Editing Luigi (SSB)

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===Attributes===
===Attributes===
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7), giving him much less ground control.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
**{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
**{{change|Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
*{{buff|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}}


===Ground attacks===
===Ground attacks===
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{change|Luigi has a different dash attack; a flurry of weak punches.}}
*{{buff|Luigi has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}}
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}}
*{{nerf|Luigi's forward tilt's near hitbox is smaller (115u → 110u) and it is positioned further away from Luigi (x offset: 90 → 80).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
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**{{buff|However when combined with its much faster speed, this improves its combo potential.}}
**{{buff|However when combined with its much faster speed, this improves its combo potential.}}
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}}
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}}
*{{nerf|Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.}}
*{{nerf|Luigi's forward smash deals less damage (18%/17%16% → 16%/15%/14%), hindering its KO potential.}}
**{{nerf|Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.}}
*{{nerf|Luigi cannot angle his forward smash slightly up or down unlike Mario. If he attempts to slightly angle his smash attacks, he will perform the fully angled versions.}}
**{{nerf|This particularly hurts the move when slightly angled down as Luigi's down angled version deals much less damage than Mario's slightly down angled version (17% → 14%).}}
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}}
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}}


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