Editing Luigi (SSB)

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{{ArticleIcons|ssb64=y}}
{{ArticleIcons|ssb64=y}}
{{disambig2|Luigi's appearance in ''Super Smash Bros''|the character in other contexts|Luigi}}
{{disambig2|Luigi's appearance in ''Super Smash Bros.''|the character in other contexts|Luigi}}
{{Infobox Character
{{Infobox Character
|name        = Luigi
|name        = Luigi
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|rankingJP    = 11
|rankingJP    = 11
}}
}}
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's ''Super Mario 64'' voice clips, originally performed by Charles Martinet, serve as Luigi's voice.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips.


Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results.
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jump prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[congratulations screen]].]]
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']]
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].


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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis.
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch.


====In doubles====
====In doubles====
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively.
Overall, Luigi is considered a decent mid-tier in doubles. With a teammate to distract opponents, Luigi gains several opportunities for devastating Fire Jump Punch combos, and his poor approach can be covered by a fast teammate like {{SSB|Fox}}. Luigi's primary weaknesses are his poor range and poor air speed, which is why he is usually partnered with a character who can cover those disadvantages (like {{SSB|Captain Falcon}} or {{SSB|Pikachu}}). He is considered a great combo with {{SSB|Mario}} due to their combo and KOing options being nearly identical, allowing them to combo extensively.


==Differences from {{SSB|Mario}}==
==Differences from Mario==
Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a better jump, and an additional combo finisher in his [[Super Jump Punch]]. He also has a different down tilt and dash attack and differently functioning specials than Mario, as well as a taunt with a hitbox.
Luigi has slower mobility, less combo ability, a worse approach game, and marginally lowered power compared to Mario. However, he has more range, slightly faster frame data, a somewhat better recovery, and more finishers. He also has a different down tilt and dash attack and differently functioning specials than Mario, as well as a taunt with a hitbox.
===Aesthetics===
===Aesthetics===
*{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}}
*{{buff|Luigi's taunt is different, being a bashful kick to the ground. It is significantly faster and can actually hurt opponents, dealing high fixed knockback and 1% damage if it connects.}}
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===Attributes===
===Attributes===
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{change|Luigi's falling speed is slower than Mario's (44 → 42), hindering his vertical endurance, but improving his recovery.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{nerf|Luigi [[dash]]es slightly slower than Mario (44 40).}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 2.1).}}
*{{change|Luigi jumps much higher than Mario, improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
*{{nerf|Luigi has much slower air speed than Mario (30 22.5), hindering his recovery and aerial maneuverability.}}
**{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 67.5).}}
*{{nerf|Luigi has significantly lower traction than Mario (0.7 → 1.5), giving him much less ground control.}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}}


===Ground attacks===
===Ground attacks===
*{{nerf|Forward smash (18%/17%16% → 16%/15%/14%), forward tilt (14%/13%/12% → 10%), and down tilt (12% → 7%) all deal less damage.}}
**{{buff|However, this makes his down tilt more effective for combos.}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{change|Luigi has a different dash attack; a flurry of weak punches.}}
*{{buff|Luigi's dash attack is a signature flurry of weak punches. It has less startup lag (frame 8 → 3), is more effective for combos than Mario's, and is able to deal more damage if all hits connect (10% → 12%).}}
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}}
*{{nerf|Luigi's dash attack accelerates slower, has more ending lag (frame 41 → 61), deals significantly less knockback, and is much more punishable than Mario's dash attack.}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
*{{nerf|Each hit of dash attack deals low set knockback, making it much less effective and reliable.}}
**{{nerf|Altogether, these changes make Luigi's dash attack significantly less effective than Mario's.}}
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{buff|Luigi's up tilt has slightly more range.}}
*{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}}
*{{nerf|Luigi's up tilt has more lag and deals slightly more knockback, hindering its juggling potential.}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{buff|Luigi's down tilt is a simple jab with his foot rather than a sweep kick. It has much less startup (frame 5 → 3) and ending lag (frame 40 → 18) than Mario's down tilt.}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}}
*{{nerf|Luigi's down tilt has much less range due to its new animation.}}
*{{buff|Luigi's forward smash has less ending lag (frame 54 → 42), significantly improving its safety.}}
*{{nerf|Luigi's down tilt deals much less damage (12% → 7%), greatly hindering its KO potential.}}
**{{buff|However when combined with its much faster speed, this improves its combo potential.}}
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}}
*{{nerf|Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.}}
**{{nerf|Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.}}
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}}


