Editing Luigi (SSB4)/Up special/Default
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==Overview== | ==Overview== | ||
In transition from Brawl to 4, [[Luigi]] received a mix of [[buff]]s and [[nerf]]s, although mostly [[nerf]]s. Luigi received the [[buff]] of a lower jump on the ground, so he can more quickly get out of his [[helpless]] state, and a higher jump in the air, to aid in [[recovery]]. Sadly, for [[Luigi]]'s [[recovery]] in general, it has been nerfed due to the [[Super Jump Punch]]'s lower range, it now goes lower than [[Mario]]'s, and because of Smash 4's quicker engine, Luigi falls faster, and now has less control in the air when using this move, heavily hindering it's [[recovery]] potential. | |||
==Update history== | ==Update history== | ||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | |||
*{{buff|Super Jump Punch | *{{buff|Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7.}} | ||
*{{change|Super Jump Punch sweetspot z-offset | *{{change|Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0.}} | ||
*{{buff|Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2.}} | |||
*{{change|Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5.}} | |||
{{GameIcon|ssb4}} [[1.1.0]] | {{GameIcon|ssb4}} [[1.1.0]] | ||
*{{buff|Super Jump Punch | *{{buff|Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).}} | ||
*{{buff| | *{{buff|Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).}} | ||
==Hitboxes== | ==Hitboxes== |