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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008. | ||
Unlike his voice clips in the previous two games, which was just higher-pitched versions of [[Mario]]'s, Charles Martinet provides entirely new voice clips in ''Brawl'', sounding akin to Luigi's appearances in ''{{s|mariowiki|Luigi's Mansion}}'' and subsequent games. | |||
Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results. | Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results. | ||
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*Play 22 [[VS. match]]es. | *Play 22 [[VS. match]]es. | ||
*Beat {{SSBB|Classic Mode}} with no [[continue]]s. | *Beat {{SSBB|Classic Mode}} with no [[continue]]s. | ||
*Have Luigi join the player's party in [[ | *Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]). | ||
With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]]. | With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]]. | ||
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series | *{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series snice ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}} | ||
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}} | *{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}} | ||
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}} | *{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}} | ||
*{{change|Luigi | *{{change|Luigi now has his own voice clips provided by Charles Martinet, instead of using higher-pitched variations of his voice bits from ''Super Mario 64''.}} | ||
*{{change|Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his | *{{change|Much like {{SSBB|Peach}}, Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his taunt (which is remapped to down taunt) and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}} | ||
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}} | **{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}} | ||
*{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}} | |||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}} | *{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}} | ||
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}} | *{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}} | ||
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now | *{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now does more harm than good.}} | ||
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}} | *{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}} | ||
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**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | **{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash deals more damage | **{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}} | **{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}} | ||
**{{nerf|It deals less damage | **{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}} | **{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}} | ||
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)) | **{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}} | **{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial's clean hit deals more damage (11% → 12%) | **{{buff|Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}} | ||
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}} | **{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}} | ||
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}} | **{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}} | ||
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**{{nerf|Dash grab has more startup (frame 11 → 12).}} | **{{nerf|Dash grab has more startup (frame 11 → 12).}} | ||
*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{buff|Forward throw deals more damage (8% → 9%).}} | **{{buff|Forward throw deals more damage (8% → 9%).}}. | ||
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}} | **{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}} | ||
*[[Back throw]]: | *[[Back throw]]: | ||
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}} | **{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw deals more damage (7% → 8%).}} | **{{buff|Up throw deals more damage (7% → 8%).}}. | ||
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}} | **{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
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*[[Fireball]]: | *[[Fireball]]: | ||
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}} | **{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}} | ||
**{{nerf|It travels slightly less distance and has a shorter duration (50 frames → 48).}} | |||
**{{change|It has a revamped sound effect.}} | **{{change|It has a revamped sound effect.}} | ||
*[[Green Missile]]: | *[[Green Missile]]: | ||
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**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}} | **{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}} | ||
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}} | **{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}} | ||
**{{change|It travels a | **{{change|It travels a shorter distance when misfired. This makes it harder to [[self-destruct]] with, but hinders its recovery potential.}} | ||
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}} | **{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}} | ||
*[[Super Jump Punch]]: | *[[Super Jump Punch]]: | ||
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**{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.}} | **{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.}} | ||
*[[Negative Zone]]: | *[[Negative Zone]]: | ||
**{{change|Luigi has a [[Final Smash]], [[Negative Zone]]. Luigi dances, creating a large, greenish-tint void that inverts both the environment and characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: [[flower]]ing, [[Stun|dizziness]], [[sleep]], take more knockback, and forced [[taunt]]ing.}} | **{{change|Luigi has a [[Final Smash]], [[Negative Zone]]. Luigi dances, creating a large, greenish-tint void that inverts both the environment and characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: [[flower]]ing, [[Stun|dizziness]], [[sleep]], take more knockback, and forced [[taunt]]ing.)}} | ||
==Moveset== | ==Moveset== | ||
''For a | :''For a visual representation of Luigi's attack hitboxes, see [[/Hitboxes|this page]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch. | |neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled | |ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%. | |utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%. | |dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%. | ||
|dashname= | |dashname= | ||
|dashdmg=1% (hits 1-6), 2% (hit 7) | |dashdmg=1% (hits 1-6), 2% (hit 7) | ||
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee. | |dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg={{ChargedSmashDmgSSBB|15}} | |fsmashupdmg={{ChargedSmashDmgSSBB|15}} | ||
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}} | |fsmashsidedmg={{ChargedSmashDmgSSBB|14}} | ||
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|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body) | |usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body) | ||
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged. | |usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs) | ||
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs. | |dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 6% (late) | |nairdmg=14% (clean), 6% (late) | ||
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game. | |nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game. | ||
|fairname= | |fairname= | ||
|fairdmg=10% | |fairdmg=10% | ||
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding. | |fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (clean), 8% (late) | |bairdmg=12% (clean), 8% (late) | ||
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination. | |bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination. | ||
|uairname= | |uairname= | ||
|uairdmg=13% (clean), 7% (late) | |uairdmg=13% (clean), 7% (late) | ||
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge. | |uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge. | ||
|dairname= | |dairname= | ||
|dairdmg=11% | |dairdmg=11% | ||
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]]. | |dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]]. | ||
|grabname= | |grabname= | ||
|grabdesc=Luigi's grab range is short. | |grabdesc=Luigi's grab range is short. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Luigi headbutts the opponent. A slow pummel. | |pummeldesc=Luigi headbutts the opponent. A slow pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away. | |fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away. | ||
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|bthrowdmg=12% (throw), 8% (collateral) | |bthrowdmg=12% (throw), 8% (collateral) | ||
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however. | |bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% | |uthrowdmg=8% | ||
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%. | |uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Luigi slams his opponent onto the ground. | |dthrowdesc=Luigi slams his opponent onto the ground. | ||
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|dtauntdmg=2% | |dtauntdmg=2% | ||
|dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag. | |dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag. | ||
}} | }} | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Luigi players (SSBB)]]'' | :''See also: [[:Category:Luigi players (SSBB)]]'' | ||
*{{sm|Big Lou|USA}} - | *{{sm|Big Lou|USA}} - One of the best Luigi players. Placed 2nd at {{Trn|MomoCon 2013}}, 8th at {{Trn|MLG Orlando 2010}}, 25th at {{Trn|MLG Dallas 2010}}, and 49th at {{trn|Apex 2010}}. | ||
*{{sm|Boss|USA}} - | *{{sm|Boss|USA}} - Considered to be one of the best Luigi players. Placed 17th at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}}, 33rd at {{Trn|Pound 4}}, and 49th at Apex 2010. | ||
*{{Sm|Desti|Germany}} - | *{{Sm|Desti|Germany}} - Plaed 9th at {{Trn|Bushido Brawl Impact 2}}. Has defeated {{Sm|Glutonny}}. | ||
*{{Sm|DJ Delta|USA}} - Placed 5th at {{Trn|GUTS 3}} and 7th at {{Trn|Return to Subspace 3 - A New Era}}. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose. | *Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose. | ||
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player. | *Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player. | ||
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice | *This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice. | ||
*Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state. | *Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state. | ||