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{{disambig2|Luigi's appearance in ''Super Smash Bros''|the character in other contexts|Luigi}} | {{disambig2|Luigi's appearance in ''Super Smash Bros.''|the character in other contexts|Luigi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Luigi | |name = Luigi | ||
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|ssbgame2 = SSBB | |ssbgame2 = SSBB | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = C | |tier = C | ||
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|rankingJP = 11 | |rankingJP = 11 | ||
}} | }} | ||
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction and dashing and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jump prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from terrible tournament results. | ||
==How to unlock== | ==How to unlock== | ||
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]] | Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]]. | ||
==Attributes== | ==Attributes== | ||
[[File: | [[File:Luigiending.jpg|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']] | ||
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | ||
Luigi has a | Luigi has a relatively good [[recovery]] - despite being on the more predictable side, his jumps are high and [[Super Jump Punch]] travels a fairly high distance, with [[Luigi Cyclone]] being an additional recovery option (though it requires very fast [[button mashing]] to give distance). However, Luigi Cyclone can be used at different times to mix up his recovery. | ||
Luigi's [[Fire Jump Punch]] is a very powerful KO move, and it can be | Luigi's [[Fire Jump Punch]] is a very powerful KO move, and it can be combo'd into with a down aerial or forward aerial. Despite this, however, Luigi generally cannot combo well due to his very low air speed. His down aerial is his main [[combo]] move, and is excellent at that job, dealing very high damage (24% total), and being able to lead into an up aerial to continue the string (Luigi can do this combo to higher percents than Mario due to his higher jump), but being a [[Drill (archetype)|drill]], it can be [[SDI]]'d out of, hindering its effectiveness. Luigi's [[short hop]]ped up aerial to down aerial combos are typically considered the best way to rack damage at base to low percents. (Though, having higher knockback, Luigi's up tilt is a slightly better combo move at base percentages than Mario's). His up tilt can chain into itself easily at low to moderate percents, can combo into aerials, and is an effective move to use for [[juggling]] along with his up aerial. Luigi has the highest initial jump in the game, which can be a good thing on stages like [[Hyrule]], but it gives him a high short hop, which further hinders some of his combo ability, especially since it's also rather slow. | ||
While | While weaker than Mario overall, Luigi still has many strong KO moves to his name by virtue of most of Mario's strong ones being untouched for Luigi's versions. Even outside the Fire Jump Punch, Luigi can still KO effectively with his up smash and back throw (the former of which is the strongest alongside Mario's and Jigglypuff's, being able to KO at as low as 73% on Dream Land, and the latter being able to KO and edgeguard effectively) His down smash is also a powerful move, with its two hits being spread out over a somewhat long duration, allowing it to easily read defensive options such as rolls, and also being able to hit characters on the edge. His forward throw and forward smash are both usable for KOs near the ledge (with the former in fact being stronger than Mario's). | ||
To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch. | |||
====In doubles==== | ====In doubles==== | ||
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively. | Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively. | ||
==Differences from | ==Differences from Mario== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{ | *{{change|Luigi's taunt is different, being a bashful kick to the ground.}} | ||
**{{buff|It can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}} | |||
*{{change|All of Luigi's victory poses are different.}} | *{{change|All of Luigi's victory poses are different.}} | ||
*{{change|Luigi's fighting stance is unique.}} | *{{change|Luigi's fighting stance is unique.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{nerf|Luigi is overall weaker than Mario.}} | |||
*{{nerf|Luigi's falling speed is slower than Mario's (44 → 42), hurting his vertical survivability.}} | |||
**{{buff|His slower falling speed somewhat aids him in recovering.}} | |||
*{{buff|Luigi has faster attacks in general, such as his down smash.}} | |||
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | *{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | ||
*{{ | *{{buff|Luigi jumps much higher than Mario.}} | ||
* | **{{nerf|Due to this, Luigi's short hop is higher, impairing some of his combo ability.}} | ||
