Editing Luigi (SSBB)

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|ranking = 28
|ranking = 28
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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!!]] website on February 18th, 2008.


{{s|mariowiki|Charles Martinet}} reprises his role as Luigi in all regions of ''Brawl''; rather than re-purposing and altering Mario's portrayal from ''Super Mario 64'' as in previous games, Martinet provides entirely new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.
Unlike his voice clips in the previous two games, which was just higher-pitched versions of [[Mario]]'s, Charles Martinet provides entirely new voice clips in ''Brawl'', sounding akin to Luigi's appearances in ''{{s|mariowiki|Luigi's Mansion}}'' and subsequent games.


Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.
Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 13th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:  
*Play 22 [[VS. match]]es.
*Play 22 [[VS. match]]es.  
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Have Luigi join the player's party in [[The Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).


With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
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Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his [[Fireball]]s are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to {{SSBB|Falco}}'s), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful [[sex kick]] and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for {{SSBB|King Dedede}}'s infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be [[chain grab]]bed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to [[crawl]], which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during [[Luigi Cyclone]] while moving upward (as the movement is momentum-based), Luigi will rise up, greatly aiding his recovery. His side special, the [[Green Missile]], can be used for horizontal recovery to make up for the lack of horizontal recovery from his [[Super Jump Punch]]. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A Green Missile misfire can benefit in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to [[self-destruct]] offstage. His Super Jump Punch is unique in the fact that if [[sweet spot (hitbox)|sweetspotted]], it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. Uniquely, Luigi’s taunt can hit opponents and deal 2% of damage, [[meteor smash]]ing opponents in the air or on ledge (though its use is limited by its heavy startup and endlag).
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his [[Fireball]]s are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to {{SSBB|Falco}}'s), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful [[sex kick]] and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for {{SSBB|King Dedede}}'s infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be [[chain grab]]bed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to [[crawl]], which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during [[Luigi Cyclone]] while moving upward (as the movement is momentum-based), Luigi will rise up, greatly aiding his recovery. His side special, the [[Green Missile]], can be used for horizontal recovery to make up for the lack of horizontal recovery from his [[Super Jump Punch]]. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A Green Missile misfire can benefit in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to [[self-destruct]] offstage. His Super Jump Punch is unique in the fact that if [[sweet spot (hitbox)|sweetspotted]], it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. Uniquely, Luigi’s taunt can hit opponents and deal 2% of damage, [[meteor smash]]ing opponents in the air or on ledge (though its use is limited by its heavy startup and endlag).


Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well.
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well.  


Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.
Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.


==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''Melee'' to ''Brawl''==
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's better recovery and more powerful attacks was not significant enough to compensate for his loss of wavedashing, which drastically harmed him with the slower paced play of ''Brawl''. The defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates approaching and mobility problems. The introduction of [[hitstun canceling]] is also detrimental as it significantly limits Luigi's combo game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's loss of wavedashing has harmed him drastically, especially with the stronger defensive play of ''Brawl'' (and the defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield with it is a more significant problem in ''Brawl''). The introduction of [[hitstun canceling]] is also detrimental as it significantly limits Luigi's combo game. As such, despite the overall buffs, Luigi is a much less effective character than he was in ''Melee''.


===Aesthetics===
===Aesthetics===
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series since ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his recent appearances in the [[Mario (universe)|''Mario'' games]]. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}  
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on {{s|mariowiki|Fire Luigi}}. Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's previous taunt is now assigned as his down taunt.}}
*{{change|Luigi now has his own voice clips provided by Charles Martinet, instead of using higher-pitched variations of Mario's voice bits.}}
*{{change|Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his taunts, and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}}
*{{change|Much like {{SSBB|Peach}}, Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his taunt (which is remapped to down taunt) and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}}
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}}
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}}
**{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}}
*{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}}


===Attributes===
===Attributes===
*{{nerf|Luigi [[walk]]s slightly slower (1.1 → 1.08).}}
*{{nerf|Luigi [[walk]]s slightly slower (1.1 → 1.08).}}
*{{nerf|Luigi’s initial [[dash]] is slower (1.34 → 1.28).}}
*{{change|Luigi is [[Weight|lighter]] (100 → 97).}}
*{{change|Luigi is [[Weight|lighter]] (100 → 97).}}
*{{change|Luigi falls slower (1.6 → 1.22).}}
*{{change|Luigi falls slower (1.6 → 1.22).}}
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*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now provides almost no benefits.}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now does more harm than good.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}