===Aerial attacks===
===Aerial attacks===
*{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}}
*{{change|Due to his higher short hop, Luigi can perform all of his aerials twice in a short hop except for forward aerial. He can also [[auto-cancel]] up aerial if he performs two of them in a short hop. However, this makes his down aerial less effective for combos and gimping when combined with his slower falling speed.}}
*{{change|Late neutral aerial has a heavy kick sound when it connects rather than a medium kick sound.}}
*{{buff|Luigi's back aerial has more range.}}
*{{nerf|Luigi's back aerial has more startup and ending lag than Mario's, decreasing its safety.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Luigi's grab has a different animation, which overall gives it slightly less range.}}
*{{change|Forward and back throw's damage outputs are reversed.}}
*{{change|Forward and back throw's damage outputs and base knockback are reversed.}}


===Special moves===
===Special moves===
*{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}}
*{{buff|Luigi's Super Jump Punch has a sweetspot in the first frame of the move, which deals 25% damage and extremely high knockback. It also has a slightly longer duration (frames 2-23 → 2-24).}}
**{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move. Additionally, the move has reduced [[intangibility]].}}
**{{nerf|However, it possesses a sourspot which deals 1% damage and no knockback at all, making it much less safe as a recovery move.}}
*{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential. It also requires less button mashing to rise and has slightly more vertical distance, making it a better recovery option.}}
*{{buff|Luigi Cyclone only possesses two hitboxes which deal 15% and 18%, respectively, and it is not a multi-hitting move. These hitboxes do not deal set knockback, granting the move KO potential.}}
*{{nerf|Luigi Cyclone cannot meteor smash airborne opponents, hindering its edgeguarding ability.}}
*{{nerf|Luigi Cyclone requires more button mashing to rise, making it much harder to use for recovery, and cannot meteor smash airborne opponents, hindering its edgeguarding ability.}}
*{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}}                   
*{{change|Luigi's Fireball is not affected by gravity, improving its zoning ability but hindering its approaching potential and altering its usage for gimping; additionally, the fireball is green instead of red.}}                   
*{{nerf|Luigi’s Fireball travels slightly less distance than Mario’s.}}
 
*{{nerf| Luigi’s Fireball travels slightly less distance than Mario’s.}}


==Differences between game versions==
==Differences between game versions==
In his transition to NTSC-U, Luigi underwent many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC-U version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much.
In his transition to NTSC-U, Luigi overgone many changes, both positive and negative, which makes him slightly less of a clone than Mario. However, he was ultimately nerfed due to his lower mobility and the higher [[SDI]] presence. Despite this, he ironically has better matchups in the NTSC-U version, due to the changes to SDI also nerfing several character's combo options. Altogether, he is a worse character than in the Japanese version, but fares better due to the different gameplay mechanics, though not by much.


===Attributes===
===Attributes===
*{{change|Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{nerf|Luigi is very slightly bigger (1.0x → 1.12x).}}
*{{buff|Luigi's head is skinnier (Y stretch: 200 → 160).}}
*{{buff|Luigi's head hurtbox dimensions are very slightly smaller ({155,200,150} {155,160,150}).}}
*{{buff|Luigi's rolls travel farther due to his larger model size.}}
*{{nerf|Air speed is reduced (26.0 → 22.5).}}
*{{nerf|Luigi's air speed is lower (26 → 22.5).}}
*{{buff|Rolls travel farther.}}


===Throws===
===Throws===
*{{buff|Forward Throw does more damage (12% → 16%), making it much stronger despite its reduced base knockback (80 → 70).}}
*{{change|Forward throw does more damage (12% → 16%) but less base knockback (80 → 70).}}
*{{nerf|Back Throw does less damage (16% → 12%), hindering its KO potential despite its increased base knockback (70 → 80).}}
*{{change|Back throw does less damage (16% → 12%) but has more base knockback (70 → 80).}}


===Special attacks===
===Special attacks===
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and have a shorter duration (frames 16-104 → 16-94).}}
*{{nerf|Fireballs have lower knockback (22 base/50 scaling → 10/25) and travel a shorter distance.}}
*{{nerf|Fire Jump Punch's grounded sweetspot deals less knockback (100 (base), 78 (scaling) → 90/80), hindering its KO potential despite its altered angle (80° → 90°).}}
*{{change|Grounded Fire Jump Punch's sweetspot has a different angle (80° → 90°) making it more powerful despite its different knockback values (100 base/78 scaling → 90/80).}}
*{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (78 → 80).}}
*{{buff|Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) with higher knockback scaling (78 → 80).}}
*{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}}
*{{nerf|Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).}}
*{{buff|Super Jump Punch effectively covers more distance due to Luigi's larger size.}}
*{{buff|Super Jump Punch covers more distance.}}
*{{change|Fire Jump Punch's sweetspot now has a [[ping]] sound rather than a heavy kick sound.}}


