Editing Luigi (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Luigi
|name         = Luigi
|image = {{tabber|title1=Luigi (PM)|content1=[[File:Luigi SSBB.jpg|250px]]|title2=Luigi (P+)|content2=[[File:PPlus Luigi.png|250x250px]]|title3=Mr. L (PM)|content3=[[File:PMLuigiAlt.png|250x250px]]|title4=Mr. L (P+)|content4=[[File:PPlus Mr. L.png|250x250px]]|title5=Casino Luigi (P+)|content5=[[File:PPlus Casino Luigi.png|250x250px]]}}
|image       = [[Image:Luigi SSBB.jpg|250px]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|altcostume = {{s|mariowiki|Mr. L}}, Casino Luigi, Space Land Luigi (''[[Project+]]'')
|altcostume   = {{s|supermariowiki|Mr. L}}
|moveset1 = Luigi (SSBM)
|moveset1     = Luigi (SSBM)
|tier        = Lower-Mid
|ranking      = 34
}}
}}
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. He is ranked 26th on the [[Project M#Tier list|official]] [[tier list]] in the top of the C tier, a much lower position than his ''Melee'' placement, where he was 12th out of 26, however barely higher compared to his ''Brawl'' placement, being 28th out of 38, respectively. However, in the official [[Project +]] tier list, he places much lower, being 40th out of 42, landing in the top of D tier.
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''.<!--tier position paragraph-->


==Attributes==
==Attributes==
[[Image:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]]
Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent.  
Luigi is a middleweight with a moveset that boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent.  


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==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
===Aesthetics===
===Aesthetics===
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}}
*{{change|Luigi has a down [[Smash Taunt]] based on his dancing [[victory pose]] from ''Smash 64''.}}
*{{change|Luigi has a down [[Smash Taunt]] based on his dancing [[victory pose]] from ''Smash 64''.}}
*{{change|Luigi now has two [[helplessness|helpless]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Brawl'' respectively.}}
*{{change|Luigi now has two [[helplessness|helpless]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Melee'' and ''Brawl'' respectively.}}


===Ground Attacks===
===Ground Attacks===
*{{buff|Down tilt inflicts considerably more damage (9% → 15%) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect. Additionally it has less ending lag (IASA 34 → 31).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}}
*{{buff|Down tilt inflicts considerably more damage (now being one of the strongest down tilts) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect.}}
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}}


===Aerial Attacks===
===Aerial Attacks===
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}}
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}}
*{{buff|Back air has less ending lag (IASA 29 → 26) and autocancels earlier (frame 19 → 17).}}
*{{nerf|Back air has a shorter duration (6-17 → 6-16).}}
*{{buff|Up air has a more vertical launch angle (55° → 70°), improving it's combo ability.}}


===Grabs, throws, and other===
===Grabs, throws, and other===
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}}
*{{buff|Back throw deals more damage (10% → 12%).}}
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}}
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}}


===Special Moves===
===Special Moves===
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}}
*{{change|Luigi's Fireball and [[Super Jump Punch]] now use a unique green fire element when they hit characters.}}
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}}
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}}
**{{change|Green Missile displays additional green flames coming from Luigi's back.}}
**{{change|Green Missile displays additional green flames coming from Luigi's back.}}
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}}
*{{change|Super Jump Punch gains slightly less vertical distance, but has more horizontal movement to compensate.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}}
*{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.}}


==Changes from PM to P+==
==Revisions==
===Aesthetics===
*{{change|Luigi's Mr. L costume is completely repolished and optimized, complete with new recolors.}}


===Dash Attack===
===v2.1===
*{{buff|Hitboxes modified to link slightly better}}
*{{buff|Overall distance increased marginally}}
 
===Forward Smash===
*{{change|When fully charged, an [[Electric]] effect is added to the move and Luigi yells "Thunder!", a reference to the {{s|mariowiki|Thunderhand}} Hand Power from {{s|mariowiki|Mario & Luigi: Superstar Saga}}.}}
 
