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| {{ArticleIcons|ssbm=y}} | | {{ArticleIcons|ssbm=y}} |
| {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Super Jump Punch}} | | {{competitive expertise}} |
| [[File:LuigiSuperJumpPunchSSBM.gif|thumb|380px|Hitbox visualization showing Luigi's Super Jump Punch.]]
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| [[File:LuigiSuperJumpPunchSweetSSBM.png|thumb|380px|Hitbox visualization showing the sweet spot.]]
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| ==Overview== | | ==Overview== |
| Luigi jumps straight up vertically into the air. The move has a [[sweet spot (hitbox)|Sweet spot]] and [[Sour spot]], depending upon whether it hits early or late. The sweet spot, located on Luigi's jaw, is very small and lasts for a single [[frame]], before being followed up by the sour spot, which lasts 18 frames and deals essentially no hitstun. For the first four active frames, Luigi is completely [[Intangibility|intangible]].
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| Like most characters' [[up special move]]s, it can be used to [[recovery|recover]] when knocked off-stage. However, this is usually seen as a last resort option rather than the recovery move one would actually want to use, for a multitude of a reasons. For one, the move has absolutely '''no''' horizontal distance, meaning Luigi must jump to the [[edge|ledge]] and is unable to land on stage after performing this move; even then, it must be done directly beneath the ledge in order for Luigi to be close enough to grab it. Should Luigi manage to hit the opponent attempting to [[edgeguard]] him, it will almost always be with the sour spot, letting the opponent immediately become actionable and hit him with a counterattack. Even this is unlikely, since the move is extremely telegraphed, letting the opponent [[Edgehogging|ledgehog]] right before Luigi would be able to grab it, making them take no damage and the Luigi player be [[KO]]'d. Even if the opponent is not ledgehogging, the move is easily [[gimp]]ed, especially by moves such as Marth's [[Marth (SSBM)/Down tilt|down tilt]]. All these factors, combined with Luigi's [[floaty|slow fall speed]], make strategies such as double-jumping or [[air dodge|air dodging]] to the ledge, or going for an [[edge cancel]]led [[Green Missile]] on a platform, much more appealing options.
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| Once on stage, the move is a completely different story. The strong hit, nicknamed the '''Shoryuken''' and known in-game as the '''Fire Jump Punch''', is an extremely powerful KO move when grounded, getting a guaranteed kill when not [[stale]]d on [[Fox (SSBM)|Fox]] on [[Dream Land]] at 92%, even with perfect [[Directional influence#Survival DI|Survival DI]]. Against [[Jigglypuff (SSBM)|Jigglypuff]], it's possible to get kills at less than 40% on most stages, with the exception of Dream Land. Due to the tiny 1-frame hitbox, however, this is easier said than done. If the move misses, or the weak hit hits the opponent, it leaves Luigi open to a devastating [[punish]], making it a high-risk, high-reward option, similar to Puff's [[Rest]], although this risk can be lessened (but not totally eliminated) by performing the move underneath a platform, thereby landing on it and reducing the [[end lag]].
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| Despite the aforementioned difficulties in landing the strong hit, there are ways to consistently set it up. Luigi can follow up a [[wavedash]] with it when [[tech-chasing]] or use it as a combo-finisher when juggling the opponent. It can also be performed immediately following a [[jab reset]] or [[shield break]]. Against Puff specifically, it can be used to punish a missed Rest ''or'' a Rest that kills Luigi off a side [[blast zone]], since the Luigi will usually be able to [[respawn]] faster than Puff wakes up. Against [[Marth (SSBM)|Marth]], [[Sheik (SSBM)|Sheik]], [[Captain Falcon (SSBM)|Falcon]], and [[Ganondorf (SSBM)|Ganon]], a reliable setup is to knock them off-stage, force them to land on stage with their up-special by ledgehogging, then punishing their up-B's high landing lag with this move. Against opponents who are pressuring his shield, it also sees occasional use as an [[out of shield]] option, thanks to the move's fast [[Lag#Start-up lag|start-up]], making it Luigi's fastest OoS option in the game. This only works if the opponent is directly on top of Luigi's shield; otherwise, the opponent will be hit by the much larger sour spot.
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| ==Hitboxes== | | ==Hitboxes== |
| {{MeleeHitboxTableHeader}} | | {{MeleeHitboxTableHeader}} |
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| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} |
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| {{MvSubNavLuigi|g=SSBM}} | | {{MvSubNavLuigi|g=SSBM}} |
| [[Category:Luigi (SSBM)]] | | [[Category:Luigi (SSBM)]] |
| [[Category:Up special moves (SSBM)]] | | [[Category:Up special moves (SSBM)]] |