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*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Up tilt is more reliable as a KO move due to the generally slower [[falling speed]]s of the cast.}}
**{{buff|Up tilt is more reliable as a KO move due to the generally slower [[falling speed]]s of the cast.}}
**{{nerf|It has more startup (frame 4 → 5), a shorter duration (frames 4-12 → 5-10) and more ending lag (FAF 30 → 31). The introduction of [[hitstun canceling]] also removes all of its combo potential except into itself at low percents.}}
**{{nerf|It has a shorter duration (frames 4-12 → 5-10) and more ending lag (FAF 30 → 31). The introduction of [[hitstun canceling]] also removes all of its combo potential except into itself at low percents.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}}
**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.}}
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.}}
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's total amount (11.1% → 8%). It also has more ending lag (FAF 59 → 68).}}
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's total amount (11.1% → 8%). It also has more ending lag (FAF 59 → 76).}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage on all angles (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%) without compensation on knockback, improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage, has received a sourspot on Luigi's body (17% → 15%/12%) and their knockback was not compensated, drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), with the front hit now launching opponents towards Luigi instead of vertically, and the move has gained a sourspot at Luigi's feet that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}


===Aerial attacks===
===Aerial attacks===
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**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{buff|Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
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**{{nerf|Dash grab has more startup (frame 11 → 12).}}
**{{nerf|Dash grab has more startup (frame 11 → 12).}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Forward throw deals more damage (8% → 9%).}}
**{{buff|Forward throw deals more damage (8% → 9%).}}.
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals more damage (7% → 8%).}}
**{{buff|Up throw deals more damage (7% → 8%).}}.
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
*[[Down throw]]:
*[[Down throw]]:
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*[[Fireball]]:
*[[Fireball]]:
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}}
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}}
**{{nerf|It travels slightly less distance and has a shorter duration (50 frames → 48).}}
**{{change|It has a revamped sound effect.}}
**{{change|It has a revamped sound effect.}}
*[[Green Missile]]:
*[[Green Missile]]:
**{{buff|Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.}}
**{{buff|Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.}}
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{change|It travels a shorter distance when misfired. This makes it harder to [[self-destruct]] with, but hinders its recovery potential.}}
**{{change|It travels a much shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]] with it.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
*[[Super Jump Punch]]:
*[[Super Jump Punch]]:
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**{{change|The ending animation has been changed with Luigi falling upside-down as opposed to falling on his back like his brother. Additionally, when falling to a ground, Luigi buries his head and gets himself out.}}
**{{change|The ending animation has been changed with Luigi falling upside-down as opposed to falling on his back like his brother. Additionally, when falling to a ground, Luigi buries his head and gets himself out.}}
*[[Luigi Cyclone]]:
*[[Luigi Cyclone]]:
**{{buff|Luigi Cyclone hits five times instead of two, with its first four hits having different angles (90° → 160°/20°/90°), and less knockback on the ground (50 (base)/80 (scaling) → 20/60), allowing it to connect all hits more reliably. It also moves faster horizontally, improving Luigi's approach with it. Lastly, mashing the special move button to recover with the move is much more effective, as each button press offers more height, especially when it is used at the apex of a jump, and rising with it no longer requires it to be used on the ground first.}}
**{{buff|Luigi Cyclone hits five times instead of two, with its first four hits having different angles (90° → 160°/20°/90°), and less knockback on the ground (50 (base)/80 (scaling) → 20/60), allowing it to connect all hits more reliably. It also moves faster horizontally, improving Luigi's approach with it. Lastly, mashing the special move button to recover with the move is much more effective, as each button press offers more vertical distance, especially when it is used at the apex of a jump, and rising with it no longer requires it to be used on the ground first.}}
**{{nerf|Its damage outputs have been altered (8%/9% (hit 1, grounded/aerial)/12% (hit 2) → 2% (hits 1-4)/4% (hit 5)), decreasing its total damage as a result (18.92%/19.92% → 12%), and significantly hindering its KO potential despite the last hit's knockback being slightly compensated (50 (base)/80 (scaling) → 60/115). The move also has more startup (frame 6 → 7).}}
**{{nerf|Its damage outputs have been altered (8%/9% (hit 1, grounded/aerial)/12% (hit 2) → 2% (hits 1-4)/4% (hit 5)), decreasing its total damage as a result (18.92%/19.92% → 12%), and significantly hindering its KO potential despite the last hit's knockback being slightly compensated (50 (base)/80 (scaling) → 60/115). The move also has more startup (frame 6 → 7).}}
**{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.}}
**{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.}}
*[[Negative Zone]]:
*[[Negative Zone]]:
**{{change|Luigi has a [[Final Smash]], [[Negative Zone]]. Luigi dances, creating a large, greenish-tint void that inverts both the environment and characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: [[flower]]ing, [[Stun|dizziness]], [[sleep]], take more knockback, and forced [[taunt]]ing.}}
**{{change|Luigi has a [[Final Smash]], [[Negative Zone]]. Luigi dances, creating a large, greenish-tint void that inverts both the environment an characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: [[flower]]ing, [[Stun|dizziness]], [[sleep]], take more knockback, and forced [[taunt]]ing.)}}