*{{ | *{{nerf|Luigi has much slower air speed compared to Mario (30 → 22.5).}} | ||
*{{nerf|Luigi has significantly lower traction than Mario (0.7 → 1.5), giving him less ground control.}} | |||
*{{nerf|Luigi has significantly lower | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Forward smash (18%/17%16% → 16%/15%/14%), forward tilt (14%/13%/12% → 10%), and down tilt (12% → 7%) all deal less damage.}} | |||
*{{nerf|Luigi's dash attack is a signature flurry of weak punches. It is less useful and slower than Mario's dash attack.}} | |||
*{{buff|Luigi's up tilt is slightly stronger and has slightly more range.}} | |||
*{{nerf| | *{{nerf|Luigi's up tilt has more lag.}} | ||
*{{buff|Luigi's down tilt is a simple jab with his foot rather than a sweep kick. It is faster than Mario's down tilt.}} | |||
*{{ | |||
*{{ | |||
*{{nerf|Luigi's | |||
*{{ | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *{{buff|Luigi's back aerial has more range.}} | ||
*{{ | *{{nerf|Luigi's back aerial is slower.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Front and back throw's damage outputs are reversed.}} | |||
*{{change| | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback | *{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback.}} | ||
**{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all | **{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all.}} | ||
*{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential. | *{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential.}} | ||
*{{nerf|Luigi Cyclone cannot meteor smash airborne opponents | **{{nerf|However, the Luigi Cyclone requires more button mashing to rise up.}} | ||
*{{change|Luigi's Fireball is not affected by gravity | **{{nerf|Luigi Cyclone cannot meteor smash airborne opponents.}} | ||
*{{change|Luigi's Fireball is not affected by gravity and is green instead of red.}} | |||
==Differences between game versions== | ==Differences between game versions== | ||
In his transition to NTSC | In his transition to NTSC, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much. | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{nerf|Luigi is very slightly bigger (1.0x → 1.12x).}} | ||
*{{buff|Luigi's head | *{{buff|Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} → {155,160,150}).}} | ||
*{{nerf|Air speed is reduced (26.0 → 22.5).}} | |||
*{{nerf| | *{{buff|Rolls travel farther.}} | ||
===Throws=== | ===Throws=== | ||
*{{ | *{{change|Forward throw does more damage (12% → 16%) but less base knockback (80 → 70).}} | ||
*{{ | *{{change|Back throw does less damage (16% → 12%) but has more base knockback (70 → 80).}} | ||
===Special attacks=== | ===Special attacks=== | ||
*{{nerf|Fireballs | *{{nerf|Fireballs have lower knockback (22 base/50 scaling → 10/25) and travel a shorter distance.}} | ||
*{{ | *{{change|Grounded Fire Jump Punch's sweetspot has a different angle (80° → 90°) making it more powerful despite its different knockback values (100 base/78 scaling → 90/80).}} | ||
*{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) | *{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) with higher knockback scaling (78 → 80).}} | ||
*{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}} | *{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}} | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Luigi.gif|thumb|right]] | |||
[[File:SSB64 Luigi.gif|thumb]] | |||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc= | |ftiltdesc=Decent spacer and KOs at very high damage percentages. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc= | |utiltdesc=Does an uppercut, and has many of the same uses as Mario's uppercut in that it is a good combo starter, chains into itself, and can KO at high percentages. Can be angled. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc= | |dtiltdesc=Low knockback and range. An easily countered move unless there's a good strategy behind it. | ||
|dashname= | |dashname= | ||
|dashdmg= | |dashdmg=12% if all hits connect | ||
|dashdesc=Six hits, 2% per hit. | |dashdesc=Six hits, 2% per hit. The last hit has no knockback, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc= | |fsmashdesc=The exact same as Mario's; winds up for a second and punches with an enlarged fist. Powerful, but the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc= | |usmashdesc=Lunges head upwards in an arc. Very powerful vertical finisher; tied with Mario and Jigglypuff for strongest up smash in the game. Can KO as low as 73% on {{SSB|Dream Land}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc= | |dsmashdesc=Faster than Mario's, and good damage and power. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins | |fairdesc=Spin kick. Luigi sticks his feet out in front, his body aimed forward with them, and spins. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc= | |bairdesc=Thrusts his feet back and flips. | ||