==Moveset==
==Moveset==
''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].''
[[File:SSB64 Luigi.gif|thumb|right]]
[[File:SSB64 Luigi.gif|thumb]]
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]]
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]]
{{MovesetTable
{{MovesetTable
|game=SSB
|game=SSB
|neutralcount=3
|neutralcount=3
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Kick ({{ja|キック|Kikku}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=4%
|neutral3dmg=4%
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''.
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''.
|ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}})
|ftiltname= 
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled.
|ftiltdesc=Decent spacer and KOs at very high damage percentages. Can be angled.
|utiltname=Uppercut ({{ja|アッパーカット|Appākatto}})
|utiltname= 
|utiltdmg=10%
|utiltdmg=10%
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages.  
|utiltdesc=Does an uppercut, and has many of the same uses as Mario's uppercut in that it is a good combo starter, chains into itself, and can KO at high percentages. Can be angled.
|dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}})
|dtiltname= 
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield.  
|dtiltdesc=Low knockback and range. An easily countered move unless there's a good strategy behind it.
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}})
|dashname= 
|dashdmg=2% (hits 1-6), 12% (total)
|dashdmg=2% (hits 1-6), 12% (total)
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished.
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Smash Punch ({{ja|スマッシュパンチ|Sumasshu Panchi}})
|fsmashname= 
|fsmashupdmg=16%
|fsmashupdmg=16%
|fsmashsidedmg=15%
|fsmashsidedmg=15%
|fsmashdowndmg=14%
|fsmashdowndmg=14%
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall.
|fsmashdesc=The exact same as Mario's; winds up for a second and punches with an enlarged fist. Powerful, but the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has slightly less end lag than Mario's.
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname= 
|usmashdmg=19%
|usmashdmg=19%
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level.
|usmashdesc=Lunges head upwards in an arc. Very powerful vertical finisher; tied with Mario and Jigglypuff for strongest up smash in the game. Can KO as low as 73% on {{SSB|Dream Land}}.
|dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}})
|dsmashname= 
|dsmashdmg=17%
|dsmashdmg=17%
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version.
|dsmashdesc=Faster than Mario's, and good damage and power.
|nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}})
|nairname= 
|nairdmg=14% (clean), 11% (late)
|nairdmg=14% (clean), 11% (late)
|nairdesc=Does a [[sex kick]], which gets weaker over time.
|nairdesc=Does a [[sex kick]], which gets weaker over time.
|fairname=Forward Dropkick ({{ja|前方ドロップキック|Zenpō Doroppukikku}})
|fairname= 
|fairdmg=16% (clean), 10% (late)
|fairdmg=16% (clean), 10% (late)
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out.
|fairdesc=Spin kick. Luigi sticks his feet out in front, his body aimed forward with them, and spins.
|bairname=Backward Dropkick ({{ja|バックワードキック|Bakkuwādo Kikku}})
|bairname= 
|bairdmg=16% (clean), 10% (late)
|bairdmg=16% (clean), 10% (late)
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power.
|bairdesc=Thrusts his feet back and flips.
|uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}})
|uairname= 
|uairdmg=12% (clean), 9% (late)
|uairdmg=12% (clean), 9% (late)
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move.
|uairdesc=Great for juggling or KO-ing, depending on what angle the foe is hit on.
|dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairname= 
|dairdmg=3% (hits 1-8), 24% (total)
|dairdmg=3% (hits 1-8), 24% (total)
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however.
|dairdesc=Drill kick, 8 hits, 3% per hit. Like Mario's, this is a [[meteor smash]] that can be used to edgeguard opponents. Last hit does not have knockback.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=
|grabdesc=
|grabdesc=
|fthrowname=Forward Spin Throw ({{ja|前方スピンスロー|Zenpō supinsurō}})
|fthrowname= 
|fthrowdmg=16%, 12% (NTSC-J)
|fthrowdmg=16%, 12% (NTSC-J)
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power.
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power.
|bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowname= 
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral)
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral)
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]].
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]].
|floorbname=
|floorbname=
|floorbdmg=6%
|floorbdmg=6%
|floorbdesc=Leg sweeps and gets up, similar to his down smash.
|floorbdesc=Leg sweeps and gets up, similar to his d-smash.
|floorfname=
|floorfname=
|floorfdmg=6%
|floorfdmg=6%
|floorfdesc=Leg sweeps and gets up, similar to his down smash.
|floorfdesc=Leg sweeps and gets up, similar to his d-smash.
|edgefname=
|edgefname=
|edgefdmg=6%
|edgefdmg=6%
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|dsdmg=15% (loop), 18% (final hit upon landing)
|dsdmg=15% (loop), 18% (final hit upon landing)
|dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial.
|dsdesc=A spinning attack that resembles the Spin Jump from ''[[Super Mario World]]''. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one [[hitbox]] while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very [[punishment|punishable]]. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper [[blast line]], and can be used as a followup to an up aerial.
|tauntname=
|tauntdmg=1%
|tauntdesc=Performs a bashful kick with his left foot while looking down to the ground. The only damaging taunt in the game, it deals weak damage with low set knockback. Although it is possible to perform an infinite combo against lightweights with two Luigis using the taunt, it has otherwise almost nonexistent utility due to its poor range, startup and power.
}}
}}
===[[Announcer]] call===
<gallery>
File: Luigi Announcer SSB.wav|English/Japanese/Chinese
File: Luigi French Announcer SSB.wav|French
File: Luigi German Announcer SSB.wav|German
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Jumps out of a Warp Pipe (with a stern expression on his face) just like Mario.
|desc=Jumps out of a Warp Pipe just like Mario.
|char=Luigi
|char=Luigi
|game=SSB}}
|game=SSB}}


