Editing Luigi (SSBB)
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**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | **{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash deals more damage | **{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}} | **{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.'' Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}} | ||
**{{nerf|It deals less damage | **{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}} | ||
*[[Down smash]]: | *[[Down smash]]: | ||
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}} | **{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}} | ||
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)) | **{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |