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{{disambig2|Luigi's appearance in ''Super Smash Bros''|the character in other contexts|Luigi}} | {{disambig2|Luigi's appearance in ''Super Smash Bros.''|the character in other contexts|Luigi}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Luigi | |name = Luigi | ||
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|rankingJP = 11 | |rankingJP = 11 | ||
}} | }} | ||
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jump prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[ | [[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']] | ||
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | ||
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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch. | |||
====In doubles==== | ====In doubles==== | ||
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively. | Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively. | ||
==Differences from | ==Differences from Mario== | ||
Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a better | Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a somewhat better recovery, and more finishers. He also has a different down tilt and dash attack and differently functioning specials than Mario, as well as a taunt with a hitbox. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}} | *{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Luigi's falling speed is slower than Mario's (44 → 42), hindering his vertical endurance, but improving his recovery.}} | ||
*{{nerf|Luigi [[dash]]es slightly slower than Mario (44 → 40).}} | |||
*{{ | *{{change|Luigi jumps much higher than Mario, improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}} | ||
*{{change|Luigi | *{{nerf|Luigi has much slower air speed than Mario (30 → 22.5), hindering his recovery and aerial maneuverability.}} | ||
*{{nerf|Luigi has significantly lower traction than Mario (0.7 → 1.5), giving him much less ground control.}} | |||
*{{nerf|Luigi has significantly lower | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Forward smash (18%/17%16% → 16%/15%/14%), forward tilt (14%/13%/12% → 10%), and down tilt (12% → 7%) all deal less damage.}} | |||
**{{buff|However, this makes his down tilt more effective for combos.}} | |||
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | *{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | ||
*{{ | *{{buff|Luigi's dash attack is a signature flurry of weak punches. It has less startup lag (frame 8 → 3), is more effective for combos than Mario's, and is able to deal more damage if all hits connect (10% → 12%).}} | ||
*{{nerf|Luigi's dash attack accelerates slower, has more ending lag (frame 41 → 61), deals significantly less knockback, and is much more punishable than Mario's dash attack.}} | |||
*{{nerf|Luigi's dash attack accelerates slower | |||
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | *{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | ||
*{{ | *{{buff|Luigi's up tilt has slightly more range.}} | ||
*{{nerf|Luigi's | *{{nerf|Luigi's up tilt has more lag and deals slightly more knockback, hindering its juggling potential.}} | ||
*{{ | *{{buff|Luigi's down tilt is a simple jab with his foot rather than a sweep kick. It has much less startup (frame 5 → 3) and ending lag (frame 40 → 18) than Mario's down tilt.}} | ||
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | *{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | ||
*{{buff|Luigi's forward smash has less ending lag (frame 54 → 42), significantly improving its safety.}} | |||
*{{buff|Luigi's forward smash has less ending lag ( | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}} | *{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}} | ||
*{{ | *{{buff|Luigi's back aerial has more range.}} | ||
*{{nerf|Luigi's back aerial has more startup and ending lag than Mario's, decreasing its safety.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Forward and back throw's damage outputs are reversed.}} | |||
*{{change|Forward and back throw's damage outputs | |||
===Special moves=== | ===Special moves=== | ||
*{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}} | *{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}} | ||
**{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move | **{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move.}} | ||
*{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential | *{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential.}} | ||
*{{nerf|Luigi Cyclone cannot meteor smash airborne opponents, hindering its edgeguarding ability.}} | *{{nerf|Luigi Cyclone requires more button mashing to rise, making it much harder to use for recovery, and cannot meteor smash airborne opponents, hindering its edgeguarding ability.}} | ||
*{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}} | *{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}} | ||
*{{nerf|Luigi’s Fireball travels slightly less distance than Mario’s.}} | |||
*{{nerf| Luigi’s Fireball travels slightly less distance than Mario’s.}} | |||
==Differences between game versions== | ==Differences between game versions== | ||
In his transition to NTSC-U, Luigi | In his transition to NTSC-U, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC-U version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much. | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{nerf|Luigi is very slightly bigger (1.0x → 1.12x).}} | ||
*{{buff|Luigi's head | *{{buff|Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} → {155,160,150}).}} | ||
*{{nerf|Air speed is reduced (26.0 → 22.5).}} | |||
*{{nerf| | *{{buff|Rolls travel farther.}} | ||
===Throws=== | ===Throws=== | ||
*{{ | *{{change|Forward throw does more damage (12% → 16%) but less base knockback (80 → 70).}} | ||
*{{ | *{{change|Back throw does less damage (16% → 12%) but has more base knockback (70 → 80).}} | ||
===Special attacks=== | ===Special attacks=== | ||
*{{nerf|Fireballs | *{{nerf|Fireballs have lower knockback (22 base/50 scaling → 10/25) and travel a shorter distance.}} | ||
*{{ | *{{change|Grounded Fire Jump Punch's sweetspot has a different angle (80° → 90°) making it more powerful despite its different knockback values (100 base/78 scaling → 90/80).}} | ||
