Editing Luigi (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Luigi | |name = Luigi | ||
|image | |image = [[Image:Luigi SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = {{s| | |altcostume = {{s|supermariowiki|Mr. L}} | ||
|moveset1 = Luigi (SSBM) | |moveset1 = Luigi (SSBM) | ||
|tier = Lower-Mid | |||
|ranking = 34 | |||
}} | }} | ||
'''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''. | '''Luigi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His gameplay is based on his appearance in ''Melee''.<!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
[[Image:PMLuigiAlt.png|thumb|Luigi's official alternate costume.]] | |||
Luigi suffers, however, in [[recovery]] and his speed in some areas, especially with his long wavedash being born from his very low traction at a cost. His low ground speed can be covered by substituting wavedashing for normal [[dash]]ing, but his low aerial and falling speeds can hinder usage of his otherwise good aerials. Off stage, Luigi must deal with a fairly predictable and easy to [[edge hog]] return. Additionally, his floatiness makes him among the easiest characters to KO vertically | Luigi is a middleweight with a moveset boasts a fast and powerful set of aerials, rapid [[approach]] methods, and spontaneous power. With his incredibly long [[wavedash]], [[Fireball]]s, and the mobility of [[Luigi Cyclone]], Luigi can take advantage of any lapse in defense. His wavedash (the longest in the game) couples well with his collection of deadly smash attacks, allowing him to approach and immediately put out a powerful hit. He can [[space]] out opponents using his fireballs, and his [[combo]] game, especially in the air, is very potent. | ||
Luigi suffers, however, in [[recovery]] and his speed in some areas, especially with his long wavedash being born from his very low traction at a cost. His low ground speed can be covered by substituting wavedashing for normal [[dash]]ing, but his low aerial and falling speeds can hinder usage of his otherwise good aerials. Off stage, Luigi must deal with a fairly predictable and easy to [[edge hog]] return. Additionally, his floatiness makes him among the easiest characters to KO vertically, making attacks with high vertical power (such as {{PM|Fox}}'s up smash) deadly against Luigi; as such, he has relatively poor vertical endurance and players must know to cope with and avoid said attacks. | |||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}} | *{{change|Side taunt will repeat, alternating directions, for as long as the side taunt button is held.}} | ||
*{{change|Luigi has a down [[Smash Taunt]] based on his dancing [[victory pose]] from ''Smash 64''.}} | *{{change|Luigi has a down [[Smash Taunt]] based on his dancing [[victory pose]] from ''Smash 64''.}} | ||
*{{change|Luigi now has two [[helplessness|helpless]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Brawl'' respectively.}} | *{{change|Luigi now has two [[helplessness|helpless]] animations: one for air dodging, and the other for [[Super Jump Punch]], taken from ''Melee'' and ''Brawl'' respectively.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}} | *{{buff|Dash attack uses ''Melee'' trajectories, but hits faster and seven times (as opposed to six) like in ''Brawl'', being better at racking up damage (also because of the different [[Stale-move negation|staleness]]).}} | ||
*{{buff|Down tilt inflicts considerably more damage (now being one of the strongest down tilts) and acts like a [[Mr. Saturn]], dealing weak set knockback with high [[hitstun]] and playing the "Pwaaah" sound effect.}} | |||
*{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}} | *{{change|Down smash has its ''Melee'' trajectory, but uses the ''Brawl'' animation.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}} | *{{change|Forward air emits a [[Fan]] sound effect and uses a [[slash]] effect, like the forward smash.}} | ||
===Grabs, throws, and other=== | ===Grabs, throws, and other=== | ||
*{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}} | *{{buff|Keeps horizontal momentum when [[grab]]bing opponents, making throws KO more easily when combined with [[wavedash]]ing.}} | ||
*{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}} | *{{buff|Down taunt is no longer a [[meteor smash]], but a [[spike]].}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Fireball]] travels faster and can be followed up quicker.}} | *{{buff|[[Fireball]] travels faster and can be followed up quicker.}} | ||
*{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}} | *{{buff|[[Green Missile]] retains its ability to be held indefinitely from ''Brawl''. A misfire deals 2% more damage and will now always misfire after once per eight uses, and Luigi flashes green during its startup and charging to indicate the misfire. Holding the shield button while charging a misfire will release a normal missile and "store" the misfire for the next use of the attack, at the cost of reduced damage each time it is canceled, down to a minimum of 15%.}} | ||
**{{change|Green Missile displays additional green flames coming from Luigi's back.}} | **{{change|Green Missile displays additional green flames coming from Luigi's back.}} | ||
*{{ | *{{nerf|Super Jump Punch gains slightly less vertical distance.}} | ||
**{{buff|It now has better [[air speed]] when helpless.}} | |||
*{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}} | *{{buff|[[Luigi Cyclone]] acts like in ''Melee'', but when the special button is mashed in midair, it gives slightly better height. Additionally, when used from the ground, mashing the special button will cause Luigi to rise (unlike in ''Melee'') in a manner similar to ''Brawl'', which allows the move to be safer and more useful in combos. Gaining aerial height with the move also no longer requires "charging" it by using it on the ground first.}} | ||
*{{change|Luigi's Fireball and Super Jump Punch now use a unique green fire element when they hit characters.}} | |||
== | ==Revisions== | ||
=== | ===v2.1=== | ||
*{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}} | *{{buff|Fixed Luigi's inability to fall through platforms during Super Jump Punch's fall.}} | ||
*{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}} | *{{nerf|Super Jump Punch can now only grab the edge facing forward when falling after Luigi starts blinking.}} | ||
===v2.5b=== | ===v2.5b=== | ||
*{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}} | *{{change|Luigi's angled forward smash animations matched to ''Melee''{{'}}s.}} | ||