===Up Smash===
*{{nerf|Head Intangibility reduced 9-13 > 9-11}}
 
===Neutral Air===
*{{nerf|Damage 15 > 12, KB compensated}}
*{{nerf|Late Hit size 4.3 > 3.1}}
 
===Forward Air===
*{{nerf|Damage 12 > 14, KB compensated}}
*{{buff|Landing Lag 25 > 21 (12 > 10 L-Cancelled)}}
 
===Back Throw===
*{{buff|BKB 80 > 85, KBG 65 > 75}}
 
===Down Special (Luigi Cyclone)===
*{{change|Variable that indicates use pushed back from frame 2 > 10}}
 
===Side Special (Green Missile)===
*{{buff|Can now edge cancel}}
 
===Up Special (Super Jump Punch)===
*{{nerf|Grounded version has reduced aerial drift}}
*{{change|Aerial SFX matches grounded}}
 
===Other===
*{{buff|Kick taunt angle 281 > 290, active frames 1 > 3}}


==Revisions==
===v2.1===
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}}


===v2.5b===
===v2.5b===
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}}


===v2.6b===
===v2.6b===
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}}


===v3.0===
===v3.0===
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}}
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*{{nerf|Fire Jump Punch has more landing lag.}}
*{{nerf|Fire Jump Punch has more landing lag.}}
*{{nerf|Aerial version of Luigi Cyclone has more endlag.}}
*{{nerf|Aerial version of Luigi Cyclone has more endlag.}}
*{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missile) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}}
*{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missle) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}}
**{{nerf|They are no longer considered Fire-element moves, meaning they can't instantly detonate [[Blast Box]]es.}}
**{{nerf|They are no longer considered Fire-element moves, meaning they can't instantly detonate [[Blast_Box|Blast Boxes]].}}
*{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}}
*{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}}


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*{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}}
*{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}}
*{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}}
*{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}}
*{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''}}
*{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''.}}
 
<references/>
<references/>


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|-
|-
! colspan="2" rowspan="3" | Neutral attack
! colspan="2" rowspan="3" | Neutral attack
| rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback. The first two hits are based on the Punch + Punch + Kick combo from ''Super Mario 64''.
| rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback.
|-
|-
| 3%
| 3%
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|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages. This attack is similar to the Jump Kick from ''Super Mario 64''.
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages.
|-
|-
! colspan=2 | Forward aerial
! colspan=2 | Forward aerial
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|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby opponents with the grabbed target. This attack is similar to how Mario throws Bowser during the boss battles from ''Super Mario 64''.
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his more stronger throws and can hit nearby opponents with the grabbed target.
|-
|-
! colspan=2 | Up throw
! colspan=2 | Up throw
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|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance. Resembles the Spin Jump from ''Super Mario World''.
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance.
|-
|-
! colspan=2 | Final Smash
! colspan=2 | Final Smash
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Abate|USA}}
*{{Sm|Flarp|USA}} - Ranked 3rd on the [[New England Power Rankings|Massachusetts Power Rankings]], 5th on the New England Power Rankings, and 29th on [[PMRank 2023]]. Placed 5th at [[Blacklisted 5]].
*{{Sm|Blea Gelo|USA}}
*{{Sm|ilovebagelz|USA}} - Ranked 3rd on the Arizona ''Project M'' Power Rankings and 29th on [[PMRank 2019]].
*{{Sm|Dong|USA}}
*{{Sm|Blub|USA}} - Ranked 6th in SoCal.
*{{Sm|Dyl|USA}}
*{{Sm|Shiny Zubat|USA}} - Yoshi main with a Luigi secondary. Ranked #15 on [[PMRank 2023]].
*{{Sm|Eli|USA}}
*{{Sm|XYK|USA}} - Ranked 1st on the Columbus ''Project M'' Power Rankings and was formerly ranked 43rd on [[PMRank 2017]].
*{{Sm|Ilovebagelz|USA}}
*{{Sm|Nerfy|USA}} - Ranked #50 on [[PMRank 2023]]. First player from Oregon to be featured on [[PMRank]].
*{{Sm|Mawacate|Germany}}
*{{Sm|Sago|USA}}
*{{Sm|SNS|USA}}
*{{Sm|Vist|USA}}
*{{Sm|XYK|USA}}


==Alternate costumes==
==Alternate costumes==
===Project M===
Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed.
Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed.