==={{mvsub|Luigi|SSB|taunt|alt=Taunt}}===
===[[Taunt]]===
{{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in the game. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as {{SSB|Jigglypuff}} using nothing but their taunts.}}
{{Taunt/SSB|char=Luigi|desc=Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with [[set knockback]] and stun. This is the only damaging taunt in ''Super Smash Bros.''. It is possible for a team of two Luigis to perform an infinite combo on lighter characters such as {{SSB|Jigglypuff}} using nothing but their taunts.}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
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==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Matchups===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
====International versions====
:''See also: [[:Category:Luigi players (SSB)]]''
{{SSB64MatchupTable|luigi=y}}
Luigi's best matchups are against {{SSB|Jigglypuff}} and {{SSB|Samus}}, while his worst is against {{SSB|Pikachu}}. He has a few even matchups, and loses a majority of them. His average is 45.
 
====Japanese version====
{{SSB64MatchupTable-JPN|luigi=y}}
Luigi is moved up one spot, only ahead of {{SSB|Donkey Kong}}. He now has no even matchups and has a 40 average. Notable changes are that he now no longer counters {{SSB|Jigglypuff}} and {{SSB|Samus}}. He also has more 30/70 matchups with {{SSB|Kirby}}, {{SSB|Yoshi}}, and Samus.


*{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events.
===Notable players===
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He was formerly ranked 65th on the [[2021-2022 Smash 64 Power Rankings]] with both characters.
:''See also: [[:Category:Luigi professionals (SSB)]]''
*{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list.
''Numbers in brackets indicate position in [[64 League Rankings]] 2017''
*{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}.
*{{Sm|Cafe|Japan}} Japan's best Luigi, placed 9th at [[Kanto 2015]] and [[Kanto 2016]].
*{{Sm|Czar|USA}} (#37) Mario main with a strong Luigi secondary.
*{{Sm|Crystal|Japan}} Placed 17th at [[Kanto 2017]].
*{{Sm|Igai|Japan}} Placed 25th at [[Kanto 2018]].
*{{Sm|Freean|USA}} Dual mains him with Captain Falcon, placed 9th at [[GENESIS 6]] and 17th at [[Snosa III]] and [[GENESIS 4]]
*{{Sm|Shears|USA}} (#48) Pikachu and Yoshi main with a strong Luigi secondary.


===Tier placement and history===
===Inactive===
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently.
*{{Sm|Ruoka Dancho|Japan}} Won Osaka 2009 with Luigi.


==In 1P Game==
==In 1P Game==
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==Trivia==
==Trivia==
*Luigi is the only unlockable character to appear in-game before he is actually unlocked, such as in the {{SSB|How to Play}} demo and the [[1P Game]].
*Oddly, Luigi appears in ''Super Smash Bros.'' twice (not including the introduction sequence, which features all twelve characters) before being unlocked, in the [[How to Play (SSB)|"How to Play" sequence]] and in the [[1P Game]].
**He is also the only character who isn't unlocked via beating the 1P Game.
*Luigi is the only unlockable character in ''Super Smash Bros.'' who can be unlocked without playing the 1P Game.
*Luigi's ending picture is the only one to depict another fighter; in this case, Mario.
*Luigi's ending picture is the only one to depict another fighter, which is Mario.
*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''.
*Luigi's overalls in this game are purple instead of blue, which makes him resemble [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. However, his artwork depicts him with dark blue overalls.
**His artwork, however, still depicts him with blue overalls.
*Luigi's portrait on the [[Character selection screen]] greatly resembles a mirrored version of his artwork from ''{{s|mariowiki|Mario Kart 64}}''.
*Luigi's [[Character selection screen]] portrait greatly resembles his artwork from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored.
*Luigi is the only character in ''Smash 64'' with a [[taunt]] that can damage any opponent.
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]].
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.


{{SSBCharacters}}
{{SSBCharacters}}

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