Editing Luigi (SSB)

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==How to unlock==
==How to unlock==
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]]. Players that lose the fight against Luigi can re-fight him by completing Break the Targets again with any character.
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]].  


==Attributes==
==Attributes==
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[congratulations screen]].]]
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']]
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].


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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch.


====In doubles====
====In doubles====
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===Attributes===
===Attributes===
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7), giving him much less ground control.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
**{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
**{{change|Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}}


===Ground attacks===
===Ground attacks===
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{change|Luigi has a different dash attack; a flurry of weak punches.}}
*{{buff|Luigi's has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}}
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}}
*{{buff|Luigi's up tilt's hand hitbox is slightly larger (140u 145u).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{buff|Luigi's has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has much less range due to its new animation.}}
*{{nerf|Luigi's down tilt has much less range due to its new animation.}}
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**{{buff|However when combined with its much faster speed, this improves its combo potential.}}
**{{buff|However when combined with its much faster speed, this improves its combo potential.}}
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}}
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}}
*{{nerf|Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.}}
*{{nerf|Luigi's forward smash deals less damage (18%/17%16% → 16%/15%/14%), hindering its KO potential.}}
**{{nerf|Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.}}
*{{nerf|Luigi cannot angle his forward smash slightly up or down unlike Mario. If he attempts to slightly angle his smash attacks, he will perform the fully angled versions.}}
**{{nerf|This particularly hurts the move when slightly angled down as Luigi's down angled version deals much less damage than Mario's slightly down angled version (17% → 14%).}}
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}}
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}}


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|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg=19%
|usmashdmg=19%
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashdmg=17%
|dsmashdmg=17%
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Luigi
!{{{name|}}}
|game=SSB
!Cheer (International)
|desc-us=Lu-i-gi *claps three times*
!Cheer (Japanese)
|desc-jp=Lu-i-gi *claps three times*
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Group chant}}
|[[File:Luigi Cheer International SSB.ogg|center]]||[[File:Luigi Cheer Japanese SSB.ogg|center]]
|-
! scope="row"|Description
|Lui - gi! *claps 3 times* || Lui - gi! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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*{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events.
*{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events.
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He was formerly ranked 65th on the [[2021-2022 Smash 64 Power Rankings]] with both characters.
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He is currently ranked 65th on the [[2021-2022 Smash 64 Power Rankings]].
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list.
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He is currently ranked 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list.
*{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}.
*{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}.


===Tier placement and history===
===Tier placement and history===
Although Luigi has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. It has not helped that he is outclassed in most aspects by his brother {{SSB|Mario}}, another factor related to Luigi's unpopularity. In the very early metagame, Luigi results always seemed sparse despite notable attempts with players such as {{Sm|Igai}} and {{Sm|Hoto}} in Japan. In North America, Luigi results were almost nonexistent and as such, culminated to scarce representation and low placements at notable tournaments. This has caused Luigi to hover around the bottom three throughout all established tier lists for ''Smash 64''; being ranked 10th on the first two tier lists, 11th on the third one, and 12th on the fourth and current tier list. Years after the most recent tier list dropped, his best representative in {{Sm|Freean}} managed to bring some spotlight to the character, with solo and co-main results in singles and appearing on most power rankings since 2018. Despite this, his metagame has remained the same as it was in the beginning of competitive play and in the same timeframe, other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} and {{SSB|Samus}} developing a wider playerbase at top level due to their advancements in their movesets such as their technical play and better navigation around platforms. Luigi has always been considered a low-tier character and his metagame has seemed to lack much innovation in comparison, causing any chances to appear frequently in competitive play very unlikely.
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his struggle to approach himself, poor disadvantage, and unimpressive reach. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently.
 
In doubles tournaments, Luigi has seen more success as a character. This is due to some of his pre-existing strengths such as his decent combo game working well with other combo-centric characters such as {{SSB|Pikachu}} and {{SSB|Mario}}, as well as his combo finishers such as Super Jump Punch and Luigi Tornado helping in closing stocks very effectively. Additionally, a higher tier character such as Pikachu can be matched with other teammate using Luigi, which can help mitigate some of Luigi's problems in disadvantage. Some players such as {{Sm|Shears}} and {{Sm|Razz}} have gone as far as regulating Luigi as their doubles main instead of their traditional character used in singles. This representation of Luigi in doubles can be seen with top 8s of tournaments such as {{Trn|The Empire Smashes Back}} and even tournament wins with {{Trn|Rewind II}} and {{Trn|Snosa IV}}, who had one or both players using Luigi in the winning team.


==In 1P Game==
==In 1P Game==
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*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''.
*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''.
**His artwork, however, still depicts him with blue overalls.
**His artwork, however, still depicts him with blue overalls.
*Luigi's [[Character selection screen]] portrait greatly resembles [[mariowiki:File:MK64 Luigi.png|his artwork]] from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored.
*Luigi's [[Character selection screen]] portrait greatly resembles his artwork from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored.
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]].
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]].
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.

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