==Moveset==
==Moveset==
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|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rump Thrust ({{ja|どんけつ|Donketsu}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltname= 
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled, with the downward angled version providing extremely weak [[set knockback]]. KOs at 185% at the center of Final Destination when angled up.
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.  
|utiltname=Cat Punch ({{ja|ねこパンチ|Neko Panchi}})
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|dtiltname=Heel Kick ({{ja|かかとげり|Kakato Geri}})
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.  
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}})
|dashname= 
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tsuki}})
|fsmashname= 
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.  
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}})
|nairname= 
|nairdmg=14% (clean), 6% (late)
|nairdmg=14% (clean), 6% (late)
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|fairname=Crown Chop ({{ja|脳天チョップ|Nōten Choppu}})
|fairname= 
|fairdmg=10%
|fairdmg=10%
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|bairname=Rear Drop Kick ({{ja|後方ドロップキック|Kōhō Droppu Kikku}})
|bairname= 
|bairdmg=12% (clean), 8% (late)
|bairdmg=12% (clean), 8% (late)
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairname= 
|uairdmg=13% (clean), 7% (late)
|uairdmg=13% (clean), 7% (late)
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.  
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairname= 
|dairdmg=11%
|dairdmg=11%
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Luigi's grab range is short.
|grabdesc=Luigi's grab range is short.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|fthrowname=Swing-Around Throw ({{ja|ふり抜き投げ|Furinuki Nage}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
|bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowname= 
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|uthrowname=Throw Up ({{ja|スルーアップ|Surū Appu}})
|uthrowname= 
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|dthrowname=Throw Down ({{ja|スルーダウン|Surū Daun}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Luigi slams his opponent onto the ground.
|dthrowdesc=Luigi slams his opponent onto the ground.
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|usname=Super Jump Punch
|usname=Super Jump Punch
|usdmg=25% (clean ground), 20% (clean air), 1% (late)
|usdmg=25% (clean ground), 20% (clean air), 1% (late)
|usdesc=Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a [[Fire Jump Punch]], which can KO at 50%, although the aerial version is much weaker, not KOing until 84%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.
|usdesc=Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a [[Fire Jump Punch]], which can KO at 50%, although the aerial version is much weaker, not KOing until 84%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.  
|dsname=Luigi Cyclone
|dsname=Luigi Cyclone
|dsdmg=2% (loop hits), 4% (last hit)
|dsdmg=2% (loop hits), 4% (last hit)
|dsdesc=Luigi performs a series of spinning backfists and discus spinning clotheslines, trapping and dealing damage to the opponent before sending them flying with a backfist body stretch. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.
|dsdesc=Luigi performs a series of spinning backfists and discus spinning clotheslines, trapping and dealing damage to the opponent before sending them flying with a backfist body stretch. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.  
|fsname=Negative Zone
|fsname=Negative Zone
|fsdmg=0%
|fsdmg=0%
|fsdesc=Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced [[taunt]]ing.
|fsdesc=Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced [[taunt]]ing.
|dtauntname=
|dtauntdmg=2%
|dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 97
|rweight    = 18
|dash      = 1.28
|rdash      = 36
|run        = 1.34
|rrun      = 34
|walk      = 1.08
|rwalk      = 20
|trac      = 0.022
|rtrac      = 39
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 0.7332
|rair      = 38
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.075
|raddaccel  = 18
|gravity    = 0.065
|rgravity  = 32-33
|fall      = 1.22
|rfall      = 31
|ff        = 1.708
|rff        = 32
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 41.31389423
|rjumpheight= 3
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