*{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) | *{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) with higher knockback scaling (78 → 80).}} | ||
*{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}} | *{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}} | ||
*{{buff|Super Jump Punch | *{{buff|Super Jump Punch covers more distance.}} | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Luigi.gif|thumb|right]] | |||
[[File:SSB64 Luigi.gif|thumb]] | |||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc= | |ftiltdesc=Decent spacer and KOs at very high damage percentages. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc= | |utiltdesc=Does an uppercut, and has many of the same uses as Mario's uppercut in that it is a good combo starter, chains into itself, and can KO at high percentages. Can be angled. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc= | |dtiltdesc=Low knockback and range. An easily countered move unless there's a good strategy behind it. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-6), 12% (total) | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc= | |fsmashdesc=The exact same as Mario's; winds up for a second and punches with an enlarged fist. Powerful, but the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has slightly less end lag than Mario's. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc= | |usmashdesc=Lunges head upwards in an arc. Very powerful vertical finisher; tied with Mario and Jigglypuff for strongest up smash in the game. Can KO as low as 73% on {{SSB|Dream Land}}. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc= | |dsmashdesc=Faster than Mario's, and good damage and power. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins | |fairdesc=Spin kick. Luigi sticks his feet out in front, his body aimed forward with them, and spins. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc= | |bairdesc=Thrusts his feet back and flips. | ||
|uairname= | |uairname= | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc= | |uairdesc=Great for juggling or KO-ing, depending on what angle the foe is hit on. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-8), 24% (total) | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc= | |dairdesc=Drill kick, 8 hits, 3% per hit. Like Mario's, this is a [[meteor smash]] that can be used to edgeguard opponents. Last hit does not have knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16%, 12% (NTSC-J) | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Leg sweeps and gets up, similar to his | |floorbdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc=Leg sweeps and gets up, similar to his | |floorfdesc=Leg sweeps and gets up, similar to his d-smash. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
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|dsdmg=15% (loop), 18% (final hit upon landing) | |dsdmg=15% (loop), 18% (final hit upon landing) | ||
|dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial. | |dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Jumps out of a Warp Pipe | |desc=Jumps out of a Warp Pipe just like Mario. | ||
|char=Luigi | |char=Luigi | ||
|game=SSB}} | |game=SSB}} | ||
=== | ===[[Taunt]]=== | ||
{{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in | {{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in ''Super Smash Bros.''. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as {{SSB|Jigglypuff}} using nothing but their taunts.}} | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|luigi=y}} | |||
Luigi's best matchups are against {{SSB|Jigglypuff}} and {{SSB|Samus}}, while his worst is against {{SSB|Pikachu}}. He has a few even matchups, and loses a majority of them. His average is 45. | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|luigi=y}} | |||
Luigi is moved up one spot, only ahead of {{SSB|Donkey Kong}}. He now has no even matchups and has a 40 average. Notable changes are that he now no longer counters {{SSB|Jigglypuff}} and {{SSB|Samus}}. He also has more 30/70 matchups with {{SSB|Kirby}}, {{SSB|Yoshi}}, and Samus. | |||
*{{Sm|Cafe|Japan}} | ===Notable players=== | ||
*{{Sm|Czar|USA}} | :''See also: [[:Category:Luigi professionals (SSB)]]'' | ||
*{{Sm|Freean|USA}} | ''Numbers in brackets indicate position in [[64 League Rankings]] 2017'' | ||
*{{Sm| | *{{Sm|Cafe|Japan}} Japan's best Luigi, placed 9th at [[Kanto 2015]] and [[Kanto 2016]]. | ||
*{{Sm|Czar|USA}} (#37) Mario main with a strong Luigi secondary. | |||
*{{Sm|Crystal|Japan}} Placed 17th at [[Kanto 2017]]. | |||
*{{Sm|Igai|Japan}} Placed 25th at [[Kanto 2018]]. | |||
*{{Sm|Freean|USA}} Dual mains him with Captain Falcon, placed 9th at [[GENESIS 6]] and 17th at [[Snosa III]] and [[GENESIS 4]] | |||
*{{Sm|Shears|USA}} (#48) Pikachu and Yoshi main with a strong Luigi secondary. | |||
=== | ===Inactive=== | ||
*{{Sm|Ruoka Dancho|Japan}} Won Osaka 2009 with Luigi. | |||
==In 1P Game== | ==In 1P Game== | ||
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==Trivia== | ==Trivia== | ||
*Luigi | *Oddly, Luigi appears in ''Super Smash Bros.'' twice (not including the introduction sequence, which features all twelve characters) before being unlocked, in the [[How to Play (SSB)|"How to Play" sequence]] and in the [[1P Game]]. | ||
* | *Luigi is the only unlockable character in ''Super Smash Bros.'' who can be unlocked without playing the 1P Game. | ||
*Luigi's ending picture is the only one to depict another fighter | *Luigi's ending picture is the only one to depict another fighter, which is Mario. | ||
*Luigi's overalls in this game are purple instead of blue, | *Luigi's overalls in this game are purple instead of blue, which makes him resemble [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. However, his artwork depicts him with dark blue overalls. | ||
*Luigi's portrait on the [[Character selection screen]] greatly resembles a mirrored version of his artwork from ''{{s|mariowiki|Mario Kart 64}}''. | |||
*Luigi's [[Character selection screen]] | *Luigi is the only character in ''Smash 64'' with a [[taunt]] that can damage any opponent. | ||
*Luigi is the only character with a [[ | |||
{{SSBCharacters}} | {{SSBCharacters}} |