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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=12|[[File:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]]
|colspan=12|[[Image:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]]
|-
|-
|colspan=2|[[File:LuigiHeadSSBB.png]]
|colspan=2|[[Image:LuigiHeadSSBB.png]]
|colspan=2|[[File:LuigiHeadOrangeSSBB.png]]
|colspan=2|[[Image:LuigiHeadOrangeSSBB.png]]
|colspan=2|[[File:LuigiHeadPinkSSBB.png]]
|colspan=2|[[Image:LuigiHeadPinkSSBB.png]]
|colspan=2|[[File:LuigiHeadBlueSSBB.png]]
|colspan=2|[[Image:LuigiHeadBlueSSBB.png]]
|colspan=2|[[File:LuigiHeadWhiteSSBB.png]]
|colspan=2|[[Image:LuigiHeadWhiteSSBB.png]]
|colspan=2|[[File:LuigiHeadPurpleSSBB.png]]
|colspan=2|[[Image:LuigiHeadPurpleSSBB.png]]
|-
|-
|colspan=2|
|colspan=2|
|colspan=2|[[File:LuigiHeadMrLPM.png]]
|colspan=2|[[Image:LuigiHeadMrLPM.png]]
|colspan=2|[[File:LuigiHeadMrLRedPM.png]]
|colspan=2|[[Image:LuigiHeadMrLRedPM.png]]
|colspan=2|[[File:LuigiHeadMrLBluePM.png]]
|colspan=2|[[Image:LuigiHeadMrLBluePM.png]]
|colspan=2|[[File:LuigiHeadMrLWhitePM.png]]
|colspan=2|[[Image:LuigiHeadMrLWhitePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Luigi is given a new recolor based on his appearance in ''{{s|mariowiki|Super Mario Bros.: Pīchi-hime Kyushutsu Dai Sakusen!}}'' His Mr. L costume's recolors are also touched up, with the Red Team coloration being similar to the Fire Luigi palette (shared with Fire Mario) from the NES version of ''{{s|mariowiki|Super Mario Bros. 3}}''. Luigi also gains an alternate "Casino" costume based on the casino-themed minigames from ''{{s|mariowiki|Super Mario 64 DS}}'' and ''{{s|mariowiki|New Super Mario Bros.}}'', which comes with two team-based recolors and one based on Waluigi like his default costume.
[[File:Luigi Palette (P+).png|800px|thumb|center|Luigi's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Luigi Z P+.png|160px]] [[File:SpaceLandLuigiPM.png|160px]]




'''Z-Secret Costume:''' Fake Peach: Based on Luigi's appearance in ''{{s|mariowiki|Mario & Luigi: Superstar Saga}}'' where he dresses as a stand-in for Peach.
'''R-Secret Costume:''' Space Land Luigi: Based on Luigi's appearance in ''{{s|mariowiki|Mario Party 2}}'' when participating on the {{s|mariowiki|Space Land}} board.
==Trivia==
*His ''Project+'' artwork is identical to one of his [[List of taunts (SSBB)#Luigi|Up Taunt]] poses, which, in some respects, is similar to his ''[[mariowiki:Mario & Luigi: Partners in Time|Mario & Luigi: Partners in Time]]'' artwork.
==External links==
*[https://www.reddit.com/r/SSBPM/comments/a2wik5/labbing_discord_results_luigi/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Luigi]]
[[Category:Luigi]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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