Line 294: Line 252:
{{Taunt/SSBB
{{Taunt/SSBB
|char=Luigi
|char=Luigi
|desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in ''{{s|supermariowiki|Luigi's Mansion}}'' where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for ''{{s|supermariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, much like his losing animation in ''{{iw|supermariowiki|Mario Golf|Nintendo 64}}''. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of ''Luigi's Mansion''. The switch between each expression is fast, to the point that it cannot be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
|desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in {{s|supermariowiki|Luigi's Mansion}} where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for ''{{s|supermariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, as if he's sad. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game ''Luigi's Mansion''. The switch between each expression is fast, to the point that it cannot be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
|desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow".
|desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow".
|desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is further complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in some minigames in ''{{iw|supermariowiki|Mario Party 2}}''. Deals 2%.}}
|desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in some minigames in ''[[supermariowiki:Mario Party 2|Mario Party 2]]''. Deals 2%.}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Luigi English Announcer SSBB.wav|English/Japanese
</gallery>


===[[Wii Remote selection sound]]===
{{SelectSound|char=Luigi|desc=Luigi says "Hii-yah!".}}
===[[Idle pose]]===
===[[Idle pose]]===
{{Idle
{{Idle
Line 321: Line 272:
|pitch-jp=Male}}
|pitch-jp=Male}}


===[[Wii Remote selection sound]]===
{{SelectSound|char=Luigi|desc=Luigi says "Hii-yah!".}}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 332: Line 285:


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Matchups===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
{{SSBBMatchupTable|luigi=yes}}
:''See also: [[:Category:Luigi players (SSBB)]]''
 
*{{sm|Big Lou|USA}} - Considered among the best Luigi players during Brawl's competitive lifetime. Placed 7th at {{Trn|MLG Orlando 2010}}, 25th at {{Trn|MLG Dallas 2010}}, and 49th at {{trn|Apex 2010}}; the former stands out as Luigi's highest placement at a major.
Beyond low tier, Luigi has a poor matchup spread. He counters 2 characters, soft counters 5, and has 3 even matchups. On the other side of the coin, Luigi is soft countered by 18 characters, countered by 7 characters, and hard countered by 1 character, Meta Knight.
*{{sm|Boss|USA}} - While he used Luigi alongside {{SSBB|Mario}}, he was considered to be one of the best Luigi players during Brawl's competitive lifespan. Placed 17th at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}}, 33rd at {{Trn|Pound 4}}, and 49th at Apex 2010.
 
*{{Sm|Desti|Germany}} - Considered the best Luigi player in Europe. Placed 9th at {{Trn|Bushido Brawl Impact 2}} and has defeated {{Sm|Glutonny}}, which stands as Luigi's best win against a top-level player.
===Notable players===
:''See also: [[:Category:Luigi professionals (SSBB)]]''
*{{sm|Big Lou|USA}}- Highest placing Luigi player during Brawl’s lifespan and had the most earnings as Luigi.
*{{sm|Boss|USA}}  
*{{Sm|DJ Delta|USA}} - 5th at {{Trn|GUTS 3}} and 7th at {{Trn|Return to Subspace 3 - A New Era}}.
*{{sm|Jbandrew|USA}}  
*{{sm|J.Miller| UK}}
*{{sm|Mr. ConCon|USA}}
*{{sm|YoshQ|USA}}
*{{sm|zhao guang|Canada}}


===Tier placement and history===
===Tier placement and history===
From the beginning of ''Brawl''’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in ''Brawl''’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of ''Brawl''’s mechanics.
From the beginning of Brawl’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in Brawl’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of Brawl’s mechanics.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in ''SSE''.]]
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in the Subspace Emissary]]
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.


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===Playable appearances===
===Playable appearances===
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.  


*[[Subspace (Part I)]]
*[[Subspace (Part I)]]
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Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.
Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.


==In Solo Modes==
==In [[Event Match]]es==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Luigi can appear as an opponent or ally in Stage 8 if he has been unlocked along with {{SSBB|Mario}}, {{SSBB|Peach}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked). Luigi can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 8.
 