*{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}} | *{{change|Luigi Cyclone's final hit duration increased to match ''Melee''{{'}}s.}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}} | *{{buff|Super Jump Punch's vertical distance and ledge grab duration is closer to ''Melee'' Luigi's. He now also stops rising when he reaches the apex, allowing for faster edge sweetspots.}} | ||
*{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}} | *{{nerf|[[Pivot grab]] had its range reduced, and the hitbox comes slightly later to better match animation.}} | ||
===v3.0=== | ===v3.0=== | ||
*{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}} | *{{buff|Storing misfires for Green Missile now requires a shield button to be held, but the player can either misfire or store it for the next use during any part of the charging animation. The misfire's green indicating flash now repeats until the charge is full.}} | ||
*{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}} | *{{buff|Increased the size of down [[taunt]]'s hitbox to hit below ledges better.}} | ||
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*{{nerf|Fire Jump Punch has more landing lag.}} | *{{nerf|Fire Jump Punch has more landing lag.}} | ||
*{{nerf|Aerial version of Luigi Cyclone has more endlag.}} | *{{nerf|Aerial version of Luigi Cyclone has more endlag.}} | ||
*{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green | *{{change|Luigi's Fire-based attacks (Fireball, Fire Jump Punch, and Green Missle) now use a unique green fire effect when they hit a character. This is Effect 15 for moveset editing purposes.}} | ||
**{{nerf|They are no longer considered Fire-element moves, meaning they can | **{{nerf|They are no longer considered Fire-element moves, meaning they can longer detonate [[Blast_Box|Blast Boxes]].}} | ||
*{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}} | *{{change|Luigi uses a previously unused KO scream from ''Brawl'', which only applies when getting [[Screen KO]]'d.}} | ||
===v3.6=== | ===v3.6=== | ||
*{{ | *{{change|Ledge grab box lowered.}}<ref>Not featured in the beta version.</ref> | ||
*{{buff|Green Missile misfire damage|25%|27%}} | *{{buff|Green Missile misfire damage|25%|27%}} | ||
*{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}} | *{{nerf|Green Missile's guaranteed misfire window is now expanded to 8 instead of 6. Additionally, each time a misfire is canceled, its damage is reduced by 3%, up to a minimum of 15% damage after 4 cancels. Furthermore, its shield damage has been reduced to 0 from 4.}} | ||
*{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}} | *{{nerf|Luigi Cyclone's stats effectively match ''Melee''{{'}}s version of the move, reducing its maximum distance. It also will not immediately refresh on a ledge grab; Luigi must land on ground before he can use the move to recover again.}} | ||
*{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''}} | *{{change|Luigi has a new Smash Taunt, based off one of his winning animations from the original ''Super Smash Bros.''.}} | ||
<references/> | <references/> | ||
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|- | |- | ||
! colspan="2" rowspan="3" | Neutral attack | ! colspan="2" rowspan="3" | Neutral attack | ||
| rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback | | rowspan=3 | || 2% || rowspan=3| Punches twice and performs a hip thrust forward. A quick three-hit attack that does little knockback. | ||
|- | |- | ||
| 3% | | 3% | ||
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|- | |- | ||
! colspan=2 | Neutral aerial | ! colspan=2 | Neutral aerial | ||
| || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages | | || 15% (clean), 8% (late) || A [[sex kick]]. Has strong, entirely vertical knockback, serving as a powerful vertical finisher at high percentages, or a vertical combo starter at lower percentages. | ||
|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
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|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
| || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his stronger throws and can hit nearby opponents with the grabbed target | | || 12% (throw), 8% (collateral) || Spins around three times and swings the opponent backwards in a giant swing throw. One of his more stronger throws and can hit nearby opponents with the grabbed target. | ||
|- | |- | ||
! colspan=2 | Up throw | ! colspan=2 | Up throw | ||
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|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance | | [[Luigi Cyclone]] || 8% (hit 1), 12% (hit 2) || Luigi rapidly spins around, launching any enemies in his path. The first hit occurs during the spin, while the second hit occurs during the ending pose, both having vertical knockback. [[Button mashing|Mashing]] the special button causes Luigi to rise up in the air, which can be used for recovery, and can sometimes carry opponents into the upper [[blast line]] as an attack, being a decent vertical finisher. It has much better horizontal movement compared to [[Mario Tornado]], but gives less vertical distance. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Blea Gelo|USA}} | ||
*{{Sm| | *{{Sm|Dong|USA}} | ||
*{{Sm| | *{{Sm|Dyl|USA}} | ||
*{{Sm| | *{{Sm|Eli|USA}} | ||
*{{Sm| | *{{Sm|Mawacate|Germany}} | ||
*{{Sm|XYK|USA}} | *{{Sm|Sago|USA}} | ||
*{{Sm| | *{{Sm|SNS|USA}} | ||
*{{Sm|Vist|USA}} | |||
*{{Sm|XYK|USA}} | |||
*{{Sm|Zael|USA}} | |||
*{{Sm|Crenando|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed. | Luigi has an alternate costume based off of his alter ego, '''{{s|mariowiki|Mr. L}}''', from ''{{s|mariowiki|Super Paper Mario}}.'' When wearing the costume, Luigi wears a black mask, his outfit becomes black and green instead of blue and green, and the "L" on his cap is reversed. | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[ | |colspan=12|[[Image:Luigi Palette (PM).png|frame|center|Luigi's alternate costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadOrangeSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadPinkSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadBlueSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadWhiteSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadPurpleSSBB.png]] | ||
|- | |- | ||
|colspan=2| | |colspan=2| | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLRedPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLBluePM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:LuigiHeadMrLWhitePM.png]] | ||
|} | |} | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/luigi Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Luigi]] | [[Category:Luigi]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |