigi (SSBM)

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As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.
As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.


Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for his excellent air game, with the second highest [[jump]] in ''Melee'', only behind [[Falco (SSBM)|Falco]], and some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground, and much like his brother, he has fast frame data. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to having one of the slowest dashing speeds, short range and lacking  disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game), while his floaty physics makes him vulnerable to juggles and vertical finishers. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile, as Fireball is too slow to stop approaches effectively). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.
Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.


Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
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While Luigi may initially appear to be a clone of his older brother Mario, similar to {{SSBM|Dr. Mario}}, Luigi is a [[clone|semi-clone]] of Mario who exchanges mobility for extra power, despite the inverse being true in the ''Mario'' games. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are among the lowest in the game, whereas Mario's are about average. Luigi's jumps are also much higher than Mario's. Luigi has the longest wavedash in the game as a result of his low traction.
While Luigi may initially appear to be a clone of his older brother Mario, similar to {{SSBM|Dr. Mario}}, Luigi is a [[clone|semi-clone]] of Mario who exchanges mobility for extra power, despite the inverse being true in the ''Mario'' games. Many significant differences are present between their ground, aerial, and special attacks, and Luigi possesses several unique moves. Luigi's attributes can also wildly vary from Mario's; Luigi's air speed, dashing speed, and traction are among the lowest in the game, whereas Mario's are about average. Luigi's jumps are also much higher than Mario's. Luigi has the longest wavedash in the game as a result of his low traction.


Luigi's primary advantage in this regard is his impressive KO potential in his grounded moveset. Luigi's wavedash functions as his primary method of approaching and movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best [[Wavedash#Wavesmashing|wavesmashes]] in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, as a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (if a risky one due to its high ending lag). His up smash has intangibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to outprioritizing attacks from above Luigi. Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it). As a result, its use is often restricted to punishing very laggy moves (such as {{SSBM|Sheik}}'s [[Vanish]]) unless it can be [[Ledge-canceling|edge cancelled]].
Luigi's primary advantage in this regard is his impressive KO potential in his grounded moveset. Luigi's wavedash functions as his primary method of approaching and movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. Luigi can combine his excellent wavedash with a variety of powerful smash attacks to produce some of the best [[Wavedash#Wavesmashing|wavesmashes]] in the game. His down smash is highly versatile, acting as combo starter due to its completely vertical knockback, as a juggling move, or as a KO move at high percentages. His forward smash has extremely high knockback scaling (135; the highest in the game), making it a powerful KO move (if a risky one due to its high ending lag). His up smash has intangibility on his head and is effective at KOing on the upper blast line and on floaty opponents, in addition to outprioritizing attacks from above Luigi.Luigi's up special can act as a powerful vertical finisher if sweetspotted, though it leaves Luigi in a helpless state and is very laggy; it is very punishable if the sweetspot is missed or the opponent avoids the attack (such as by shielding it). As a result, its use is often restricted to punishing very laggy moves (such as {{SSBM|Sheik}}'s [[Vanish]]) unless it can be [[Ledge-canceling|edge cancelled]].


Despite having the lowest air speed in the game, all of Luigi's aerial attacks are extremely solid. His forward aerial has quick startup and high knockback (at the [[Sakurai angle]]; 45° against aerial opponents), making it a useful attack for both KOing and edgeguarding. Down aerial boasts excellent utility with both its sweetspot and sourspot hitboxes; the sweetspot (near Luigi's hips), while difficult to land, is a meteor smash with solid power, making it great for edgeguarding offstage and starting combos onstage. The sourspot launches at the same angle as forward aerial with only slightly less power, making the attack a great choice for edgeguarding for any case. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edgeguarding tool. Above all, however, is his neutral aerial, which is one of the most versatile attacks in the game. It is a standard [[sex kick]] that comes out on frame 3; however, it is the only sex kick that launches opponents vertically, along with disproportionately high hitstun. This makes it an incredible combo starter and even a situational KO option near the upper blast line, and thanks to its incredible speed, it is possibly the most notorious combo breaker in the game, as Luigi is able to use it to break opposing combos and start one of his own instantaneously.
Despite having the lowest air speed in the game, all of Luigi's aerial attacks are extremely solid. His forward aerial has quick startup and high knockback (at the [[Sakurai angle]]; 45° against aerial opponents), making it a useful attack for both KOing and edgeguarding. Down aerial boasts excellent utility with both its sweetspot and sourspot hitboxes; the sweetspot (near Luigi's hips), while difficult to land, is a meteor smash with solid power, making it great for edgeguarding offstage and starting combos onstage. The sourspot launches at the same angle as forward aerial with only slightly less power, making the attack a great choice for edgeguarding for any case. His back aerial has good range and works well for setting up edgeguards, while his up aerial is useful for hitting opponents above him and has low knockback which allows it to combo effectively into more aerials (such as a down or neutral aerial) on floaty opponents, and also works as a somewhat situational edgeguarding tool. Above all, however, is his neutral aerial, which is one of the most versatile attacks in the game. It is a standard [[sex kick]] that comes out on frame 3; however, it is the only sex kick that launches opponents vertically, along with disproportionately high hitstun. This makes it an incredible combo starter and even a situational KO option near the upper blast line, and thanks to its incredible speed, it is possibly the most notorious combo breaker in the game, as Luigi is able to use it to break opposing combos and start one of his own instantaneously.
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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==


Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee''. while he still shares some moves with Mario, this makes Luigi a semi-clone rather than a full clone.
Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while still sharing some moves with Mario. The change in his moveset makes Luigi a semi-clone instead of a full clone.


Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.
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*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396), no longer having the slowest dash in the game alongside Ness.}}
*{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396).}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a large margin.}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a wide margin.}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
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*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{buff|The addition of [[air dodging]] has dramatically benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}
*{{buff|The addition of [[air dodging]] has greatly benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}


===Ground attacks===
===Ground attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, providing him more options out of a grab. This significantly improves his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, significantly improving his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*[[Grab]]s:
*[[Grab]]s:
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
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*[[Luigi Cyclone]]:
*[[Luigi Cyclone]]:
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a great distance very quickly, improving its utility.}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a moderate distance very quickly improving its utility.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}
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|game=SSBM
|game=SSBM
|neutralcount=3
|neutralcount=3
|neutralname=Left Jab ({{ja|左パンチ|Hidari Panchi}}, ''Left Punch'') / Right Jab ({{ja|右パンチ|Migi Panchi}}, ''Right Punch'') / Plumber's Rump ({{ja|どんけつ|Donketsu}}, ''Butt'')
|neutralname=Left Jab ({{ja|左ジャブ|Hidari Jabu}}) / Right Jab ({{ja|右ジャブ|Migi Jabu}}) / Plumber's Rump ({{ja|配管工の尻|Haikan Kō no Shiri}})
|neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling.
|neutraldesc=A three-hit attack consisting of two jabs followed by a hip bump. Useful as a low-damage opener. Because the third strike of the combo knocks the opponent away with a medium amount of lag, many players elect to omit the third strike of the combo. Luigi can repeat the first strike of the neutral attack by [[jab cancel]]ling.
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|ftiltname=Plumber Kick ({{ja|ミドルキック|Midoru Kikku}}, ''Middle Kick'')
|ftiltname=Plumber Kick ({{ja|配管工キック|Haikan-Kō Kikku}})
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block.
|ftiltdesc=Does a back spinning kick with his right leg. Has medium [[knockback]]. It is often used to poke or simply to push the opponent away, giving Luigi extra time to maneuver or set up [[edgeguard]]s. It can be angled, with the downwards angled version having very low hitstun, often leaving Luigi vulnerable on hit or block.
|utiltname=Cat Punch ({{ja|ねこパンチ|Neko Panchi}})
|utiltname=Cat Punch ({{ja|ネコパンチ|Neko Panchi}})
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s.
|utiltdesc=Swipes over his head with his fist. Its upward trajectory makes this move well-suited for [[juggle|juggling]], especially against [[fast-faller]]s.
|dtiltname=Heel Kick ({{ja|かかとげり|Kakato-Geri}})
|dtiltname=Heel Kick ({{ja|かかとげり|Kakato Geri}})
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy.
|dtiltdesc=Crouches, turns around, and kicks his heel out behind him. It pops the opponent up with low-knockback and is laggy, making it of limited usefulness. Since this attack hugs the ground, it can be used to attack a [[sweet spot (ledge)|sweet spot]]ting enemy.
|dashname=Fists of Fear ({{ja|ぽこぽこパンチ|Pokopoko Panchi}}, ''Pow-Pow Punch'')
|dashname=Fists of Fear ({{ja|恐怖の拳|Kyōfu no Ken}})
|dashdmg=2% (hits 1-6)
|dashdmg=2% (hits 1-6)
|dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh.
|dashdesc=Dashes forward and attacks his opponent with a flurry of punches. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. All hits deal ≈11.1% when used fresh.
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|usmashdmg={{ChargedSmashDmgSSBM|17}}
|usmashdmg={{ChargedSmashDmgSSBM|17}}