===[[All-Star Mode]]===
In All-Star Mode, Luigi is fought in Stage 2 alongside {{SSBB|Mario}}, {{SSBB|Peach}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 19: Wario Bros.]]''': The player controls {{SSBB|Wario}} and must defeat {{SSBB|Mario}} and Luigi on the [[Mario Bros.]] stage.
*'''[[Event 19: Wario Bros.]]''': The player controls {{SSBB|Wario}} and must defeat {{SSBB|Mario}} and Luigi on the [[Mario Bros.]] stage.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Luigi is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Luigi is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Luigi and {{SSBB|Captain Falcon}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Luigi and {{SSBB|Captain Falcon}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 8: ALL MINE!]]''': {{SSBB|Wario}} and {{SSBB|Bowser}} must collect 2,000 coins together in [[Skyworld]] while fighting against {{SSBB|Mario}} and Luigi.
*'''[[Co-Op Event 8: ALL MINE!]]''': {{SSBB|Wario}} and {{SSBB|Bowser}} must collect 2,000 coins together in [[Skyworld]] while fighting against {{SSBB|Mario}} and Luigi.
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
==Trophies==
Luigi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Luigi.
 
:'''Luigi'''
::''Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.''
 
{{Trophy games|console1=NES|game1=[[Mario (universe)#Mario Bros.|Mario Bros]]|console2=GC|game2=[[Luigi's Mansion]]}}
 
:'''[[Negative Zone]]'''
::''Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.''
 
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
 
<center>
<center>
<gallery>
<gallery>
Luigi Congratulations Screen Classic Mode Brawl.png|Classic Mode
Luigi - Brawl Trophy.png|Classic Mode trophy
Luigi Congratulations Screen All-Star Brawl.png|All-Star Mode
Negative Zone - Brawl Trophy.png|[[Negative Zone]] trophy
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Luigi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Luigi.
{{Trophy/Fighter
|name=Luigi
|image=Luigi - Brawl Trophy.png
|mode=Classic
|desc-ntsc=Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
|desc-pal=Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-round skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
|gamelist={{Trophy games|console1=NES|game1=Mario Bros.|console2=GCN|game2=Luigi's Mansion}}
|game=Brawl
}}
{{clrl}}
{{Trophy/Fighter
|name=Negative Zone
|image=Negative Zone - Brawl Trophy.png
|desc-ntsc=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
|desc-pal=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Luigi|Alternate costumes]]==
==[[Alternate costume (SSBB)#Luigi|Alternate costumes]]==
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|{{Head|Luigi|g=SSBB|s=25px|cl=Purple}}
|{{Head|Luigi|g=SSBB|s=25px|cl=Purple}}
|}
|}
==Gallery==
<gallery>
SSBBDojoLuigi1.jpg|[[Taunt]]ing on {{SSBB|Yoshi's Island}}.
SSBBDojoLuigi2.jpg|Taunting alongside {{SSBB|Peach}} on [[Castle Siege]].
SSBBDojoLuigi3.jpg|Using [[Super Jump Punch]] alongside {{SSBB|Mario}} on [[Smashville]].
SSBBDojoLuigi4.jpg|Using his [[dash attack]] on [[Distant Planet]].
</gallery>


==Trivia==
==Trivia==
*Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of their aerials in a single short hop.
*Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of his aerials in a single short hop.
*The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother.
*The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother.
**The fact that Luigi is consistently considered number two to Mario is also referenced in ''Super Smash Bros. Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]].
**The fact that Luigi is consistently considered number two to Mario is also referenced in ''Super Smash Bros. Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]].
*In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
*In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
**Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14  feet (2937.4 meters), as seen in [http://www.youtube.com/watch?v=GqMremy-qoA this video].
**Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14  feet (2937.4 meters), as seen in this video [http://www.youtube.com/watch?v=GqMremy-qoA].
*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice.
*Luigi's [[AI]] has a reputation of being the best AI of any character in the game (though {{SSBB|Pikachu}}'s is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and occasionally players who lack a partner will enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in ''Melee'' too, though ''Melee'' Luigi's AI does not have the same reputation. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect-shielding, is perhaps the character who benefits from such fast reactions the most.
*Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]].
*Whenever Luigi throws an item downwards while in midair, his model [[:File:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.


==External links==
==External links==
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{{SSBBCharacters}}
{{SSBBCharacters}}
{{Mario universe}}
{{Mario universe}}
[[Category:Luigi (SSBB)| ]]
[[Category:Luigi (SSBB)| )]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[es:Luigi (SSBB)]]
[[es:Luigi (SSBB)]]

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