Editing Luigi (SSBB)

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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.


{{s|mariowiki|Charles Martinet}} reprises his role as Luigi in all regions of ''Brawl''; rather than re-purposing and altering Mario's portrayal from ''Super Mario 64'' as in previous games, Martinet provides entirely new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.
Unlike his voice clips in the previous two games, which was just higher-pitched versions of [[Mario]]'s, Charles Martinet provides entirely new voice clips for Luigi in ''Brawl'', sounding akin to the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.


Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.
Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.
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*Play 22 [[VS. match]]es.
*Play 22 [[VS. match]]es.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Have Luigi join the player's party in [[The Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).


With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
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===Aesthetics===
===Aesthetics===
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series since ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series snice ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's previous taunt is now assigned as his down taunt.}}
*{{change|Luigi's previous taunt is now assigned as his down taunt.}}
*{{change|Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his taunts, and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}}
*{{change|Luigi is significantly more vocal, and no longer reuses (sped up and higher pitched) voice clips of [[Mario]] in ''Super Mario 64''. He vocalizes when using [[Green Missile]], his taunts, and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}}
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}}
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}}
**{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}}
**{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}}
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*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now provides almost no benefits.}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now does more harm than good.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}


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**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage on all angles (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%) without compensation on knockback, improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage, has received a sourspot on Luigi's body (17% → 15%/12%) and their knockback was not compensated, drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), with the front hit now launching opponents towards Luigi instead of vertically, and the move has gained a sourspot at Luigi's feet that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}


===Aerial attacks===
===Aerial attacks===
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**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{buff|Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
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**{{nerf|Dash grab has more startup (frame 11 → 12).}}
**{{nerf|Dash grab has more startup (frame 11 → 12).}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (8% → 9%).}}
**{{buff|Forward throw deals more damage (8% → 9%).}}.
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals more damage (7% → 8%).}}
**{{buff|Up throw deals more damage (7% → 8%).}}.
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
*[[Down throw]]:
*[[Down throw]]:
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*[[Fireball]]:
*[[Fireball]]:
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}}
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}}
**{{nerf|It travels slightly less distance and has a shorter duration (50 frames → 48).}}
**{{change|It has a revamped sound effect.}}
**{{change|It has a revamped sound effect.}}
*[[Green Missile]]:
*[[Green Missile]]:
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**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{change|It travels a much shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]] with it.}}
**{{change|It travels an extremely shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]] with it.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
*[[Super Jump Punch]]:
*[[Super Jump Punch]]:
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==Moveset==
==Moveset==
''For a gallery of Luigi's hitboxes, see [[Luigi (SSBB)/Hitboxes|here]].''
:''For a visual representation of Luigi's attack hitboxes, see [[/Hitboxes|this page]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rump Thrust ({{ja|どんけつ|Donketsu}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltname= 
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled, with the downward angled version providing extremely weak [[set knockback]]. KOs at 185% at the center of Final Destination when angled up.
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.
|utiltname=Cat Punch ({{ja|ねこパンチ|Neko Panchi}})
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|dtiltname=Heel Kick ({{ja|かかとげり|Kakato Geri}})
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}})
|dashname= 
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tsuki}})
|fsmashname= 
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
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|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}})
|nairname= 
|nairdmg=14% (clean), 6% (late)
|nairdmg=14% (clean), 6% (late)
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|fairname=Crown Chop ({{ja|脳天チョップ|Nōten Choppu}})
|fairname= 
|fairdmg=10%
|fairdmg=10%
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|bairname=Rear Drop Kick ({{ja|後方ドロップキック|Kōhō Droppu Kikku}})
|bairname= 
|bairdmg=12% (clean), 8% (late)
|bairdmg=12% (clean), 8% (late)
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairname= 
|uairdmg=13% (clean), 7% (late)
|uairdmg=13% (clean), 7% (late)
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairname= 
|dairdmg=11%
|dairdmg=11%
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Luigi's grab range is short.
|grabdesc=Luigi's grab range is short.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|fthrowname=Swing-Around Throw ({{ja|ふり抜き投げ|Furinuki Nage}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
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|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|uthrowname=Throw Up ({{ja|スルーアップ|Surū Appu}})
|uthrowname= 
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|dthrowname=Throw Down ({{ja|スルーダウン|Surū Daun}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Luigi slams his opponent onto the ground.
|dthrowdesc=Luigi slams his opponent onto the ground.
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|djump      = ?
|djump      = ?
|rdjump    = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}
}}


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|pitch-us=Male
|pitch-us=Male
|pitch-jp=Male}}
|pitch-jp=Male}}