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active.
|usmashdesc=Performs an upwards headbutt. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper [[blast line]], or KOs on floaty opponents. It can also set up aerial combos in a similar manner to his up tilt. Luigi's head is [[intangible]] while the hitboxes are active.
|dsmashname=Breakdance Sweep ({{ja|ダブルキック|Daburu Kikku}}, ''Double Kick'')
|dsmashname=Breakdance Sweep ({{ja|ブレイクダンス スイープ|Bureikudansu Suīpu}})
|dsmashdmg={{ChargedSmashDmgSSBM|17}}
|dsmashdmg={{ChargedSmashDmgSSBM|17}}
|dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter.
|dsmashdesc=Kicks out twice in a breakdancing motion, first in front and then behind. The combination of the attack's upward trajectory and its [[knockback]] makes it an excellent [[combo]] starter.
|nairname=Plumber's Boot ({{ja|ルイージキック|Ruīji Kikku}}, ''Luigi Kick'')
|nairname=Plumber's Boot ({{ja|配管工のブーツ|Haikan Kō no Būtsu}})
|nairdmg=15% (clean), 8% (late)
|nairdmg=15% (clean), 8% (late)
|nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee'').
|nairdesc=A [[sex kick]] that sends the opponent straight upwards. For this reason, Luigi's sex kick is a popular tool for juggling and comboing opponents, being able to KO at high percentages. Its hitbox and low startup time (hits on frame 3) means that it is useful for interrupting combo attempts by the opponent. One of the strongest sex kicks in the game (being the 3rd most powerful neutral aerial overall and the most powerful sex kick in ''Melee'').
|fairname=Chop Chop ({{ja|脳天チョップ|Nōten Choppu}}, ''Brain Chop'')
|fairname=Chop Chop ({{ja|チョップチョップ|Choppu Choppu}})
|fairdmg=12%
|fairdmg=12%
|fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]].
|fairdesc=Does a quick karate chop forward. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. It also has high knockback at low damage. Launches at the [[Sakurai angle]].
|bairname=Drop Kick ({{ja|後方ドロップキック|Kōhō Doroppu Kikku}}, ''Back Drop Kick'')
|bairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|bairdmg=11%
|bairdmg=11%
|bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness.
|bairdesc=Performs a reverse dropkick. Good for damage racking, edgeguarding, and zoning (especially on floaty opponents such as {{SSBM|Jigglypuff}}). It also has high base knockback, similar to Dr. Mario's back aerial, adding to it's effectiveness.
|uairname=Bicycle Kick ({{ja|エアスラッシュ|Ea Surasshu}}, ''Air Slash'')
|uairname=Bicycle Kick ({{ja|バイシクルキック|Baishikuru Kikku}})
|uairdmg=13%
|uairdmg=13%
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
|dairname=Screwdriver Kick ({{ja|ドリルキック|Doriru Kikku}}, ''Drill Kick'')
|dairname=Screwdriver Kick ({{ja|スクリュードライバキック|Sukuryūdoraiba Kikku}})
|dairdmg=16%
|dairdmg=16%
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc= 
|grabdesc= 
|pummelname=Clutch Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}, ''Grab Headbutt'')
|pummelname=Clutch Headbutt ({{ja|クラッチ頭突き|Kuratchi Zudzuki}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts opponent. Relatively slow.
|pummeldesc=Headbutts opponent. Relatively slow.
|fthrowname=Heave-Ho ({{ja|ヒコーキ投げ|Hikōki Nage}}, ''Airplane Throw'')
|fthrowname=Heave-Ho ({{ja|ヘーブホー|Hēbuhō}})
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards.
|fthrowdesc=Spins around once and throws his opponent forward. This throw is relatively weak but can be used near the [[ledge]] to set up edgeguards.
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|bthrowdmg=10% (throw), 8% (collateral)
|bthrowdmg=10% (throw), 8% (collateral)
|bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs.
|bthrowdesc=Spins around three times and throws his opponent backwards. Luigi's strongest throw, often being used for throwing enemies offstage and getting KOs.
|uthrowname=Luigi Launch ({{ja|スルーアップ|Surū Appu}}, ''Throw Up'')
|uthrowname=Luigi Launch ({{ja|ルイージ起動|Ruīji Kidō}})
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers.
|uthrowdesc=Throws his opponent upward. Very useful combo starter, leading into moves such as an up tilt, a neutral aerial, and an up smash. It can also [[chain grab]] fast-fallers.
|dthrowname=Down the Drain ({{ja|スルーダウン|Surū Daun}}, ''Throw Down'')
|dthrowname=Down the Drain ({{ja|ダウン・ザ・ドレイン|Daun za Dorein}})
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups.
|dthrowdesc=Throws the opponent into the ground, causing them to bounce at a horizontal angle. Allows for combos or tech chase follow ups.

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