|uairname= | |uairname= | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc= | |uairdesc=Great for juggling or KO-ing, depending on what angle the foe is hit on. | ||
|dairname= | |dairname= | ||
|dairdmg= | |dairdmg=24% if all hits connect | ||
|dairdesc= | |dairdesc={{b|Drill|archetype}} kick, 8 hits, 3% per hit. Like Mario's, this is a [[meteor smash]] that can be used to edgeguard opponents. Last hit does not have knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16% | |fthrowdmg=16% | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% ( | |bthrowdmg=12% (throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Leg sweeps and gets up, similar to his | |floorbdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Leg sweeps and gets up, similar to his | |floorfdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
Line 184: | Line 168: | ||
|edgesdmg=6% | |edgesdmg=6% | ||
|edgesdesc=Slowly gets up and kicks. | |edgesdesc=Slowly gets up and kicks. | ||
|nsname | |nsname=Fireball | ||
|nsdmg=6% | |nsdmg=6% | ||
|nsdesc=Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | |nsdesc=Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | ||
|usname=Super Jump Punch | |usname=Super Jump Punch | ||
|usdmg=25% ( | |usdmg=25% (sweetspot), 1% (sourspot) | ||
|usdesc=Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO {{SSB|Jigglypuff}} at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the [[sour spot]] deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | |usdesc=Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO {{SSB|Jigglypuff}} at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the [[sour spot]] deals almost no damage and knockback, leaving Luigi extremely vulnerable. Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | ||
|dsname=Luigi Cyclone | |dsname=Luigi Cyclone | ||
|dsdmg=15% (loop), 18% (final hit | |dsdmg=15% (loop), 18% (final hit) | ||
|dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end | |dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end. Once he lands, his [[hitbox|hitboxes]] will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Jumps out of a Warp Pipe | |desc=Jumps out of a Warp Pipe just like Mario. | ||
|char=Luigi | |char=Luigi | ||
|game=SSB}} | |game=SSB}} | ||
=== | ===[[Taunt]]=== | ||
{{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in | {{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in ''Super Smash Bros.''. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as {{SSB|Jigglypuff}} using nothing but their taunts.}} | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Luigi | |||
|game=SSB | |||
|desc-us=Lu-i-gi *claps three times* | |||
|desc-jp=Lu-i-gi *claps three times* | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 239: | Line 207: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|luigi=y}} | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|luigi=y}} | |||
=== | ===Notable players=== | ||
:''See also: [[:Category:Luigi professionals (SSB)]]'' | |||
*{{Sm|Cafe|Japan}} Japan's best Luigi, placed 9th at [[Kanto 2015]] and [[Kanto 2016]]. | |||
*{{Sm|Czar|USA}} Mario main with a strong Luigi secondary. | |||
===Inactive=== | |||
*{{Sm|Ruoka Dancho|Japan}} Won Osaka 2009 with Luigi. | |||
==In 1P Game== | ==In 1P Game== | ||
Line 257: | Line 226: | ||
==Description== | ==Description== | ||
''Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in [[Super Mario 64]], in [[Mario Kart 64]] he performed to the best of his ability. For one who seems to always be in the background, he has many fans who eagerly await his appearance.'' | ''Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in [[Super Mario 64]], in [[Mario Kart 64]] he performed to the best of his ability. For one who seems to always seems to be in the background, he has many fans who eagerly await his appearance.'' | ||
Works: | Works: | ||
Line 276: | Line 245: | ||
==Trivia== | ==Trivia== | ||
*Luigi | *Oddly, Luigi appears in ''Super Smash Bros.'' twice (not including the introduction sequence, which features all twelve characters) before being unlocked, in the [[How to Play video (SSB)|"How to Play" sequence]] and in the [[1P Game]]. | ||
* | *Luigi is the only unlockable character in ''Super Smash Bros.'' who can be unlocked without playing the 1P Game. | ||
*Luigi's ending picture is the only one to depict another fighter | *Luigi's ending picture is the only one to depict another fighter, which is Mario. | ||
*Luigi's overalls in this game are purple instead of blue, | *Luigi's overalls in this game are purple instead of blue, which makes him resemble [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. | ||
*Luigi's portrait on the [[Character selection screen]] greatly resembles his artwork from ''{{s|mariowiki|Mario Kart 64}}''. | |||
*Luigi's [[Character selection screen]] | |||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Characters (SSB)]] | |||
[[Category:Luigi (SSB)| ]] | [[Category:Luigi (SSB)| ]] | ||