===[[Victory pose]]s===
===[[Victory pose]]s===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Luigi players (SSBB)]]''
:''See also: [[:Category:Luigi players (SSBB)]]''
*{{sm|Big Lou|USA}} - Considered among the best Luigi players during Brawl's competitive lifetime. Placed 7th at {{Trn|MLG Orlando 2010}}, 25th at {{Trn|MLG Dallas 2010}}, and 49th at {{trn|Apex 2010}}; the former stands out as Luigi's highest placement at a major.
*{{sm|Big Lou|USA}} - One of the best Luigi players. Placed 2nd at {{Trn|MomoCon 2013}}, 8th at {{Trn|MLG Orlando 2010}}, 25th at {{Trn|MLG Dallas 2010}}, and 49th at {{trn|Apex 2010}}.
*{{sm|Boss|USA}} - While he used Luigi alongside {{SSBB|Mario}}, he was considered to be one of the best Luigi players during Brawl's competitive lifespan. Placed 17th at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}}, 33rd at {{Trn|Pound 4}}, and 49th at Apex 2010.
*{{sm|Boss|USA}} - Considered to be one of the best Luigi players. Placed 17th at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}}, 33rd at {{Trn|Pound 4}}, and 49th at Apex 2010.
*{{Sm|Desti|Germany}} - Considered the best Luigi player in Europe. Placed 9th at {{Trn|Bushido Brawl Impact 2}} and has defeated {{Sm|Glutonny}}, which stands as Luigi's best win against a top-level player.
*{{Sm|Desti|Germany}} - Plaed 9th at {{Trn|Bushido Brawl Impact 2}}. Has defeated {{Sm|Glutonny}}.
*{{Sm|DJ Delta|USA}} - Placed 5th at {{Trn|GUTS 3}} and 7th at {{Trn|Return to Subspace 3 - A New Era}}.


===Tier placement and history===
===Tier placement and history===
From the beginning of ''Brawl''’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in ''Brawl''’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of ''Brawl''’s mechanics.
From the beginning of ''Brawl''’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in ''Brawl''’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of ''Brawl''’s mechanics.
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in ''SSE''.]]
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.
Dedede places a [[Dedede Cap|special badge]] on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when {{SSBB|Bowser}} flies off with the princess in his [[Koopa Clown Car]] and is later swallowed by {{SSBB|Kirby}}. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when [[Tabuu]] turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, the {{SSBB|Pokémon Trainer}} and {{SSBB|Ike}}. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from {{SSBB|Sonic}} and restored most of the World of Trophies to normal.
===Playable appearances===
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.
*[[Subspace (Part I)]]
*[[The Great Maze]]
===Using stickers===
Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.


==In Solo Modes==
==In Solo Modes==
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*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and {{SSBB|Ness}} must defeat Luigi and {{SSBB|Yoshi}} on [[Onett]].
*'''[[Co-Op Event 9: Those Who Wait in Onett]]''': {{SSBB|Lucas}} and {{SSBB|Ness}} must defeat Luigi and {{SSBB|Yoshi}} on [[Onett]].
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': Luigi and {{SSBB|Peach}} must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]].
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': Luigi and {{SSBB|Peach}} must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<center>
<gallery>
<gallery>
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</gallery>
</gallery>
</center>
</center>
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in ''SSE''.]]
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.
Dedede places a [[Dedede Cap|special badge]] on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when {{SSBB|Bowser}} flies off with the princess in his [[Koopa Clown Car]] and is later swallowed by {{SSBB|Kirby}}. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when [[Tabuu]] turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, the {{SSBB|Pokémon Trainer}} and {{SSBB|Ike}}. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from {{SSBB|Sonic}} and restored most of the World of Trophies to normal.
===Playable appearances===
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.
*[[Subspace (Part I)]]
*[[The Great Maze]]
===Exclusive stickers===
The following stickers can either only be used by Luigi or by a select few including him.
*1-Up Mushroom: [Leg] Attack +4
*Bowser (Dance Dance Revolution: Mario Mix): [Throwing] Power +20
*Bowser (Mario Kart 64): [Weapon] Attack +13
*Bowser (Super Paper Mario): [Arm] Attack +23
*Coin: [Specials: Indirect] Attack +4
*Dice Block: [Arm] Attack +8
*Dr. Mario: [Head] Attack +18
*Koopa: [Body, Spin] Attack +10
*Lakitu (Mario Kart: Super Circuit): [Leg] Attack +13
*Mario (Mario Kart DS): [Leg] Attack +22
*Mario & Yoshi: [Specials: Indirect] Attack +13
*Mega Rush Badge: [Specials: Direct] Attack +8
*Mushroom: [Arm, Leg] Attack +5
*Peach (Super Princess Peach): [Weapon] Attack +23
*Peach (Mario Superstar Baseball): [Slash] Attack +5
*Rawk Hawk: [Arm] Attack +5
*Red Fire: [Flame] Attack +26
*Super Mario Bros.: [Arm, Leg] Attack +15
*Toad & Toadette: [Head] Attack +16
*Waluigi (Super Mario Strikers): [Slash] Attack +15
*Waluigi (Mario Superstar Baseball): [Specials: Indirect] Attack +8
*Yoshi (Yoshi Touch & Go): [Arm, Leg] Attack +8
*Yoshi (Paper Mario: The Thousand Year Door): [Throwing] Power +5
===Using stickers===
Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.


==[[Trophies]]==
==[[Trophies]]==
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*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice from ''Super Mario 64''.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice.
*Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
*Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.


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