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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. Like him, Luigi is voiced by Charles Martinet, albeit his voice clips' are merely higher pitched versions of Mario's voice clips. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | ||
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==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[ | [[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']] | ||
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | ||
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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
Luigi overall has poor [[matchup]]s, being heavily countered by Pikachu and having a 40-60 matchup against six characters in the game. He does however have an even matchup against {{SSB|Yoshi}} and {{SSB|Donkey Kong}}, and he also does well against {{SSB|Samus}} and {{SSB|Jigglypuff}}, hard countering the latter due to his Fire Jump Punch. | |||
====In doubles==== | ====In doubles==== | ||
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===Attributes=== | ===Attributes=== | ||
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | *{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | ||
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7), giving him much less ground control.}} | |||
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}} | *{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}} | ||
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}} | |||
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}} | *{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}} | ||
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}} | *{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}} | ||
**{{ | **{{change|Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | *{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | ||
*{{ | *{{buff|Luigi's has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}} | ||
*{{nerf|Luigi's dash attack accelerates slower.}} | *{{nerf|Luigi's dash attack accelerates slower.}} | ||
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | *{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | ||
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | *{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | ||
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | *{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | ||
*{{ | *{{buff|Luigi's up tilt's hand hitbox is slightly larger (140u → 145u).}} | ||
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | *{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | ||
*{{buff|Luigi has a different down tilt, a quick low | *{{buff|Luigi's has a different down tilt, a quick low quick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}} | ||
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | *{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | ||
*{{nerf|Luigi's down tilt has much less range due to its new animation.}} | *{{nerf|Luigi's down tilt has much less range due to its new animation.}} | ||
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**{{buff|However when combined with its much faster speed, this improves its combo potential.}} | **{{buff|However when combined with its much faster speed, this improves its combo potential.}} | ||
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | *{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | ||
*{{nerf|Luigi's forward smash deals less damage (18%/17% | *{{nerf|Luigi's forward smash deals less damage (18%/17%16% → 16%/15%/14%), hindering its KO potential.}} | ||
**{{nerf|Luigi's | *{{nerf|Luigi cannot angle his forward smash slightly up or down unlike Mario. If he attempts to slightly angle his smash attacks, he will perform the fully angled versions.}} | ||
**{{nerf|This particularly hurts the move when slightly angled down as Luigi's down angled version deals much less damage than Mario's slightly down angled version (17% → 14%).}} | |||
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | *{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ||
[[File:SSB64 Luigi.gif|thumb]] | [[File:SSB64 Luigi.gif|thumb|right]] | ||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | ||
|dashname= | |dashname= | ||
|dashdmg=2% (hits 1-6), 12% (total) | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | |fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong | |usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname= | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | ||
|uairname= | |uairname= | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-8), 24% (total) | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16%, 12% (NTSC-J) | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
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===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Luigi | :''See also: [[:Category:Luigi professionals (SSB)]]'' | ||
''Numbers in brackets indicate position in [[2019-2020 Smash 64 Power Rankings]].'' | |||
*{{Sm|Cafe|Japan}} - Japan's best Luigi | *{{Sm|Cafe|Japan}} - Japan's best Luigi, placed 9th at [[Kanto 2015]] and [[Kanto 2016]]. | ||
*{{Sm|Czar|USA}} - | *{{Sm|Czar|USA}} (#34) - Mario main with a strong Luigi secondary. | ||
*{{Sm|Freean|USA}} - | *{{Sm|Crystal|Japan}} - Placed 17th at [[Kanto 2017]]. | ||
*{{Sm|Igai|Japan}} - | *{{Sm|Freean|USA}} - Dual mains him with Captain Falcon. Placed 3rd at [[Operation Desert Smash 3]], 9th at [[GENESIS 6]] and 17th at [[Snosa III]] and [[GENESIS 4]]. Also placed 9th at [[Low Tide City 2021]] alongside {{SSB|Captain Falcon}}. | ||
*{{Sm|Igai|Japan}} - Placed 25th at [[Kanto 2018]]. | |||
*{{Sm|Ruoka Dancho|Japan}} - Won Osaka 2009 with Luigi. | |||
*{{Sm|Shears|USA}} (#64) - Pikachu and Yoshi main with a strong Luigi secondary. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his | Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his struggle to approach himself, poor disadvantage, and unimpressive reach. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently. | ||
==In 1P Game== | ==In 1P Game== |