Editing Luigi (SSBM)/Air dodge
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:LuigiAirDodgeSSBM.gif|thumb|300px|Hurtbox visualization of Luigi's air dodge.]] | [[File:LuigiAirDodgeSSBM.gif|thumb|300px|Hurtbox visualization of Luigi's air dodge.]] | ||
==Overview== | ==Overview== | ||
Luigi sticks his limbs out and seemingly dips into the background partially, becoming completely [[intangible]] for ⁵⁄₁₂ of a second, before returning to the foreground and entering [[freefall]]. Among [[ | Luigi sticks his limbs out and seemingly dips into the background partially, becoming completely [[intangible]] for ⁵⁄₁₂ of a second, before returning to the foreground and entering [[freefall]]. Among [[spot dodge]]s, Luigi's is fairly average in all regards: it gives him the median intangibility length and is a frame faster than the median duration. What makes the move different is the character it's attached to, which changes its utility in a number of ways. | ||
Like all characters, Luigi's | Like all characters, Luigi's spot dodge is the critical component to performing his [[wavedash]]; unlike all other characters, Luigi's wavedash is the best in the game, letting him slide halfway across [[Final Destination (SSBM)|Final Destination]], while his [[dash-dance]] is subpar. This makes wavedashing's inclusion into Melee a huge boon to Luigi. Aside from his wavedash, spot dodge is also used as a pseudo-''third jump'' when he's [[recovery|recovering]]; owing to Luigi's terrible {{mvsub|Luigi|SSBM|up special}} (in regards to its use as a recovery move), which is easily [[ledgehog]]ged, and his [[floatiness]], Luigi falls a lot less distance as compared to a non-floaty before he's able to grab ledge after activating an upwards air dodge. He can also sometimes air dodge straight onto stage by mixing up his air dodge timing due to how long he stays in the air, as compared to a [[fast-faller]] like {{SSBM|Fox}}, who must use his air dodge immediately off-stage before he falls too far to avoid using his {{mvsub|Fox|SSBM|up special}}. | ||
It also sees use when Luigi is the victim of [[juggle]]s. Because Luigi has horrible [[air speed##Super_Smash_Bros._Melee_air_speed_ranking|air speed]], [[air acceleration#Super_Smash_Bros._Melee|air acceleration]], and a non-disjointed {{mvsub|Luigi|SSBM|down aerial}}, characters like {{SSBM|Donkey Kong}} and {{SSBM|Marth}}, who have fantastic up aerials for keeping their opponents in the air, can rack up a ton of damage, oftentimes getting Luigi up to KO percentages, from a single opening. Moves like air dodge and [[Luigi (SSBM)/Down special|Luigi Cyclone]], which alter Luigi's momentum, let the Luigi player mix up their timing and, hopefully, return to the ground. | It also sees use when Luigi is the victim of [[juggle]]s. Because Luigi has horrible [[air speed##Super_Smash_Bros._Melee_air_speed_ranking|air speed]], [[air acceleration#Super_Smash_Bros._Melee|air acceleration]], and a non-disjointed {{mvsub|Luigi|SSBM|down aerial}}, characters like {{SSBM|Donkey Kong}} and {{SSBM|Marth}}, who have fantastic up aerials for keeping their opponents in the air, can rack up a ton of damage, oftentimes getting Luigi up to KO percentages, from a single opening. Moves like air dodge and [[Luigi (SSBM)/Down special|Luigi Cyclone]], which alter Luigi's momentum, let the Luigi player mix up their timing and, hopefully, return to the ground. | ||
Line 34: | Line 34: | ||
{{MvSubNavLuigi|g=SSBM}} | {{MvSubNavLuigi|g=SSBM}} | ||
[[Category:Luigi (SSBM)]] | [[Category:Luigi (SSBM)]] | ||