Editing Luigi (SSBB)

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*Play 22 [[VS. match]]es.
*Play 22 [[VS. match]]es.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Have Luigi join the player's party in [[The Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).


With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
With the exception of the third method, Luigi must then be defeated on [[Luigi's Mansion]].
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===Aesthetics===
===Aesthetics===
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series since ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series snice ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
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*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now provides almost no benefits.}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now does more harm than good.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}


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**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage on all angles (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%) without compensation on knockback, improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage, has received a sourspot on Luigi's body (17% → 15%/12%) and their knockback was not compensated, drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), with the front hit now launching opponents towards Luigi instead of vertically, and the move has gained a sourspot at Luigi's feet that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}


===Aerial attacks===
===Aerial attacks===
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**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (11% → 12%) with no compensation on knockback, improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{buff|Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
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|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rump Thrust ({{ja|どんけつ|Donketsu}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltname= 
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled, with the downward angled version providing extremely weak [[set knockback]]. KOs at 185% at the center of Final Destination when angled up.
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled, with the downward angled version providing extremely weak [[set knockback]]. KOs at 185% at the center of Final Destination when angled up.
|utiltname=Cat Punch ({{ja|ねこパンチ|Neko Panchi}})
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|dtiltname=Heel Kick ({{ja|かかとげり|Kakato Geri}})
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}})
|dashname= 
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|dashdesc=Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tsuki}})
|fsmashname= 
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashupdmg={{ChargedSmashDmgSSBB|15}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|14}}
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|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}})
|nairname= 
|nairdmg=14% (clean), 6% (late)
|nairdmg=14% (clean), 6% (late)
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|fairname=Crown Chop ({{ja|脳天チョップ|Nōten Choppu}})
|fairname= 
|fairdmg=10%
|fairdmg=10%
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|fairdesc=Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
|bairname=Rear Drop Kick ({{ja|後方ドロップキック|Kōhō Droppu Kikku}})
|bairname= 
|bairdmg=12% (clean), 8% (late)
|bairdmg=12% (clean), 8% (late)
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairname= 
|uairdmg=13% (clean), 7% (late)
|uairdmg=13% (clean), 7% (late)
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairname= 
|dairdmg=11%
|dairdmg=11%
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Luigi's grab range is short.
|grabdesc=Luigi's grab range is short.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname= 
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|pummeldesc=Luigi headbutts the opponent. A slow pummel.
|fthrowname=Swing-Around Throw ({{ja|ふり抜き投げ|Furinuki Nage}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
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|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|uthrowname=Throw Up ({{ja|スルーアップ|Surū Appu}})
|uthrowname= 
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|dthrowname=Throw Down ({{ja|スルーダウン|Surū Daun}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Luigi slams his opponent onto the ground.
|dthrowdesc=Luigi slams his opponent onto the ground.

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