Editing Luigi (SSB4)

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**{{change|Non-angled forward smash launches opponents at a slightly lower angle (55° → 53°).}}
**{{change|Non-angled forward smash launches opponents at a slightly lower angle (55° → 53°).}}
**{{change|Forward smash now has a [[Slash#Stab|stab]] effect instead of a [[slash]] effect.}}
**{{change|Forward smash now has a [[Slash#Stab|stab]] effect instead of a [[slash]] effect.}}
**{{nerf|Forward smash has less knockback scaling (135 (all) → 121 (up)/116 (non-angled)/117 (down)), hindering its KO potential (especially the up/non-angled versions), despite the non and down angled versions' higher damage.}}
**{{nerf|Forward smash has less knockback scaling (135 (all) → 121 (up)/116 (non-angled)/117 (down)), hindering its KO potential (especially the up/non-angled versions) despite the non and down angled versions' higher damage.}}
**{{nerf|Forward smash has marginally smaller hitboxes (3.84u/4.32u/2.4u → 3.8u/4.3u) and the body hitbox has been removed.}}
**{{nerf|Forward smash has marginally smaller hitboxes (3.84u/4.32u/2.4u → 3.8u/4.3u) and the body hitbox has been removed.}}
**{{nerf|The up angled version has significantly higher ending lag (FAF 29 → 42), now matching the other angles, like it did prior to ''Brawl''.}}
**{{nerf|The up angled version has significantly higher ending lag (FAF 29 → 42), now matching the other angles, like it did prior to ''Brawl''.}}
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***{{buff|However, this makes the sweetspot easier to connect for the second hit.}}
***{{buff|However, this makes the sweetspot easier to connect for the second hit.}}
**{{nerf|Down smash deals less damage (17% (feet)/16% (body) → 15%/14%). The first hit did not see full compensation on its knockback scaling (80 → 85), hindering its KO potential.}}
**{{nerf|Down smash deals less damage (17% (feet)/16% (body) → 15%/14%). The first hit did not see full compensation on its knockback scaling (80 → 85), hindering its KO potential.}}
**{{nerf|The second hit launches opponents at a lower angle (70° → 60°), hindering its KO potential and making it more susceptible to DI.}}
**{{nerf|The second hit launches opponents at a lower angle (70° → 60°), making it more susceptible to DI.}}
**{{buff|The second hit has much higher knockback scaling (80 → 104), improving its KO potential despite its lower damage/lower launch angle.}}
**{{buff|The second hit has much higher knockback scaling (80 → 104), improving its KO potential despite its lower damage and less favourable launch angle.}}
**{{buff|The body hitbox is slightly larger (3.84u → 4u).}}
**{{buff|The body hitbox is slightly larger (3.84u → 4u).}}


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