Editing Luigi (SSB)/Up special

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
[[File:Luigi Up Special (SSB64).gif|thumb|250px|The hitbox of Luigi's up special.]]
[[File:LuigiUSpecialSweetspotSSB.png|thumb|250px|The sweetspot of Luigi's up special.]]
==Overview==
==Overview==
[[File:Luigi Up Special (SSB64).gif|thumb|right|The hitbox of Luigi's up special.]]
Luigi's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', in which Luigi does a uppercut jump, similar to how he used to jump in the original ''Mario'' games. The move works in a similar way to Mario's Super Jump Punch, with the controls being exactly the same. However, the properties of Luigi's Super Jump Punch are significantly different. The move has a [[sweetspot]] that turns the move into the [[Fire Jump Punch]], dealing around 25% and very high knockback. The grounded version KOs Mario on Dream Land at 45% at ground level while the aerial version KOs him at 54%. This move can KO certain characters rather early, and is one of Luigi's primary KO moves. It is also often used at the end of aerial strings. However, the Fire Jump Punch has a rather small hitbox and it only lasts for one frame, meaning players must be precise to land it. The rest of the move is a [[sourspot]] that deals only 1% damage, barely making the opponent flinch. Whiffing the move can leave Luigi rather vulnerable. The move also has [[intangibility]] while the sweetspot is active.
Luigi's [[up special move]] in ''[[Super Smash Bros.]]'' is the '''[[Super Jump Punch]]''', in which Luigi does a uppercut jump, similar to how he used to jump in the original ''Mario'' games. The move works in a similar way to Mario's Super Jump Punch, with the controls being exactly the same. However, the properties of Luigi's Super Jump Punch are significantly different. The move has a [[sweetspot]] that turns the move into the [[Fire Jump Punch]], dealing around 25% and very high knockback. The grounded version KOs Mario on Dream Land at 45% at ground level while the aerial version KOs him at 54%. This move can KO certain characters rather early, and is one of Luigi's primary KO moves. It is also often used at the end of aerial strings. However, the Fire Jump Punch has a rather small hitbox and it only lasts for one frame, meaning players must be precise to land it. The rest of the move is a [[sourspot]] that deals only 1% damage, barely making the opponent flinch. Whiffing the move can leave Luigi rather vulnerable. The move also has [[intangibility]] while the sweetspot is active.


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==Hitboxes==
==Hitboxes==
===NTSC-J===
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Grounded clean hit|42}}
{{HitboxTableTitle|Ground (clean)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=25%
|angle=80
|bk=100
|ks=78
|fkv=0
|r=140
|bn=12
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=25%
|angle=80
|bk=100
|ks=78
|fkv=0
|r=60
|bn=15
|xpos=160
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Aerial clean hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=24%
|angle=80
|bk=80
|ks=78
|fkv=0
|r=140
|bn=12
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=24%
|angle=80
|bk=80
|ks=78
|fkv=0
|r=60
|bn=15
|xpos=160
|effect=Flame
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=361
|bk=0
|ks=100
|fkv=10
|r=155
|bn=12
|zpos=60
|type=Hand
|effect=Coin
|sfx=Coin
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=361
|bk=0
|ks=100
|fkv=10
|r=130
|bn=15
|xpos=150
|zpos=60
|type=Hand
|effect=Coin
|sfx=Coin
|slvl=M
}}
|}
 
===NTSC-U/PAL===
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Grounded clean hit|42}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
|id=0
|id=0
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|damage=25%
|damage=25%
|angle=90
|angle=90
|anglebg=buff
|bk=90
|bk=90
|bkbg=nerf
|ks=80
|ks=80
|ksbg=buff
|fkv=0
|fkv=0
|r=140
|r=140
|bn=12
|bn=12
|type=Hand
|effect=Flame
|effect=Flame
|sfx=Bat
|sfx=Bat
|slvl=L
|slvl=L
|sbg=change
}}
}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
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|damage=25%
|damage=25%
|angle=90
|angle=90
|anglebg=buff
|bk=90
|bk=90
|bkbg=nerf
|ks=80
|ks=80
|ksbg=buff
|fkv=0
|fkv=0
|r=60
|r=60
|bn=15
|bn=15
|xpos=160
|xpos=160
|type=Hand
|effect=Flame
|effect=Flame
|sfx=Bat
|sfx=Bat
|slvl=L
|slvl=L
|sbg=change
}}
}}
{{HitboxTableTitle|Aerial clean hit|42}}
{{HitboxTableTitle|Aerial (clean)|42}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=25%
|damage=25%
|damagebg=buff
|angle=80
|angle=80
|bk=80
|bk=80
|ks=80
|ks=80
|ksbg=buff
|fkv=0
|fkv=0
|r=140
|r=140
|bn=12
|bn=12
|type=Hand
|effect=Flame
|effect=Flame
|sfx=Bat
|sfx=Bat
|slvl=L
|slvl=L
|sbg=change
}}
}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
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|part=0
|part=0
|damage=25%
|damage=25%
|damagebg=buff
|angle=80
|angle=80
|bk=80
|bk=80
|ks=80
|ks=80
|ksbg=buff
|fkv=0
|fkv=0
|r=60
|r=60
|bn=15
|bn=15
|xpos=160
|xpos=160
|type=Hand
|effect=Flame
|effect=Flame
|sfx=Bat
|sfx=Bat
|sbg=change
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late|42}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1%
|damage=1%
|damagebg=nerf
|angle=361
|angle=361
|bk=0
|bk=0
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|bn=12
|bn=12
|zpos=60
|zpos=60
|type=Hand
|effect=Coin
|effect=Coin
|sfx=Coin
|sfx=Coin
Line 205: Line 95:
|part=0
|part=0
|damage=1%
|damage=1%
|damagebg=nerf
|angle=361
|angle=361
|bk=0
|bk=0
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|xpos=150
|xpos=150
|zpos=60
|zpos=60
|type=Hand
|effect=Coin
|effect=Coin
|sfx=Coin
|sfx=Coin
Line 219: Line 109:
}}
}}
|}
|}
====Summary====
*{{buff|Grounded sweetspot angle (80° → 90°).}}
*{{nerf|Grounded sweetspot knockback (100 (base), 78 (scaling) → 90/80).}}
*{{buff|Aerial sweetspot damage (24% → 25%).}}
*{{buff|Aerial sweetspot knockback scaling (78 → 80).}}
*{{change|The sweetspot SFX changed from a heavy kick to a [[ping]] sound.}}
*{{nerf|Sourspot damage (2% → 1%).}}


==Timing==
==Timing==
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==Gallery==
==Gallery==
<gallery>
<gallery>
LuigiUpSpecial64.png|Luigi performing the move.
File:LuigiUpSpecial64.png|Luigi performing the move.
</gallery>
</gallery>


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